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azerothcore-wotlk/src/server/game/Entities/Creature/CreatureGroups.h
2021-09-30 13:40:52 +07:00

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3.6 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _FORMATIONS_H
#define _FORMATIONS_H
#include "Define.h"
#include "Unit.h"
#include <map>
#include <unordered_map>
class Creature;
class CreatureGroup;
enum class GroupAIFlags : uint16
{
GROUP_AI_FLAG_MEMBER_ASSIST_LEADER = 0x001,
GROUP_AI_FLAG_LEADER_ASSIST_MEMBER = 0x002,
//GROUP_AI_FLAG_UNK1 = 0x004,
//GROUP_AI_FLAG_UNK2 = 0x008,
//GROUP_AI_FLAG_UNK3 = 0x010,
//GROUP_AI_FLAG_UNK4 = 0x020,
//GROUP_AI_FLAG_UNK5 = 0x040,
//GROUP_AI_FLAG_UNK6 = 0x080,
//GROUP_AI_FLAG_UNK7 = 0x100,
GROUP_AI_FLAG_FOLLOW_LEADER = 0x200,
// Used to verify valid and usable flags
GROUP_AI_FLAG_SUPPORTED = GROUP_AI_FLAG_MEMBER_ASSIST_LEADER | GROUP_AI_FLAG_LEADER_ASSIST_MEMBER | GROUP_AI_FLAG_FOLLOW_LEADER
};
struct FormationInfo
{
FormationInfo() :
leaderGUID(0),
follow_dist(0.0f),
follow_angle(0.0f),
groupAI(0),
point_1(0),
point_2(0)
{
}
ObjectGuid::LowType leaderGUID;
float follow_dist;
float follow_angle;
uint16 groupAI;
uint32 point_1;
uint32 point_2;
bool HasGroupFlag(uint16 flag) const { return !!(groupAI & flag); }
};
typedef std::unordered_map<ObjectGuid::LowType/*memberDBGUID*/, FormationInfo /*formationInfo*/> CreatureGroupInfoType;
class FormationMgr
{
public:
FormationMgr() { }
~FormationMgr();
static FormationMgr* instance();
void AddCreatureToGroup(uint32 group_id, Creature* creature);
void RemoveCreatureFromGroup(CreatureGroup* group, Creature* creature);
void LoadCreatureFormations();
CreatureGroupInfoType CreatureGroupMap;
};
class CreatureGroup
{
public:
// pussywizard: moved public to the top so it compiles and typedef is public
typedef std::map<Creature*, FormationInfo> CreatureGroupMemberType;
//Group cannot be created empty
explicit CreatureGroup(uint32 id) : m_leader(nullptr), m_groupID(id), m_Formed(false) {}
~CreatureGroup() {}
Creature* getLeader() const { return m_leader; }
uint32 GetId() const { return m_groupID; }
bool isEmpty() const { return m_members.empty(); }
bool isFormed() const { return m_Formed; }
const CreatureGroupMemberType& GetMembers() const { return m_members; }
void AddMember(Creature* member);
void RemoveMember(Creature* member);
void FormationReset(bool dismiss, bool initMotionMaster);
void LeaderMoveTo(float x, float y, float z, bool run);
void MemberAttackStart(Creature* member, Unit* target);
private:
Creature* m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
CreatureGroupMemberType m_members;
uint32 m_groupID;
bool m_Formed;
};
#define sFormationMgr FormationMgr::instance()
#endif