Files
azerothcore-wotlk/src/server/game/Scripting/ScriptDefines/AuctionHouseScript.cpp
Winfidonarleyan eb1ecc38a5 feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
2023-12-02 21:13:20 +01:00

129 lines
4.8 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AuctionHouseScript.h"
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
void ScriptMgr::OnAuctionAdd(AuctionHouseObject* ah, AuctionEntry* entry)
{
ASSERT(ah);
ASSERT(entry);
ExecuteScript<AuctionHouseScript>([&](AuctionHouseScript* script)
{
script->OnAuctionAdd(ah, entry);
});
}
void ScriptMgr::OnAuctionRemove(AuctionHouseObject* ah, AuctionEntry* entry)
{
ASSERT(ah);
ASSERT(entry);
ExecuteScript<AuctionHouseScript>([&](AuctionHouseScript* script)
{
script->OnAuctionRemove(ah, entry);
});
}
void ScriptMgr::OnAuctionSuccessful(AuctionHouseObject* ah, AuctionEntry* entry)
{
ASSERT(ah);
ASSERT(entry);
ExecuteScript<AuctionHouseScript>([&](AuctionHouseScript* script)
{
script->OnAuctionSuccessful(ah, entry);
});
}
void ScriptMgr::OnAuctionExpire(AuctionHouseObject* ah, AuctionEntry* entry)
{
ASSERT(ah);
ASSERT(entry);
ExecuteScript<AuctionHouseScript>([&](AuctionHouseScript* script)
{
script->OnAuctionExpire(ah, entry);
});
}
void ScriptMgr::OnBeforeAuctionHouseMgrSendAuctionWonMail(AuctionHouseMgr* auctionHouseMgr, AuctionEntry* auction, Player* bidder, uint32& bidder_accId, bool& sendNotification, bool& updateAchievementCriteria, bool& sendMail)
{
ExecuteScript<AuctionHouseScript>([&](AuctionHouseScript* script)
{
script->OnBeforeAuctionHouseMgrSendAuctionWonMail(auctionHouseMgr, auction, bidder, bidder_accId, sendNotification, updateAchievementCriteria, sendMail);
});
}
void ScriptMgr::OnBeforeAuctionHouseMgrSendAuctionSalePendingMail(AuctionHouseMgr* auctionHouseMgr, AuctionEntry* auction, Player* owner, uint32& owner_accId, bool& sendMail)
{
ExecuteScript<AuctionHouseScript>([&](AuctionHouseScript* script)
{
script->OnBeforeAuctionHouseMgrSendAuctionSalePendingMail(auctionHouseMgr, auction, owner, owner_accId, sendMail);
});
}
void ScriptMgr::OnBeforeAuctionHouseMgrSendAuctionSuccessfulMail(AuctionHouseMgr* auctionHouseMgr, AuctionEntry* auction, Player* owner, uint32& owner_accId, uint32& profit, bool& sendNotification, bool& updateAchievementCriteria, bool& sendMail)
{
ExecuteScript<AuctionHouseScript>([&](AuctionHouseScript* script)
{
script->OnBeforeAuctionHouseMgrSendAuctionSuccessfulMail(auctionHouseMgr, auction, owner, owner_accId, profit, sendNotification, updateAchievementCriteria, sendMail);
});
}
void ScriptMgr::OnBeforeAuctionHouseMgrSendAuctionExpiredMail(AuctionHouseMgr* auctionHouseMgr, AuctionEntry* auction, Player* owner, uint32& owner_accId, bool& sendNotification, bool& sendMail)
{
ExecuteScript<AuctionHouseScript>([&](AuctionHouseScript* script)
{
script->OnBeforeAuctionHouseMgrSendAuctionExpiredMail(auctionHouseMgr, auction, owner, owner_accId, sendNotification, sendMail);
});
}
void ScriptMgr::OnBeforeAuctionHouseMgrSendAuctionOutbiddedMail(AuctionHouseMgr* auctionHouseMgr, AuctionEntry* auction, Player* oldBidder, uint32& oldBidder_accId, Player* newBidder, uint32& newPrice, bool& sendNotification, bool& sendMail)
{
ExecuteScript<AuctionHouseScript>([&](AuctionHouseScript* script)
{
script->OnBeforeAuctionHouseMgrSendAuctionOutbiddedMail(auctionHouseMgr, auction, oldBidder, oldBidder_accId, newBidder, newPrice, sendNotification, sendMail);
});
}
void ScriptMgr::OnBeforeAuctionHouseMgrSendAuctionCancelledToBidderMail(AuctionHouseMgr* auctionHouseMgr, AuctionEntry* auction, Player* bidder, uint32& bidder_accId, bool& sendMail)
{
ExecuteScript<AuctionHouseScript>([&](AuctionHouseScript* script)
{
script->OnBeforeAuctionHouseMgrSendAuctionCancelledToBidderMail(auctionHouseMgr, auction, bidder, bidder_accId, sendMail);
});
}
void ScriptMgr::OnBeforeAuctionHouseMgrUpdate()
{
ExecuteScript<AuctionHouseScript>([&](AuctionHouseScript* script)
{
script->OnBeforeAuctionHouseMgrUpdate();
});
}
AuctionHouseScript::AuctionHouseScript(const char* name)
: ScriptObject(name)
{
ScriptRegistry<AuctionHouseScript>::AddScript(this);
}
template class AC_GAME_API ScriptRegistry<AuctionHouseScript>;