/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef _FORMATIONS_H #define _FORMATIONS_H #include "Define.h" #include "Unit.h" #include #include class Creature; class CreatureGroup; enum class GroupAIFlags : uint16 { GROUP_AI_FLAG_MEMBER_ASSIST_LEADER = 0x001, GROUP_AI_FLAG_LEADER_ASSIST_MEMBER = 0x002, //GROUP_AI_FLAG_UNK1 = 0x004, //GROUP_AI_FLAG_UNK2 = 0x008, //GROUP_AI_FLAG_UNK3 = 0x010, //GROUP_AI_FLAG_UNK4 = 0x020, //GROUP_AI_FLAG_UNK5 = 0x040, //GROUP_AI_FLAG_UNK6 = 0x080, //GROUP_AI_FLAG_UNK7 = 0x100, GROUP_AI_FLAG_FOLLOW_LEADER = 0x200, // Used to verify valid and usable flags GROUP_AI_FLAG_SUPPORTED = GROUP_AI_FLAG_MEMBER_ASSIST_LEADER | GROUP_AI_FLAG_LEADER_ASSIST_MEMBER | GROUP_AI_FLAG_FOLLOW_LEADER }; struct FormationInfo { FormationInfo() : leaderGUID(0), follow_dist(0.0f), follow_angle(0.0f), groupAI(0), point_1(0), point_2(0) { } ObjectGuid::LowType leaderGUID; float follow_dist; float follow_angle; uint16 groupAI; uint32 point_1; uint32 point_2; bool HasGroupFlag(uint16 flag) const { return !!(groupAI & flag); } }; typedef std::unordered_map CreatureGroupInfoType; class FormationMgr { public: FormationMgr() { } ~FormationMgr(); static FormationMgr* instance(); void AddCreatureToGroup(uint32 group_id, Creature* creature); void RemoveCreatureFromGroup(CreatureGroup* group, Creature* creature); void LoadCreatureFormations(); CreatureGroupInfoType CreatureGroupMap; }; class CreatureGroup { public: // pussywizard: moved public to the top so it compiles and typedef is public typedef std::map CreatureGroupMemberType; //Group cannot be created empty explicit CreatureGroup(uint32 id) : m_leader(nullptr), m_groupID(id), m_Formed(false) {} ~CreatureGroup() {} Creature* getLeader() const { return m_leader; } uint32 GetId() const { return m_groupID; } bool isEmpty() const { return m_members.empty(); } bool isFormed() const { return m_Formed; } const CreatureGroupMemberType& GetMembers() const { return m_members; } void AddMember(Creature* member); void RemoveMember(Creature* member); void FormationReset(bool dismiss, bool initMotionMaster); void LeaderMoveTo(float x, float y, float z, bool run); void MemberAttackStart(Creature* member, Unit* target); private: Creature* m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D CreatureGroupMemberType m_members; uint32 m_groupID; bool m_Formed; }; #define sFormationMgr FormationMgr::instance() #endif