Files
azerothcore-wotlk/src/server/game/Entities/Pet/Pet.h
2025-02-19 22:29:36 +08:00

177 lines
6.9 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef AZEROTHCORE_PET_H
#define AZEROTHCORE_PET_H
#include "CharmInfo.h"
#include "PetDefines.h"
#include "TemporarySummon.h"
constexpr auto PET_LOSE_HAPPINES_INTERVAL = 7500;
constexpr auto HAPPINESS_LEVEL_SIZE = 333000;
struct PetSpell
{
ActiveStates active;
PetSpellState state;
PetSpellType type;
};
typedef std::unordered_map<uint32, PetSpell> PetSpellMap;
typedef std::vector<uint32> AutoSpellList;
class Player;
class Pet : public Guardian
{
public:
explicit Pet(Player* owner, PetType type = MAX_PET_TYPE);
~Pet() override = default;
void AddToWorld() override;
void RemoveFromWorld() override;
float GetNativeObjectScale() const override;
void SetDisplayId(uint32 modelId, float displayScale = 1.f) override;
PetType getPetType() const { return m_petType; }
void setPetType(PetType type) { m_petType = type; }
bool isControlled() const { return getPetType() == SUMMON_PET || getPetType() == HUNTER_PET; }
bool isTemporarySummoned() const { return m_duration > 0s; }
bool IsPermanentPetFor(Player* owner) const; // pet have tab in character windows and set UNIT_FIELD_PETNUMBER
bool Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint32 pet_number);
bool CreateBaseAtCreature(Creature* creature);
bool CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner);
bool CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phaseMask);
static std::pair<PetStable::PetInfo const*, PetSaveMode> GetLoadPetInfo(PetStable const& stable, uint32 petEntry, uint32 petnumber, bool current);
bool LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool current, uint32 healthPct = 0, bool fullMana = false);
bool isBeingLoaded() const override { return m_loading; }
void SavePetToDB(PetSaveMode mode);
void FillPetInfo(PetStable::PetInfo* petInfo) const;
void Remove(PetSaveMode mode, bool returnreagent = false);
static void DeleteFromDB(ObjectGuid::LowType guidlow);
void setDeathState(DeathState s, bool despawn = false) override; // overwrite virtual Creature::setDeathState and Unit::setDeathState
void Update(uint32 diff) override; // overwrite virtual Creature::Update and Unit::Update
uint8 GetPetAutoSpellSize() const override { return m_autospells.size(); }
uint32 GetPetAutoSpellOnPos(uint8 pos) const override
{
if (pos >= m_autospells.size())
return 0;
else
return m_autospells[pos];
}
void LoseHappiness();
HappinessState GetHappinessState();
void GivePetXP(uint32 xp);
void GivePetLevel(uint8 level);
void SynchronizeLevelWithOwner();
bool HaveInDiet(ItemTemplate const* item) const;
uint32 GetCurrentFoodBenefitLevel(uint32 itemlevel) const;
void SetDuration(Milliseconds dur) { m_duration = dur; }
Milliseconds GetDuration() const { return m_duration; }
void ToggleAutocast(SpellInfo const* spellInfo, bool apply);
bool HasSpell(uint32 spell) const override;
void LearnPetPassives();
void CastPetAuras(bool current);
void CastWhenWillAvailable(uint32 spellid, Unit* spellTarget, ObjectGuid oldTarget, bool spellIsPositive = false);
void ClearCastWhenWillAvailable();
void RemoveSpellCooldown(uint32 spell_id, bool update /* = false */);
void _SaveSpellCooldowns(CharacterDatabaseTransaction trans);
void _SaveAuras(CharacterDatabaseTransaction trans);
void _SaveSpells(CharacterDatabaseTransaction trans);
void _LoadSpellCooldowns(PreparedQueryResult result);
void _LoadAuras(PreparedQueryResult result, uint32 timediff);
void _LoadSpells(PreparedQueryResult result);
bool addSpell(uint32 spellId, ActiveStates active = ACT_DECIDE, PetSpellState state = PETSPELL_NEW, PetSpellType type = PETSPELL_NORMAL);
bool learnSpell(uint32 spell_id);
void learnSpellHighRank(uint32 spellid);
void InitLevelupSpellsForLevel();
bool unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab = true);
bool removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab = true);
void CleanupActionBar();
std::string GenerateActionBarData() const;
PetSpellMap m_spells;
AutoSpellList m_autospells;
void InitPetCreateSpells();
bool resetTalents();
static void resetTalentsForAllPetsOf(Player* owner, Pet* online_pet = nullptr);
void InitTalentForLevel();
uint8 GetMaxTalentPointsForLevel(uint8 level);
uint8 GetFreeTalentPoints() { return GetByteValue(UNIT_FIELD_BYTES_1, 1); }
void SetFreeTalentPoints(uint8 points) { SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_PET_TALENTS, points); }
uint32 m_usedTalentCount;
uint64 GetAuraUpdateMaskForRaid() const { return m_auraRaidUpdateMask; }
void SetAuraUpdateMaskForRaid(uint8 slot) { m_auraRaidUpdateMask |= (uint64(1) << slot); }
void ResetAuraUpdateMaskForRaid() { m_auraRaidUpdateMask = 0; }
DeclinedName const* GetDeclinedNames() const { return m_declinedname.get(); }
bool m_removed; // prevent overwrite pet state in DB at next Pet::Update if pet already removed(saved)
Player* GetOwner() const;
void SetLoading(bool load) { m_loading = load; }
[[nodiscard]] bool HasTempSpell() const { return m_tempspell != 0; }
std::string GetDebugInfo() const override;
protected:
Player* m_owner;
int32 m_happinessTimer;
PetType m_petType;
Milliseconds m_duration; // time until unsummon (used mostly for summoned guardians and not used for controlled pets)
uint64 m_auraRaidUpdateMask;
bool m_loading;
Milliseconds m_petRegenTimer; // xinef: used for focus regeneration
std::unique_ptr<DeclinedName> m_declinedname;
ObjectGuid m_tempspellTarget;
ObjectGuid m_tempoldTarget;
bool m_tempspellIsPositive;
uint32 m_tempspell;
private:
void SaveToDB(uint32, uint8, uint32) override // override of Creature::SaveToDB - must not be called
{
ABORT();
}
void DeleteFromDB() override // override of Creature::DeleteFromDB - must not be called
{
ABORT();
}
};
#endif