/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2 * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ /* ScriptData SDName: Undercity SD%Complete: 95 SDComment: Quest support: 6628, 9180(post-event). SDCategory: Undercity EndScriptData */ /* ContentData npc_lady_sylvanas_windrunner npc_highborne_lamenter npc_parqual_fintallas EndContentData */ #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "ScriptedGossip.h" #include "Player.h" /*###### ## npc_lady_sylvanas_windrunner ######*/ enum Sylvanas { QUEST_JOURNEY_TO_UNDERCITY = 9180, EMOTE_LAMENT_END = 0, SAY_LAMENT_END = 1, EMOTE_LAMENT = 2, // Ambassador Sunsorrow SAY_SUNSORROW_WHISPER = 0, SOUND_CREDIT = 10896, NPC_HIGHBORNE_LAMENTER = 21628, NPC_HIGHBORNE_BUNNY = 21641, NPC_AMBASSADOR_SUNSORROW = 16287, SPELL_HIGHBORNE_AURA = 37090, SPELL_SYLVANAS_CAST = 36568, //SPELL_RIBBON_OF_SOULS = 34432, the real one to use might be 37099 SPELL_RIBBON_OF_SOULS = 37099, // Combat spells SPELL_BLACK_ARROW = 59712, SPELL_FADE = 20672, SPELL_FADE_BLINK = 29211, SPELL_MULTI_SHOT = 59713, SPELL_SHOT = 59710, SPELL_SUMMON_SKELETON = 59711, // Events EVENT_FADE = 1, EVENT_SUMMON_SKELETON = 2, EVENT_BLACK_ARROW = 3, EVENT_SHOOT = 4, EVENT_MULTI_SHOT = 5, EVENT_LAMENT_OF_THE_HIGHBORN = 6, EVENT_SUNSORROW_WHISPER = 7, GUID_EVENT_INVOKER = 1, }; float HighborneLoc[4][3]= { {1285.41f, 312.47f, 0.51f}, {1286.96f, 310.40f, 1.00f}, {1289.66f, 309.66f, 1.52f}, {1292.51f, 310.50f, 1.99f}, }; #define HIGHBORNE_LOC_Y -61.00f #define HIGHBORNE_LOC_Y_NEW -55.50f class npc_lady_sylvanas_windrunner : public CreatureScript { public: npc_lady_sylvanas_windrunner() : CreatureScript("npc_lady_sylvanas_windrunner") { } bool OnQuestReward(Player* player, Creature* creature, const Quest *_Quest, uint32 /*slot*/) { if (_Quest->GetQuestId() == QUEST_JOURNEY_TO_UNDERCITY) creature->AI()->SetGUID(player->GetGUID(), GUID_EVENT_INVOKER); return true; } struct npc_lady_sylvanas_windrunnerAI : public ScriptedAI { npc_lady_sylvanas_windrunnerAI(Creature* creature) : ScriptedAI(creature) { } void Reset() { LamentEvent = false; targetGUID = 0; playerGUID = 0; _events.Reset(); } void EnterCombat(Unit* /*who*/) { _events.ScheduleEvent(EVENT_FADE, 30000); _events.ScheduleEvent(EVENT_SUMMON_SKELETON, 20000); _events.ScheduleEvent(EVENT_BLACK_ARROW, 15000); _events.ScheduleEvent(EVENT_SHOOT, 8000); _events.ScheduleEvent(EVENT_MULTI_SHOT, 10000); } void SetGUID(uint64 guid, int32 type) { if (type == GUID_EVENT_INVOKER) { Talk(EMOTE_LAMENT); DoPlaySoundToSet(me, SOUND_CREDIT); DoCast(me, SPELL_SYLVANAS_CAST, false); playerGUID = guid; LamentEvent = true; for (uint8 i = 0; i < 4; ++i) me->SummonCreature(NPC_HIGHBORNE_LAMENTER, HighborneLoc[i][0], HighborneLoc[i][1], HIGHBORNE_LOC_Y, HighborneLoc[i][2], TEMPSUMMON_TIMED_DESPAWN, 160000); _events.ScheduleEvent(EVENT_LAMENT_OF_THE_HIGHBORN, 2000); _events.ScheduleEvent(EVENT_SUNSORROW_WHISPER, 10000); } } void JustSummoned(Creature* summoned) { if (summoned->GetEntry() == NPC_HIGHBORNE_BUNNY) { summoned->SetDisableGravity(true); float speed = summoned->GetDistance(summoned->GetPositionX(), summoned->GetPositionY(), me->GetPositionZ()+15.0f) / (1000.0f * 0.001f); summoned->MonsterMoveWithSpeed(summoned->GetPositionX(), summoned->GetPositionY(), me->GetPositionZ()+15.0f, speed); summoned->CastSpell(summoned, SPELL_RIBBON_OF_SOULS, false); } } void UpdateAI(uint32 diff) { if (!UpdateVictim() && !LamentEvent) return; _events.Update(diff); if (me->HasUnitState(UNIT_STATE_CASTING)) return; while (uint32 eventId = _events.ExecuteEvent()) { switch (eventId) { case EVENT_FADE: DoCast(me, SPELL_FADE); // add a blink to simulate a stealthed movement and reappearing elsewhere DoCast(me, SPELL_FADE_BLINK); // if the victim is out of melee range she cast multi shot if (Unit* victim = me->GetVictim()) if (me->GetDistance(victim) > 10.0f) DoCast(victim, SPELL_MULTI_SHOT); _events.ScheduleEvent(EVENT_FADE, urand(30000, 