Files
azerothcore-wotlk/src/server/scripts/EasternKingdoms/zone_undercity.cpp
2018-03-12 10:54:57 +01:00

351 lines
12 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
/* ScriptData
SDName: Undercity
SD%Complete: 95
SDComment: Quest support: 6628, 9180(post-event).
SDCategory: Undercity
EndScriptData */
/* ContentData
npc_lady_sylvanas_windrunner
npc_highborne_lamenter
npc_parqual_fintallas
EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "Player.h"
/*######
## npc_lady_sylvanas_windrunner
######*/
enum Sylvanas
{
QUEST_JOURNEY_TO_UNDERCITY = 9180,
EMOTE_LAMENT_END = 0,
SAY_LAMENT_END = 1,
EMOTE_LAMENT = 2,
// Ambassador Sunsorrow
SAY_SUNSORROW_WHISPER = 0,
SOUND_CREDIT = 10896,
NPC_HIGHBORNE_LAMENTER = 21628,
NPC_HIGHBORNE_BUNNY = 21641,
NPC_AMBASSADOR_SUNSORROW = 16287,
SPELL_HIGHBORNE_AURA = 37090,
SPELL_SYLVANAS_CAST = 36568,
//SPELL_RIBBON_OF_SOULS = 34432, the real one to use might be 37099
SPELL_RIBBON_OF_SOULS = 37099,
// Combat spells
SPELL_BLACK_ARROW = 59712,
SPELL_FADE = 20672,
SPELL_FADE_BLINK = 29211,
SPELL_MULTI_SHOT = 59713,
SPELL_SHOT = 59710,
SPELL_SUMMON_SKELETON = 59711,
// Events
EVENT_FADE = 1,
EVENT_SUMMON_SKELETON = 2,
EVENT_BLACK_ARROW = 3,
EVENT_SHOOT = 4,
EVENT_MULTI_SHOT = 5,
EVENT_LAMENT_OF_THE_HIGHBORN = 6,
EVENT_SUNSORROW_WHISPER = 7,
GUID_EVENT_INVOKER = 1,
};
float HighborneLoc[4][3]=
{
{1285.41f, 312.47f, 0.51f},
{1286.96f, 310.40f, 1.00f},
{1289.66f, 309.66f, 1.52f},
{1292.51f, 310.50f, 1.99f},
};
#define HIGHBORNE_LOC_Y -61.00f
#define HIGHBORNE_LOC_Y_NEW -55.50f
class npc_lady_sylvanas_windrunner : public CreatureScript
{
public:
npc_lady_sylvanas_windrunner() : CreatureScript("npc_lady_sylvanas_windrunner") { }
bool OnQuestReward(Player* player, Creature* creature, const Quest *_Quest, uint32 /*slot*/)
{
if (_Quest->GetQuestId() == QUEST_JOURNEY_TO_UNDERCITY)
creature->AI()->SetGUID(player->GetGUID(), GUID_EVENT_INVOKER);
return true;
}
struct npc_lady_sylvanas_windrunnerAI : public ScriptedAI
{
npc_lady_sylvanas_windrunnerAI(Creature* creature) : ScriptedAI(creature)
{
}
void Reset()
{
LamentEvent = false;
targetGUID = 0;
playerGUID = 0;
_events.Reset();
}
void EnterCombat(Unit* /*who*/)
{
_events.ScheduleEvent(EVENT_FADE, 30000);
_events.ScheduleEvent(EVENT_SUMMON_SKELETON, 20000);
_events.ScheduleEvent(EVENT_BLACK_ARROW, 15000);
_events.ScheduleEvent(EVENT_SHOOT, 8000);
_events.ScheduleEvent(EVENT_MULTI_SHOT, 10000);
}
void SetGUID(uint64 guid, int32 type)
{
if (type == GUID_EVENT_INVOKER)
{
Talk(EMOTE_LAMENT);
DoPlaySoundToSet(me, SOUND_CREDIT);
DoCast(me, SPELL_SYLVANAS_CAST, false);
playerGUID = guid;
LamentEvent = true;
for (uint8 i = 0; i < 4; ++i)
me->SummonCreature(NPC_HIGHBORNE_LAMENTER, HighborneLoc[i][0], HighborneLoc[i][1], HIGHBORNE_LOC_Y, HighborneLoc[i][2], TEMPSUMMON_TIMED_DESPAWN, 160000);
_events.ScheduleEvent(EVENT_LAMENT_OF_THE_HIGHBORN, 2000);
_events.ScheduleEvent(EVENT_SUNSORROW_WHISPER, 10000);
}
}
void JustSummoned(Creature* summoned)
{
if (summoned->GetEntry() == NPC_HIGHBORNE_BUNNY)
{
summoned->SetDisableGravity(true);
float speed = summoned->GetDistance(summoned->GetPositionX(), summoned->GetPositionY(), me->GetPositionZ()+15.0f) / (1000.0f * 0.001f);
summoned->MonsterMoveWithSpeed(summoned->GetPositionX(), summoned->GetPositionY(), me->GetPositionZ()+15.0f, speed);
summoned->CastSpell(summoned, SPELL_RIBBON_OF_SOULS, false);
}
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim() && !LamentEvent)
return;
_events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_FADE:
DoCast(me, SPELL_FADE);
// add a blink to simulate a stealthed movement and reappearing elsewhere
DoCast(me, SPELL_FADE_BLINK);
// if the victim is out of melee range she cast multi shot
if (Unit* victim = me->GetVictim())
