* WIP maexxna web wrap * add custom summon web wrap * progress * save * something that works * update sql * cleanup script * clean sql * remove orientation from position * fix: cast web wrap on multiple targets * fix: web wraps should not attack * adjust vertical speed to reduce speed if close, avoid ceiling yeet * rename candIt to itr * remove unused wraps2 * style * use event instead of update(diff) * update spell_dbc sql * include player header to fix error: invalid use of incomplete type * include SpellAuraEffects header * fix Effects start at 1 in DBC * fix web wraps attacking * calc distance with hypotf, define vspeed ranges, remove trig webwrap enum * fixup! calc distance with hypotf, define vspeed ranges, remove trig webwrap enum * fix: call target selection with pos 0, use IsPlayer() * add validate * fixup! fix: call target selection with pos 0, use IsPlayer() * remove not needed header * remove empty lines * use registry macro * Revert "remove not needed header" This reverts commit 254717d27e196a1ec108db5a5e29e37e9e2237a6.
AzerothCore
Build Status
Introduction
AzerothCore is an open-source game server application and framework designed for hosting massively multiplayer online role-playing games (MMORPGs). It is based on the popular MMORPG World of Warcraft (WoW) and seeks to recreate the gameplay experience of the original game from patch 3.3.5a.
The original code is based on MaNGOS, TrinityCore, and SunwellCore and has since then had extensive development to improve stability, in-game mechanics, and modularity to the game. AC has also grown into a community-driven project with a significant number of contributors and developers. It is written in C++ and provides a solid foundation for creating private servers that mimic the mechanics and behavior of the official WoW servers.
Philosophy
Our main goal is to create a playable game server, offering a fully working in-game experience.
Here are the main points we focus on:
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Stability
- We make sure all changes pass the CIs before being merged into the master branch.
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Blizzlike content
- We strive to make all in-game content to be blizzlike. Therefore we have a high standard for fixes being made.
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Customization
- It is easy to customize your experience using modules.
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Community driven
- AzerothCore has an active community of developers, contributors, and users who collaborate, share knowledge, and provide support through forums, Discord channels, and other communication platforms.
Modules
AzerothCore is designed to be highly modular, allowing developers to extend and customize the game to suit their preferences or create unique gameplay experiences. This flexibility enables the addition of custom features, content, and modifications.
We have a lot of modules already made by the community, many of which can be found in the Module Catalogue.
Installation
Detailed installation instructions are available here.
Contributing
AzerothCore can also serve as a learning resource for aspiring developers who want to understand how WoW servers work, how MMORPGs are structured, how game server emulators are created, or to improve their C++ and SQL knowledge.
If you want to contribute to the project, you will find a lot of resources that will guide you in our wiki.
We also recommend you read our Contributor Covenant Code of Conduct.
Feel free to join our Discord server.
Click on the "⭐ Star" button to help us gain more visibility on Github!
Authors & Contributors
The project was born in 2016 based on SunwellCore. Unfortunately, SunwellCore was published without any git history, so on git there are no credits for all the contributors before 2016.
You can check the authors file for more details.
Important Links
- Doxygen documentation
- Website
- AzerothCore catalogue (modules, tools, etc...)
- Our Discord server
- Our wiki
- Our forum
- Our Facebook page
- Our LinkedIn page
License
- The new AzerothCore source components are released under the GNU AGPL v3
- The old sources based on MaNGOS/TrinityCore are released under the GNU GPL v2
It's important to note that AzerothCore is not an official Blizzard Entertainment product, and it is not affiliated with or endorsed by World of Warcraft or Blizzard Entertainment. AzerothCore does not in any case sponsor nor support illegal public servers. If you use this project to run an illegal public server and not for testing and learning it is your own personal choice.
Special thanks
JetBrains is providing free open-source licenses to the AzerothCore developers.
