mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 09:17:18 +00:00
1236 lines
56 KiB
C++
1236 lines
56 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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Name: reload_commandscript
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%Complete: 100
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Comment: All reload related commands
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Category: commandscripts
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EndScriptData */
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#include "AchievementMgr.h"
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#include "AuctionHouseMgr.h"
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#include "BattlegroundMgr.h"
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#include "Chat.h"
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#include "CreatureTextMgr.h"
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#include "DisableMgr.h"
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#include "GameGraveyard.h"
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#include "LFGMgr.h"
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#include "Language.h"
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#include "MapMgr.h"
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#include "ServerMotd.h"
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#include "ObjectMgr.h"
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#include "ScriptMgr.h"
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#include "SkillDiscovery.h"
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#include "SkillExtraItems.h"
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#include "SmartAI.h"
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#include "SpellMgr.h"
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#include "StringConvert.h"
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#include "TicketMgr.h"
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#include "Tokenize.h"
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#include "WardenCheckMgr.h"
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#include "WaypointMgr.h"
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using namespace Acore::ChatCommands;
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class reload_commandscript : public CommandScript
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{
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public:
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reload_commandscript() : CommandScript("reload_commandscript") { }
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ChatCommandTable GetCommands() const override
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{
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static ChatCommandTable reloadAllCommandTable =
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{
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{ "achievement", HandleReloadAllAchievementCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "area", HandleReloadAllAreaCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "gossips", HandleReloadAllGossipsCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "item", HandleReloadAllItemCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "locales", HandleReloadAllLocalesCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "loot", HandleReloadAllLootCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "npc", HandleReloadAllNpcCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "quest", HandleReloadAllQuestCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "scripts", HandleReloadAllScriptsCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "spell", HandleReloadAllSpellCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "", HandleReloadAllCommand, SEC_ADMINISTRATOR, Console::Yes },
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};
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static ChatCommandTable reloadCommandTable =
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{
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{ "auctions", HandleReloadAuctionsCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "dungeon_access_template", HandleReloadDungeonAccessCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "dungeon_access_requirements", HandleReloadDungeonAccessCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "achievement_criteria_data", HandleReloadAchievementCriteriaDataCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "achievement_reward", HandleReloadAchievementRewardCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "all", reloadAllCommandTable },
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{ "areatrigger", HandleReloadQuestAreaTriggersCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "areatrigger_involvedrelation", HandleReloadQuestAreaTriggersCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "areatrigger_tavern", HandleReloadAreaTriggerTavernCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "areatrigger_teleport", HandleReloadAreaTriggerTeleportCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "autobroadcast", HandleReloadAutobroadcastCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "motd", HandleReloadMotdCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "broadcast_text", HandleReloadBroadcastTextCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "battleground_template", HandleReloadBattlegroundTemplate, SEC_ADMINISTRATOR, Console::Yes },
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{ "command", HandleReloadCommandCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "conditions", HandleReloadConditions, SEC_ADMINISTRATOR, Console::Yes },
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{ "config", HandleReloadConfigCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "creature_text", HandleReloadCreatureText, SEC_ADMINISTRATOR, Console::Yes },
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{ "creature_questender", HandleReloadCreatureQuestEnderCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "creature_linked_respawn", HandleReloadLinkedRespawnCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "creature_loot_template", HandleReloadLootTemplatesCreatureCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "creature_movement_override", HandleReloadCreatureMovementOverrideCommand, SEC_ADMINISTRATOR, Console::Yes},
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{ "creature_onkill_reputation", HandleReloadOnKillReputationCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "creature_queststarter", HandleReloadCreatureQuestStarterCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "creature_template", HandleReloadCreatureTemplateCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "disables", HandleReloadDisablesCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "disenchant_loot_template", HandleReloadLootTemplatesDisenchantCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "event_scripts", HandleReloadEventScriptsCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "fishing_loot_template", HandleReloadLootTemplatesFishingCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "game_graveyard", HandleReloadGameGraveyardCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "graveyard_zone", HandleReloadGameGraveyardZoneCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "game_tele", HandleReloadGameTeleCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "gameobject_questender", HandleReloadGOQuestEnderCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "gameobject_loot_template", HandleReloadLootTemplatesGameobjectCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "gameobject_queststarter", HandleReloadGOQuestStarterCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "gm_tickets", HandleReloadGMTicketsCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "gossip_menu", HandleReloadGossipMenuCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "gossip_menu_option", HandleReloadGossipMenuOptionCