/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2 * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ #ifndef __GAMETIME_H #define __GAMETIME_H #include "Define.h" #include namespace GameTime { // Server start time time_t GetStartTime(); // Current server time (unix) in seconds time_t GetGameTime(); // Milliseconds since server start uint32 GetGameTimeMS(); /// Current chrono system_clock time point std::chrono::system_clock::time_point GetGameTimeSystemPoint(); /// Current chrono steady_clock time point std::chrono::steady_clock::time_point GetGameTimeSteadyPoint(); /// Uptime (in secs) uint32 GetUptime(); void UpdateGameTimers(); }; #endif