/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "BattlegroundBE.h" #include "Log.h" #include "Player.h" #include "WorldPacket.h" #include "WorldStatePackets.h" BattlegroundBE::BattlegroundBE() { BgObjects.resize(BG_BE_OBJECT_MAX); } void BattlegroundBE::StartingEventCloseDoors() { for (uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; ++i) SpawnBGObject(i, RESPAWN_IMMEDIATELY); for (uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; ++i) SpawnBGObject(i, RESPAWN_ONE_DAY); } void BattlegroundBE::StartingEventOpenDoors() { for (uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_2; ++i) DoorOpen(i); for (uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; ++i) SpawnBGObject(i, 90); } bool BattlegroundBE::HandlePlayerUnderMap(Player* player) { player->NearTeleportTo(6238.930176f, 262.963470f, 0.889519f, player->GetOrientation()); return true; } void BattlegroundBE::HandleAreaTrigger(Player* player, uint32 trigger) { // this is wrong way to implement these things. On official it done by gameobject spell cast. if (GetStatus() != STATUS_IN_PROGRESS) return; switch (trigger) { case 4538: // buff trigger? //buff_guid = BgObjects[BG_BE_OBJECT_BUFF_1]; break; case 4539: // buff trigger? //buff_guid = BgObjects[BG_BE_OBJECT_BUFF_2]; break; // OUTSIDE OF ARENA, TELEPORT! case 4919: player->NearTeleportTo(6220.90f, 318.94f, 5.1f, 5.3f); break; case 4921: player->NearTeleportTo(6250.27f, 208.50f, 4.77f, 1.9f); break; case 4922: player->NearTeleportTo(6214.4f, 227.12f, 4.28f, 0.8f); break; case 4923: player->NearTeleportTo(6180.98f, 265.28f, 4.27f, 6.06f); break; case 4924: player->NearTeleportTo(6269.0f, 295.06f, 4.46f, 3.98f); break; case 4944: // under arena -20 case 5039: // under arena -40 case 5040: // under arena -60 player->NearTeleportTo(6238.930176f, 262.963470f, 0.889519f, player->GetOrientation()); break; } } void BattlegroundBE::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) { packet.Worldstates.emplace_back(0x9f3, 1); // BATTLEGROUND_BLADES_EDGE_ARENA_SHOW Arena::FillInitialWorldStates(packet); } bool BattlegroundBE::SetupBattleground() { // gates if (!AddObject(BG_BE_OBJECT_DOOR_1, BG_BE_OBJECT_TYPE_DOOR_1, 6287.277f, 282.1877f, 3.810925f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY) || !AddObject(BG_BE_OBJECT_DOOR_2, BG_BE_OBJECT_TYPE_DOOR_2, 6189.546f, 241.7099f, 3.101481f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY) || !AddObject(BG_BE_OBJECT_DOOR_3, BG_BE_OBJECT_TYPE_DOOR_3, 6299.116f, 296.5494f, 3.308032f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY) || !AddObject(BG_BE_OBJECT_DOOR_4, BG_BE_OBJECT_TYPE_DOOR_4, 6177.708f, 227.3481f, 3.604374f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY) // buffs || !AddObject(BG_BE_OBJECT_BUFF_1, BG_BE_OBJECT_TYPE_BUFF_1, 6249.042f, 275.3239f, 11.22033f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120) || !AddObject(BG_BE_OBJECT_BUFF_2, BG_BE_OBJECT_TYPE_BUFF_2, 6228.26f, 249.566f, 11.21812f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120) // Arena Ready Marker || !AddObject(BG_BE_OBJECT_READY_MARKER_1, ARENA_READY_MARKER_ENTRY, 6189.47f, 235.54f, 5.52f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 300) || !AddObject(BG_BE_OBJECT_READY_MARKER_2, ARENA_READY_MARKER_ENTRY, 6287.19f, 288.25f, 5.33f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 300)) { LOG_ERROR("sql.sql", "BatteGroundBE: Failed to spawn some object!"); return false; } return true; }