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https://github.com/mod-playerbots/azerothcore-wotlk.git
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108 lines
3.1 KiB
C++
108 lines
3.1 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ACORE_MOVEMENTGENERATOR_H
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#define ACORE_MOVEMENTGENERATOR_H
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#include "Define.h"
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#include "FactoryHolder.h"
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#include "MotionMaster.h"
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class Unit;
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class MovementGenerator
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{
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public:
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virtual ~MovementGenerator();
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virtual void Initialize(Unit*) = 0;
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virtual void Finalize(Unit*) = 0;
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virtual void Reset(Unit*) = 0;
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virtual bool Update(Unit*, uint32 time_diff) = 0;
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virtual MovementGeneratorType GetMovementGeneratorType() = 0;
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virtual uint32 GetSplineId() const { return 0; } // Xinef: Escort system
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virtual void unitSpeedChanged() { }
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// timer in ms
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virtual void Pause(uint32 /* timer = 0*/) {}
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// timer in ms
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virtual void Resume(uint32 /* overrideTimer = 0*/) {}
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// used by Evade code for select point to evade with expected restart default movement
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virtual bool GetResetPosition(float& /*x*/, float& /*y*/, float& /*z*/) { return false; }
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};
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template<class T, class D>
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class MovementGeneratorMedium : public MovementGenerator
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{
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public:
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void Initialize(Unit* u) override
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{
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//u->AssertIsType<T>();
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(static_cast<D*>(this))->DoInitialize(static_cast<T*>(u));
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}
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void Finalize(Unit* u) override
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{
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//u->AssertIsType<T>();
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(static_cast<D*>(this))->DoFinalize(static_cast<T*>(u));
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}
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void Reset(Unit* u) override
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{
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//u->AssertIsType<T>();
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(static_cast<D*>(this))->DoReset(static_cast<T*>(u));
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}
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bool Update(Unit* u, uint32 time_diff) override
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{
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//u->AssertIsType<T>();
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return (static_cast<D*>(this))->DoUpdate(static_cast<T*>(u), time_diff);
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}
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};
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typedef FactoryHolder<MovementGenerator, Unit, MovementGeneratorType> MovementGeneratorCreator;
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template<class Movement>
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struct MovementGeneratorFactory : public MovementGeneratorCreator
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{
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MovementGeneratorFactory(MovementGeneratorType movementGeneratorType) : MovementGeneratorCreator(movementGeneratorType) { }
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MovementGenerator* Create(Unit* /*object*/) const
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{
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return new Movement();
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}
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};
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struct IdleMovementFactory : public MovementGeneratorCreator
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{
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IdleMovementFactory() : MovementGeneratorCreator(IDLE_MOTION_TYPE) { }
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MovementGenerator* Create(Unit* object) const override;
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};
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typedef MovementGeneratorCreator::FactoryHolderRegistry MovementGeneratorRegistry;
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#define sMovementGeneratorRegistry MovementGeneratorRegistry::instance()
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#endif
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