if (me->GetDistance(victim) > 10.0f)
DoCast(victim, SPELL_MULTI_SHOT);
_events.ScheduleEvent(EVENT_FADE, urand(30000, 35000));
break;
case EVENT_SUMMON_SKELETON:
DoCast(me, SPELL_SUMMON_SKELETON);
_events.ScheduleEvent(EVENT_SUMMON_SKELETON, urand(20000, 30000));
break;
case EVENT_BLACK_ARROW:
if (Unit* victim = me->GetVictim())
DoCast(victim, SPELL_BLACK_ARROW);
_events.ScheduleEvent(EVENT_BLACK_ARROW, urand(15000, 20000));
break;
case EVENT_SHOOT:
if (Unit* victim = me->GetVictim())
DoCast(victim, SPELL_SHOT);
_events.ScheduleEvent(EVENT_SHOOT, urand(8000, 10000));
break;
case EVENT_MULTI_SHOT:
if (Unit* victim = me->GetVictim())
DoCast(victim, SPELL_MULTI_SHOT);
_events.ScheduleEvent(EVENT_MULTI_SHOT, urand(10000, 13000));
break;
case EVENT_LAMENT_OF_THE_HIGHBORN:
if (!me->HasAura(SPELL_SYLVANAS_CAST))
{
Talk(SAY_LAMENT_END);
Talk(EMOTE_LAMENT_END);
LamentEvent = false;
me->HandleEmoteCommand(EMOTE_ONESHOT_KNEEL);
Reset();
}
else
{
DoSummon(NPC_HIGHBORNE_BUNNY, me, 10.0f, 3000, TEMPSUMMON_TIMED_DESPAWN);
_events.ScheduleEvent(EVENT_LAMENT_OF_THE_HIGHBORN, 2000);
}
break;
case EVENT_SUNSORROW_WHISPER:
if (Creature* ambassador = me->FindNearestCreature(NPC_AMBASSADOR_SUNSORROW, 20.0f))
if (Player* player = ObjectAccessor::GetPlayer(*me, playerGUID))
ambassador->AI()->Talk(SAY_SUNSORROW_WHISPER, player);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
bool LamentEvent;
uint64 targetGUID;
uint64 playerGUID;
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_lady_sylvanas_windrunnerAI(creature);
}
};
/*######
## npc_highborne_lamenter
######*/
class npc_highborne_lamenter : public CreatureScript
{
public:
npc_highborne_lamenter() : CreatureScript("npc_highborne_lamenter") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_highborne_lamenterAI(creature);
}
struct npc_highborne_lamenterAI : public ScriptedAI
{
npc_highborne_lamenterAI(Creature* creature) : ScriptedAI(creature) { }
uint32 EventMoveTimer;
uint32 EventCastTimer;
bool EventMove;
bool EventCast;
void Reset()
{
EventMoveTimer = 10000;
EventCastTimer = 17500;
EventMove = true;
EventCast = true;
}
void EnterCombat(Unit* /*who*/) { }
void UpdateAI(uint32 diff)
{
if (EventMove)
{
if (EventMoveTimer <= diff)
{
me->SetDisableGravity(true);
me->MonsterMoveWithSpeed(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, me->GetDistance(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW) / (5000 * 0.001f));
me->SetPosition(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, me->GetOrientation());
EventMove = false;
} else EventMoveTimer -= diff;
}
if (EventCast)
{
if (EventCastTimer <= diff)
{
DoCast(me, SPELL_HIGHBORNE_AURA);
EventCast = false;
} else EventCastTimer -= diff;
}
}
};
};
/*######
## npc_parqual_fintallas
######*/
enum ParqualFintallas
{
SPELL_MARK_OF_SHAME = 6767
};
#define GOSSIP_HPF1 "Gul'dan"
#define GOSSIP_HPF2 "Kel'Thuzad"
#define GOSSIP_HPF3 "Ner'zhul"
class npc_parqual_fintallas : public CreatureScript
{
public:
npc_parqual_fintallas() : CreatureScript("npc_parqual_fintallas") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF+1)
{
player->CLOSE_GOSSIP_MENU();
creature->CastSpell(player, SPELL_MARK_OF_SHAME, false);
}
if (action == GOSSIP_ACTION_INFO_DEF+2)
{
player->CLOSE_GOSSIP_MENU();
player->AreaExploredOrEventHappens(6628);
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(6628) == QUEST_STATUS_INCOMPLETE && !player->HasAura(SPELL_MARK_OF_SHAME))
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
player->SEND_GOSSIP_MENU(5822, creature->GetGUID());
}
else
player->SEND_GOSSIP_MENU(5821, creature->GetGUID());
return true;
}
};
/*######
## AddSC
######*/
void AddSC_undercity()
{
new npc_lady_sylvanas_windrunner();
new npc_highborne_lamenter();
new npc_parqual_fintallas();
}