/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef ACORE_MOVEMENTGENERATOR_H #define ACORE_MOVEMENTGENERATOR_H #include "Define.h" #include "FactoryHolder.h" #include "MotionMaster.h" class Unit; class MovementGenerator { public: virtual ~MovementGenerator(); virtual void Initialize(Unit*) = 0; virtual void Finalize(Unit*) = 0; virtual void Reset(Unit*) = 0; virtual bool Update(Unit*, uint32 time_diff) = 0; virtual MovementGeneratorType GetMovementGeneratorType() = 0; virtual uint32 GetSplineId() const { return 0; } // Xinef: Escort system virtual void unitSpeedChanged() { } // timer in ms virtual void Pause(uint32 /* timer = 0*/) {} // timer in ms virtual void Resume(uint32 /* overrideTimer = 0*/) {} // used by Evade code for select point to evade with expected restart default movement virtual bool GetResetPosition(float& /*x*/, float& /*y*/, float& /*z*/) { return false; } }; template class MovementGeneratorMedium : public MovementGenerator { public: void Initialize(Unit* u) override { //u->AssertIsType(); (static_cast(this))->DoInitialize(static_cast(u)); } void Finalize(Unit* u) override { //u->AssertIsType(); (static_cast(this))->DoFinalize(static_cast(u)); } void Reset(Unit* u) override { //u->AssertIsType(); (static_cast(this))->DoReset(static_cast(u)); } bool Update(Unit* u, uint32 time_diff) override { //u->AssertIsType(); return (static_cast(this))->DoUpdate(static_cast(u), time_diff); } }; typedef FactoryHolder MovementGeneratorCreator; template struct MovementGeneratorFactory : public MovementGeneratorCreator { MovementGeneratorFactory(MovementGeneratorType movementGeneratorType) : MovementGeneratorCreator(movementGeneratorType) { } MovementGenerator* Create(Unit* /*object*/) const { return new Movement(); } }; struct IdleMovementFactory : public MovementGeneratorCreator { IdleMovementFactory() : MovementGeneratorCreator(IDLE_MOTION_TYPE) { } MovementGenerator* Create(Unit* object) const override; }; typedef MovementGeneratorCreator::FactoryHolderRegistry MovementGeneratorRegistry; #define sMovementGeneratorRegistry MovementGeneratorRegistry::instance() #endif