Files
azerothcore-wotlk/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp

117 lines
4.7 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BattlegroundBE.h"
#include "Log.h"
#include "Player.h"
#include "WorldPacket.h"
#include "WorldStatePackets.h"
BattlegroundBE::BattlegroundBE()
{
BgObjects.resize(BG_BE_OBJECT_MAX);
}
void BattlegroundBE::StartingEventCloseDoors()
{
for (uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; ++i)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
for (uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; ++i)
SpawnBGObject(i, RESPAWN_ONE_DAY);
}
void BattlegroundBE::StartingEventOpenDoors()
{
for (uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_2; ++i)
DoorOpen(i);
for (uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; ++i)
SpawnBGObject(i, 90);
}
bool BattlegroundBE::HandlePlayerUnderMap(Player* player)
{
player->NearTeleportTo(6238.930176f, 262.963470f, 0.889519f, player->GetOrientation());
return true;
}
void BattlegroundBE::HandleAreaTrigger(Player* player, uint32 trigger)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
if (GetStatus() != STATUS_IN_PROGRESS)
return;
switch (trigger)
{
case 4538: // buff trigger?
//buff_guid = BgObjects[BG_BE_OBJECT_BUFF_1];
break;
case 4539: // buff trigger?
//buff_guid = BgObjects[BG_BE_OBJECT_BUFF_2];
break;
// OUTSIDE OF ARENA, TELEPORT!
case 4919:
player->NearTeleportTo(6220.90f, 318.94f, 5.1f, 5.3f);
break;
case 4921:
player->NearTeleportTo(6250.27f, 208.50f, 4.77f, 1.9f);
break;
case 4922:
player->NearTeleportTo(6214.4f, 227.12f, 4.28f, 0.8f);
break;
case 4923:
player->NearTeleportTo(6180.98f, 265.28f, 4.27f, 6.06f);
break;
case 4924:
player->NearTeleportTo(6269.0f, 295.06f, 4.46f, 3.98f);
break;
case 4944: // under arena -20
case 5039: // under arena -40
case 5040: // under arena -60
player->NearTeleportTo(6238.930176f, 262.963470f, 0.889519f, player->GetOrientation());
break;
}
}
void BattlegroundBE::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
packet.Worldstates.emplace_back(0x9f3, 1); // BATTLEGROUND_BLADES_EDGE_ARENA_SHOW
Arena::FillInitialWorldStates(packet);
}
bool BattlegroundBE::SetupBattleground()
{
// gates
if (!AddObject(BG_BE_OBJECT_DOOR_1, BG_BE_OBJECT_TYPE_DOOR_1, 6287.277f, 282.1877f, 3.810925f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_BE_OBJECT_DOOR_2, BG_BE_OBJECT_TYPE_DOOR_2, 6189.546f, 241.7099f, 3.101481f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_BE_OBJECT_DOOR_3, BG_BE_OBJECT_TYPE_DOOR_3, 6299.116f, 296.5494f, 3.308032f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_BE_OBJECT_DOOR_4, BG_BE_OBJECT_TYPE_DOOR_4, 6177.708f, 227.3481f, 3.604374f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY)
// buffs
|| !AddObject(BG_BE_OBJECT_BUFF_1, BG_BE_OBJECT_TYPE_BUFF_1, 6249.042f, 275.3239f, 11.22033f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120)
|| !AddObject(BG_BE_OBJECT_BUFF_2, BG_BE_OBJECT_TYPE_BUFF_2, 6228.26f, 249.566f, 11.21812f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120)
// Arena Ready Marker
|| !AddObject(BG_BE_OBJECT_READY_MARKER_1, ARENA_READY_MARKER_ENTRY, 6189.47f, 235.54f, 5.52f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 300)
|| !AddObject(BG_BE_OBJECT_READY_MARKER_2, ARENA_READY_MARKER_ENTRY, 6287.19f, 288.25f, 5.33f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 300))
{
LOG_ERROR("sql.sql", "BatteGroundBE: Failed to spawn some object!");
return false;
}
return true;
}