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "item_enchantment_template", HandleReloadItemEnchantementsCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "item_loot_template", HandleReloadLootTemplatesItemCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "item_set_names", HandleReloadItemSetNamesCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "lfg_dungeon_rewards", HandleReloadLfgRewardsCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "achievement_reward_locale", HandleReloadLocalesAchievementRewardCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "creature_template_locale", HandleReloadLocalesCreatureCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "creature_text_locale", HandleReloadLocalesCreatureTextCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "gameobject_template_locale", HandleReloadLocalesGameobjectCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "gossip_menu_option_locale", HandleReloadLocalesGossipMenuOptionCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "item_template_locale", HandleReloadLocalesItemCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "item_set_name_locale", HandleReloadLocalesItemSetNameCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "npc_text_locale", HandleReloadLocalesNpcTextCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "page_text_locale", HandleReloadLocalesPageTextCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "points_of_interest_locale", HandleReloadLocalesPointsOfInterestCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "quest_template_locale", HandleReloadLocalesQuestCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "quest_offer_reward_locale", HandleReloadLocalesQuestOfferRewardCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "quest_request_item_locale", HandleReloadLocalesQuestRequestItemsCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "mail_level_reward", HandleReloadMailLevelRewardCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "mail_loot_template", HandleReloadLootTemplatesMailCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "mail_server_template", HandleReloadMailServerTemplateCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "milling_loot_template", HandleReloadLootTemplatesMillingCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "npc_spellclick_spells", HandleReloadSpellClickSpellsCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "npc_trainer", HandleReloadNpcTrainerCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "npc_vendor", HandleReloadNpcVendorCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "page_text", HandleReloadPageTextsCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "pickpocketing_loot_template", HandleReloadLootTemplatesPickpocketingCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "points_of_interest", HandleReloadPointsOfInterestCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "prospecting_loot_template", HandleReloadLootTemplatesProspectingCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "quest_greeting", HandleReloadQuestGreetingCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "quest_greeting_locale", HandleReloadLocalesQuestGreetingCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "quest_poi", HandleReloadQuestPOICommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "quest_template", HandleReloadQuestTemplateCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "reference_loot_template", HandleReloadLootTemplatesReferenceCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "reserved_name", HandleReloadReservedNameCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "reputation_reward_rate", HandleReloadReputationRewardRateCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "reputation_spillover_template", HandleReloadReputationRewardRateCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "skill_discovery_template", HandleReloadSkillDiscoveryTemplateCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "skill_extra_item_template", HandleReloadSkillExtraItemTemplateCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "skill_fishing_base_level", HandleReloadSkillFishingBaseLevelCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "skinning_loot_template", HandleReloadLootTemplatesSkinningCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "smart_scripts", HandleReloadSmartScripts, SEC_ADMINISTRATOR, Console::Yes },
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{ "spell_required", HandleReloadSpellRequiredCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "spell_area", HandleReloadSpellAreaCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "spell_bonus_data", HandleReloadSpellBonusesCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "spell_group", HandleReloadSpellGroupsCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "spell_loot_template", HandleReloadLootTemplatesSpellCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "spell_linked_spell", HandleReloadSpellLinkedSpellCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "spell_pet_auras", HandleReloadSpellPetAurasCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "spell_proc_event", HandleReloadSpellProcEventCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "spell_proc", HandleReloadSpellProcsCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "spell_scripts", HandleReloadSpellScriptsCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "spell_target_position", HandleReloadSpellTargetPositionCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "spell_threats", HandleReloadSpellThreatsCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "spell_group_stack_rules", HandleReloadSpellGroupStackRulesCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "player_loot_template", HandleReloadLootTemplatesPlayerCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "acore_string", HandleReloadAcoreStringCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "warden_action", HandleReloadWardenactionCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "waypoint_scripts", HandleReloadWpScriptsCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "waypoint_data", HandleReloadWpCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "vehicle_accessory", HandleReloadVehicleAccessoryCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "vehicle_template_accessory", HandleReloadVehicleTemplateAccessoryCommand, SEC_ADMINISTRATOR, Console::Yes },
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};
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static ChatCommandTable commandTable =
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{
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{ "reload", reloadCommandTable }
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};
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return commandTable;
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}
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//reload commands
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static bool HandleReloadGMTicketsCommand(ChatHandler* /*handler*/)
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{
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sTicketMgr->LoadTickets();
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return true;
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}
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static bool HandleReloadAllCommand(ChatHandler* handler)
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{
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HandleReloadSkillFishingBaseLevelCommand(handler);
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HandleReloadAllAchievementCommand(handler);
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HandleReloadAllAreaCommand(handler);
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HandleReloadAllLootCommand(handler);
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HandleReloadAllNpcCommand(handler);
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HandleReloadAllQuestCommand(handler);
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HandleReloadAllSpellCommand(handler);
