/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef AZEROTHCORE_PET_H #define AZEROTHCORE_PET_H #include "CharmInfo.h" #include "PetDefines.h" #include "TemporarySummon.h" constexpr auto PET_LOSE_HAPPINES_INTERVAL = 7500; constexpr auto HAPPINESS_LEVEL_SIZE = 333000; struct PetSpell { ActiveStates active; PetSpellState state; PetSpellType type; }; typedef std::unordered_map PetSpellMap; typedef std::vector AutoSpellList; class Player; class Pet : public Guardian { public: explicit Pet(Player* owner, PetType type = MAX_PET_TYPE); ~Pet() override = default; void AddToWorld() override; void RemoveFromWorld() override; float GetNativeObjectScale() const override; void SetDisplayId(uint32 modelId, float displayScale = 1.f) override; PetType getPetType() const { return m_petType; } void setPetType(PetType type) { m_petType = type; } bool isControlled() const { return getPetType() == SUMMON_PET || getPetType() == HUNTER_PET; } bool isTemporarySummoned() const { return m_duration > 0s; } bool IsPermanentPetFor(Player* owner) const; // pet have tab in character windows and set UNIT_FIELD_PETNUMBER bool Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint32 pet_number); bool CreateBaseAtCreature(Creature* creature); bool CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner); bool CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phaseMask); static std::pair GetLoadPetInfo(PetStable const& stable, uint32 petEntry, uint32 petnumber, bool current); bool LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool current, uint32 healthPct = 0, bool fullMana = false); bool isBeingLoaded() const override { return m_loading; } void SavePetToDB(PetSaveMode mode); void FillPetInfo(PetStable::PetInfo* petInfo) const; void Remove(PetSaveMode mode, bool returnreagent = false); static void DeleteFromDB(ObjectGuid::LowType guidlow); void setDeathState(DeathState s, bool despawn = false) override; // overwrite virtual Creature::setDeathState and Unit::setDeathState void Update(uint32 diff) override; // overwrite virtual Creature::Update and Unit::Update uint8 GetPetAutoSpellSize() const override { return m_autospells.size(); } uint32 GetPetAutoSpellOnPos(uint8 pos) const override { if (pos >= m_autospells.size()) return 0; else return m_autospells[pos]; } void LoseHappiness(); HappinessState GetHappinessState(); void GivePetXP(uint32 xp); void GivePetLevel(uint8 level); void SynchronizeLevelWithOwner(); bool HaveInDiet(ItemTemplate const* item) const; uint32 GetCurrentFoodBenefitLevel(uint32 itemlevel) const; void SetDuration(Milliseconds dur) { m_duration = dur; } Milliseconds GetDuration() const { return m_duration; } void ToggleAutocast(SpellInfo const* spellInfo, bool apply); bool HasSpell(uint32 spell) const override; void LearnPetPassives(); void CastPetAuras(bool current); void CastWhenWillAvailable(uint32 spellid, Unit* spellTarget, ObjectGuid oldTarget, bool spellIsPositive = false); void ClearCastWhenWillAvailable(); void RemoveSpellCooldown(uint32 spell_id, bool update /* = false */); void _SaveSpellCooldowns(CharacterDatabaseTransaction trans); void _SaveAuras(CharacterDatabaseTransaction trans); void _SaveSpells(CharacterDatabaseTransaction trans); void _LoadSpellCooldowns(PreparedQueryResult result); void _LoadAuras(PreparedQueryResult result, uint32 timediff); void _LoadSpells(PreparedQueryResult result); bool addSpell(uint32 spellId, ActiveStates active = ACT_DECIDE, PetSpellState state = PETSPELL_NEW, PetSpellType type = PETSPELL_NORMAL); bool learnSpell(uint32 spell_id); void learnSpellHighRank(uint32 spellid); void InitLevelupSpellsForLevel(); bool unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab = true); bool removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab = true); void CleanupActionBar(); std::string GenerateActionBarData() const; PetSpellMap m_spells; AutoSpellList m_autospells; void InitPetCreateSpells(); bool resetTalents(); static void resetTalentsForAllPetsOf(Player* owner, Pet* online_pet = nullptr); void InitTalentForLevel(); uint8 GetMaxTalentPointsForLevel(uint8 level); uint8 GetFreeTalentPoints() { return GetByteValue(UNIT_FIELD_BYTES_1, 1); } void SetFreeTalentPoints(uint8 points) { SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_PET_TALENTS, points); } uint32 m_usedTalentCount; uint64 GetAuraUpdateMaskForRaid() const { return m_auraRaidUpdateMask; } void SetAuraUpdateMaskForRaid(uint8 slot) { m_auraRaidUpdateMask |= (uint64(1) << slot); } void ResetAuraUpdateMaskForRaid() { m_auraRaidUpdateMask = 0; } DeclinedName const* GetDeclinedNames() const { return m_declinedname.get(); } bool m_removed; // prevent overwrite pet state in DB at next Pet::Update if pet already removed(saved) Player* GetOwner() const; void SetLoading(bool load) { m_loading = load; } [[nodiscard]] bool HasTempSpell() const { return m_tempspell != 0; } std::string GetDebugInfo() const override; protected: Player* m_owner; int32 m_happinessTimer; PetType m_petType; Milliseconds m_duration; // time until unsummon (used mostly for summoned guardians and not used for controlled pets) uint64 m_auraRaidUpdateMask; bool m_loading; Milliseconds m_petRegenTimer; // xinef: used for focus regeneration std::unique_ptr m_declinedname; ObjectGuid m_tempspellTarget; ObjectGuid m_tempoldTarget; bool m_tempspellIsPositive; uint32 m_tempspell; private: void SaveToDB(uint32, uint8, uint32) override // override of Creature::SaveToDB - must not be called { ABORT(); } void DeleteFromDB() override // override of Creature::DeleteFromDB - must not be called { ABORT(); } }; #endif