/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef ACORE_MOVEMENTGENERATOR_H
#define ACORE_MOVEMENTGENERATOR_H
#include "Define.h"
#include "FactoryHolder.h"
#include "MotionMaster.h"
class Unit;
class MovementGenerator
{
public:
virtual ~MovementGenerator();
virtual void Initialize(Unit*) = 0;
virtual void Finalize(Unit*) = 0;
virtual void Reset(Unit*) = 0;
virtual bool Update(Unit*, uint32 time_diff) = 0;
virtual MovementGeneratorType GetMovementGeneratorType() = 0;
virtual uint32 GetSplineId() const { return 0; } // Xinef: Escort system
virtual void unitSpeedChanged() { }
// timer in ms
virtual void Pause(uint32 /* timer = 0*/) {}
// timer in ms
virtual void Resume(uint32 /* overrideTimer = 0*/) {}
// used by Evade code for select point to evade with expected restart default movement
virtual bool GetResetPosition(float& /*x*/, float& /*y*/, float& /*z*/) { return false; }
};
template
class MovementGeneratorMedium : public MovementGenerator
{
public:
void Initialize(Unit* u) override
{
//u->AssertIsType();
(static_cast(this))->DoInitialize(static_cast(u));
}
void Finalize(Unit* u) override
{
//u->AssertIsType();
(static_cast(this))->DoFinalize(static_cast(u));
}
void Reset(Unit* u) override
{
//u->AssertIsType();
(static_cast(this))->DoReset(static_cast(u));
}
bool Update(Unit* u, uint32 time_diff) override
{
//u->AssertIsType();
return (static_cast(this))->DoUpdate(static_cast(u), time_diff);
}
};
typedef FactoryHolder MovementGeneratorCreator;
template
struct MovementGeneratorFactory : public MovementGeneratorCreator
{
MovementGeneratorFactory(MovementGeneratorType movementGeneratorType) : MovementGeneratorCreator(movementGeneratorType) { }
MovementGenerator* Create(Unit* /*object*/) const
{
return new Movement();
}
};
struct IdleMovementFactory : public MovementGeneratorCreator
{
IdleMovementFactory() : MovementGeneratorCreator(IDLE_MOTION_TYPE) { }
MovementGenerator* Create(Unit* object) const override;
};
typedef MovementGeneratorCreator::FactoryHolderRegistry MovementGeneratorRegistry;
#define sMovementGeneratorRegistry MovementGeneratorRegistry::instance()
#endif