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HandleReloadAllItemCommand(handler);
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HandleReloadAllGossipsCommand(handler);
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HandleReloadAllLocalesCommand(handler);
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HandleReloadDungeonAccessCommand(handler);
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HandleReloadMailLevelRewardCommand(handler);
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HandleReloadMailServerTemplateCommand(handler);
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HandleReloadCommandCommand(handler);
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HandleReloadReservedNameCommand(handler);
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HandleReloadAcoreStringCommand(handler);
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HandleReloadGameTeleCommand(handler);
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HandleReloadCreatureMovementOverrideCommand(handler);
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HandleReloadVehicleAccessoryCommand(handler);
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HandleReloadVehicleTemplateAccessoryCommand(handler);
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HandleReloadAutobroadcastCommand(handler);
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HandleReloadMotdCommand(handler);
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HandleReloadBroadcastTextCommand(handler);
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HandleReloadBattlegroundTemplate(handler);
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return true;
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}
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static bool HandleReloadBattlegroundTemplate(ChatHandler* handler)
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{
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LOG_INFO("server.loading", "Re-Loading Battleground Templates...");
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sBattlegroundMgr->LoadBattlegroundTemplates();
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handler->SendGlobalGMSysMessage("DB table `battleground_template` reloaded.");
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return true;
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}
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static bool HandleReloadAllAchievementCommand(ChatHandler* handler)
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{
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HandleReloadAchievementCriteriaDataCommand(handler);
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HandleReloadAchievementRewardCommand(handler);
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return true;
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}
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static bool HandleReloadAllAreaCommand(ChatHandler* handler)
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{
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//HandleReloadQuestAreaTriggersCommand(handler); -- reloaded in HandleReloadAllQuestCommand
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HandleReloadAreaTriggerTeleportCommand(handler);
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HandleReloadAreaTriggerTavernCommand(handler);
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HandleReloadGameGraveyardZoneCommand(handler);
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return true;
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}
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static bool HandleReloadAllLootCommand(ChatHandler* handler)
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{
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LOG_INFO("server.loading", "Re-Loading Loot Tables...");
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LoadLootTables();
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handler->SendGlobalGMSysMessage("DB tables `*_loot_template` reloaded.");
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sConditionMgr->LoadConditions(true);
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return true;
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}
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static bool HandleReloadAllNpcCommand(ChatHandler* handler)
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{
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HandleReloadNpcTrainerCommand(handler);
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HandleReloadNpcVendorCommand(handler);
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HandleReloadPointsOfInterestCommand(handler);
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HandleReloadSpellClickSpellsCommand(handler);
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return true;
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}
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static bool HandleReloadAllQuestCommand(ChatHandler* handler)
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{
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HandleReloadQuestGreetingCommand(handler);
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HandleReloadQuestAreaTriggersCommand(handler);
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HandleReloadQuestPOICommand(handler);
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HandleReloadQuestTemplateCommand(handler);
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HandleReloadLocalesQuestGreetingCommand(handler);
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LOG_INFO("server.loading", "Re-Loading Quests Relations...");
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sObjectMgr->LoadQuestStartersAndEnders();
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handler->SendGlobalGMSysMessage("DB tables `*_queststarter` and `*_questender` reloaded.");
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return true;
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}
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static bool HandleReloadAllScriptsCommand(ChatHandler* handler)
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{
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if (sScriptMgr->IsScriptScheduled())
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{
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handler->PSendSysMessage("DB scripts used currently, please attempt reload later.");
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handler->SetSentErrorMessage(true);
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return false;
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}
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LOG_INFO("server.loading", "Re-Loading Scripts...");
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HandleReloadEventScriptsCommand(handler);
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HandleReloadSpellScriptsCommand(handler);
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handler->SendGlobalGMSysMessage("DB tables `*_scripts` reloaded.");
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HandleReloadWpScriptsCommand(handler);
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HandleReloadWpCommand(handler);
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return true;
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}
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static bool HandleReloadAllSpellCommand(ChatHandler* handler)
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{
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HandleReloadSkillDiscoveryTemplateCommand(handler);
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HandleReloadSkillExtraItemTemplateCommand(handler);
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HandleReloadSpellRequiredCommand(handler);
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HandleReloadSpellAreaCommand(handler);
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HandleReloadSpellGroupsCommand(handler);
