/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "AuctionHouseScript.h" #include "ScriptMgr.h" #include "ScriptMgrMacros.h" void ScriptMgr::OnAuctionAdd(AuctionHouseObject* ah, AuctionEntry* entry) { ASSERT(ah); ASSERT(entry); ExecuteScript([&](AuctionHouseScript* script) { script->OnAuctionAdd(ah, entry); }); } void ScriptMgr::OnAuctionRemove(AuctionHouseObject* ah, AuctionEntry* entry) { ASSERT(ah); ASSERT(entry); ExecuteScript([&](AuctionHouseScript* script) { script->OnAuctionRemove(ah, entry); }); } void ScriptMgr::OnAuctionSuccessful(AuctionHouseObject* ah, AuctionEntry* entry) { ASSERT(ah); ASSERT(entry); ExecuteScript([&](AuctionHouseScript* script) { script->OnAuctionSuccessful(ah, entry); }); } void ScriptMgr::OnAuctionExpire(AuctionHouseObject* ah, AuctionEntry* entry) { ASSERT(ah); ASSERT(entry); ExecuteScript([&](AuctionHouseScript* script) { script->OnAuctionExpire(ah, entry); }); } void ScriptMgr::OnBeforeAuctionHouseMgrSendAuctionWonMail(AuctionHouseMgr* auctionHouseMgr, AuctionEntry* auction, Player* bidder, uint32& bidder_accId, bool& sendNotification, bool& updateAchievementCriteria, bool& sendMail) { ExecuteScript([&](AuctionHouseScript* script) { script->OnBeforeAuctionHouseMgrSendAuctionWonMail(auctionHouseMgr, auction, bidder, bidder_accId, sendNotification, updateAchievementCriteria, sendMail); }); } void ScriptMgr::OnBeforeAuctionHouseMgrSendAuctionSalePendingMail(AuctionHouseMgr* auctionHouseMgr, AuctionEntry* auction, Player* owner, uint32& owner_accId, bool& sendMail) { ExecuteScript([&](AuctionHouseScript* script) { script->OnBeforeAuctionHouseMgrSendAuctionSalePendingMail(auctionHouseMgr, auction, owner, owner_accId, sendMail); }); } void ScriptMgr::OnBeforeAuctionHouseMgrSendAuctionSuccessfulMail(AuctionHouseMgr* auctionHouseMgr, AuctionEntry* auction, Player* owner, uint32& owner_accId, uint32& profit, bool& sendNotification, bool& updateAchievementCriteria, bool& sendMail) { ExecuteScript([&](AuctionHouseScript* script) { script->OnBeforeAuctionHouseMgrSendAuctionSuccessfulMail(auctionHouseMgr, auction, owner, owner_accId, profit, sendNotification, updateAchievementCriteria, sendMail); }); } void ScriptMgr::OnBeforeAuctionHouseMgrSendAuctionExpiredMail(AuctionHouseMgr* auctionHouseMgr, AuctionEntry* auction, Player* owner, uint32& owner_accId, bool& sendNotification, bool& sendMail) { ExecuteScript([&](AuctionHouseScript* script) { script->OnBeforeAuctionHouseMgrSendAuctionExpiredMail(auctionHouseMgr, auction, owner, owner_accId, sendNotification, sendMail); }); } void ScriptMgr::OnBeforeAuctionHouseMgrSendAuctionOutbiddedMail(AuctionHouseMgr* auctionHouseMgr, AuctionEntry* auction, Player* oldBidder, uint32& oldBidder_accId, Player* newBidder, uint32& newPrice, bool& sendNotification, bool& sendMail) { ExecuteScript([&](AuctionHouseScript* script) { script->OnBeforeAuctionHouseMgrSendAuctionOutbiddedMail(auctionHouseMgr, auction, oldBidder, oldBidder_accId, newBidder, newPrice, sendNotification, sendMail); }); } void ScriptMgr::OnBeforeAuctionHouseMgrSendAuctionCancelledToBidderMail(AuctionHouseMgr* auctionHouseMgr, AuctionEntry* auction, Player* bidder, uint32& bidder_accId, bool& sendMail) { ExecuteScript([&](AuctionHouseScript* script) { script->OnBeforeAuctionHouseMgrSendAuctionCancelledToBidderMail(auctionHouseMgr, auction, bidder, bidder_accId, sendMail); }); } void ScriptMgr::OnBeforeAuctionHouseMgrUpdate() { ExecuteScript([&](AuctionHouseScript* script) { script->OnBeforeAuctionHouseMgrUpdate(); }); } AuctionHouseScript::AuctionHouseScript(const char* name) : ScriptObject(name) { ScriptRegistry::AddScript(this); } template class AC_GAME_API ScriptRegistry;