35000)); break; case EVENT_SUMMON_SKELETON: DoCast(me, SPELL_SUMMON_SKELETON); _events.ScheduleEvent(EVENT_SUMMON_SKELETON, urand(20000, 30000)); break; case EVENT_BLACK_ARROW: if (Unit* victim = me->GetVictim()) DoCast(victim, SPELL_BLACK_ARROW); _events.ScheduleEvent(EVENT_BLACK_ARROW, urand(15000, 20000)); break; case EVENT_SHOOT: if (Unit* victim = me->GetVictim()) DoCast(victim, SPELL_SHOT); _events.ScheduleEvent(EVENT_SHOOT, urand(8000, 10000)); break; case EVENT_MULTI_SHOT: if (Unit* victim = me->GetVictim()) DoCast(victim, SPELL_MULTI_SHOT); _events.ScheduleEvent(EVENT_MULTI_SHOT, urand(10000, 13000)); break; case EVENT_LAMENT_OF_THE_HIGHBORN: if (!me->HasAura(SPELL_SYLVANAS_CAST)) { Talk(SAY_LAMENT_END); Talk(EMOTE_LAMENT_END); LamentEvent = false; me->HandleEmoteCommand(EMOTE_ONESHOT_KNEEL); Reset(); } else { DoSummon(NPC_HIGHBORNE_BUNNY, me, 10.0f, 3000, TEMPSUMMON_TIMED_DESPAWN); _events.ScheduleEvent(EVENT_LAMENT_OF_THE_HIGHBORN, 2000); } break; case EVENT_SUNSORROW_WHISPER: if (Creature* ambassador = me->FindNearestCreature(NPC_AMBASSADOR_SUNSORROW, 20.0f)) if (Player* player = ObjectAccessor::GetPlayer(*me, playerGUID)) ambassador->AI()->Talk(SAY_SUNSORROW_WHISPER, player); break; default: break; } } DoMeleeAttackIfReady(); } private: EventMap _events; bool LamentEvent; uint64 targetGUID; uint64 playerGUID; }; CreatureAI* GetAI(Creature* creature) const { return new npc_lady_sylvanas_windrunnerAI(creature); } }; /*###### ## npc_highborne_lamenter ######*/ class npc_highborne_lamenter : public CreatureScript { public: npc_highborne_lamenter() : CreatureScript("npc_highborne_lamenter") { } CreatureAI* GetAI(Creature* creature) const { return new npc_highborne_lamenterAI(creature); } struct npc_highborne_lamenterAI : public ScriptedAI { npc_highborne_lamenterAI(Creature* creature) : ScriptedAI(creature) { } uint32 EventMoveTimer; uint32 EventCastTimer; bool EventMove; bool EventCast; void Reset() { EventMoveTimer = 10000; EventCastTimer = 17500; EventMove = true; EventCast = true; } void EnterCombat(Unit* /*who*/) { } void UpdateAI(uint32 diff) { if (EventMove) { if (EventMoveTimer <= diff) { me->SetDisableGravity(true); me->MonsterMoveWithSpeed(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, me->GetDistance(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW) / (5000 * 0.001f)); me->SetPosition(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, me->GetOrientation()); EventMove = false; } else EventMoveTimer -= diff; } if (EventCast) { if (EventCastTimer <= diff) { DoCast(me, SPELL_HIGHBORNE_AURA); EventCast = false; } else EventCastTimer -= diff; } } }; }; /*###### ## npc_parqual_fintallas ######*/ enum ParqualFintallas { SPELL_MARK_OF_SHAME = 6767 }; #define GOSSIP_HPF1 "Gul'dan" #define GOSSIP_HPF2 "Kel'Thuzad" #define GOSSIP_HPF3 "Ner'zhul" class npc_parqual_fintallas : public CreatureScript { public: npc_parqual_fintallas() : CreatureScript("npc_parqual_fintallas") { } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) { player->PlayerTalkClass->ClearMenus(); if (action == GOSSIP_ACTION_INFO_DEF+1) { player->CLOSE_GOSSIP_MENU(); creature->CastSpell(player, SPELL_MARK_OF_SHAME, false); } if (action == GOSSIP_ACTION_INFO_DEF+2) { player->CLOSE_GOSSIP_MENU(); player->AreaExploredOrEventHappens(6628); } return true; } bool OnGossipHello(Player* player, Creature* creature) { if (creature->IsQuestGiver()) player->PrepareQuestMenu(creature->GetGUID()); if (player->GetQuestStatus(6628) == QUEST_STATUS_INCOMPLETE && !player->HasAura(SPELL_MARK_OF_SHAME)) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); player->SEND_GOSSIP_MENU(5822, creature->GetGUID()); } else player->SEND_GOSSIP_MENU(5821, creature->GetGUID()); return true; } }; /*###### ## AddSC ######*/ void AddSC_undercity() { new npc_lady_sylvanas_windrunner(); new npc_highborne_lamenter(); new npc_parqual_fintallas(); }