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HandleReloadSpellLinkedSpellCommand(handler);
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HandleReloadSpellProcEventCommand(handler);
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HandleReloadSpellProcsCommand(handler);
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HandleReloadSpellBonusesCommand(handler);
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HandleReloadSpellTargetPositionCommand(handler);
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HandleReloadSpellThreatsCommand(handler);
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HandleReloadSpellGroupStackRulesCommand(handler);
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HandleReloadSpellPetAurasCommand(handler);
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return true;
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}
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static bool HandleReloadAllGossipsCommand(ChatHandler* handler)
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{
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HandleReloadGossipMenuCommand(handler);
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HandleReloadGossipMenuOptionCommand(handler);
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HandleReloadPointsOfInterestCommand(handler);
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return true;
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}
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static bool HandleReloadAllItemCommand(ChatHandler* handler)
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{
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HandleReloadPageTextsCommand(handler);
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HandleReloadItemEnchantementsCommand(handler);
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return true;
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}
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static bool HandleReloadAllLocalesCommand(ChatHandler* handler)
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{
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HandleReloadLocalesAchievementRewardCommand(handler);
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HandleReloadLocalesCreatureCommand(handler);
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HandleReloadLocalesCreatureTextCommand(handler);
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HandleReloadLocalesGameobjectCommand(handler);
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HandleReloadLocalesGossipMenuOptionCommand(handler);
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HandleReloadLocalesItemCommand(handler);
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HandleReloadLocalesNpcTextCommand(handler);
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HandleReloadLocalesPageTextCommand(handler);
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HandleReloadLocalesPointsOfInterestCommand(handler);
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HandleReloadLocalesQuestCommand(handler);
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HandleReloadLocalesQuestOfferRewardCommand(handler);
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HandleReloadLocalesQuestRequestItemsCommand(handler);
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return true;
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}
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static bool HandleReloadConfigCommand(ChatHandler* handler)
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{
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LOG_INFO("server.loading", "Re-Loading config settings...");
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sWorld->LoadConfigSettings(true);
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sMapMgr->InitializeVisibilityDistanceInfo();
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handler->SendGlobalGMSysMessage("World config settings reloaded.");
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return true;
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}
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static bool HandleReloadDungeonAccessCommand(ChatHandler* handler)
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{
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LOG_INFO("server.loading", "Re-Loading Dungeon Access Requirement definitions...");
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sObjectMgr->LoadAccessRequirements();
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handler->SendGlobalGMSysMessage("DB tables `dungeon_access_template` AND `dungeon_access_requirements` reloaded.");
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return true;
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}
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static bool HandleReloadAchievementCriteriaDataCommand(ChatHandler* handler)
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{
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LOG_INFO("server.loading", "Re-Loading Additional Achievement Criteria Data...");
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sAchievementMgr->LoadAchievementCriteriaData();
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handler->SendGlobalGMSysMessage("DB table `achievement_criteria_data` reloaded.");
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return true;
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}
|
|
|
|
static bool HandleReloadAchievementRewardCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Achievement Reward Data...");
|
|
sAchievementMgr->LoadRewards();
|
|
handler->SendGlobalGMSysMessage("DB table `achievement_reward` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadAreaTriggerTavernCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Tavern Area Triggers...");
|
|
sObjectMgr->LoadTavernAreaTriggers();
|
|
handler->SendGlobalGMSysMessage("DB table `areatrigger_tavern` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadAreaTriggerCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Area Trigger definitions...");
|
|
sObjectMgr->LoadAreaTriggers();
|
|
handler->SendGlobalGMSysMessage("DB table `areatrigger` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadAreaTriggerTeleportCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Area Trigger teleport definitions...");
|
|
sObjectMgr->LoadAreaTriggerTeleports();
|
|
handler->SendGlobalGMSysMessage("DB table `areatrigger_teleport` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadAutobroadcastCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Autobroadcasts...");
|
|
sWorld->LoadAutobroadcasts();
|
|
handler->SendGlobalGMSysMessage("DB table `autobroadcast` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadMotdCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Motd...");
|
|
sWorld->LoadMotd();
|
|
handler->SendGlobalGMSysMessage("DB table `motd` reloaded.");
|
|
handler->SendGlobalSysMessage(Motd::GetMotd());
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadBroadcastTextCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Broadcast texts...");
|
|
sObjectMgr->LoadBroadcastTexts();
|
|
sObjectMgr->LoadBroadcastTextLocales();
|
|
handler->SendGlobalGMSysMessage("DB table `broadcast_text` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadCommandCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Reloading .command information...");
|
|
Acore::ChatCommands::LoadCommandMap();
|
|
handler->SendGlobalGMSysMessage("DB table `command` reloaded.");
|
|
|
|
// do not log this invocation, otherwise we might crash (the command table we used to get here is no longer valid!)
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
static bool HandleReloadOnKillReputationCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading creature award reputation definitions...");
|
|
sObjectMgr->LoadReputationOnKill();
|
|
handler->SendGlobalGMSysMessage("DB table `creature_onkill_reputation` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadCreatureTemplateCommand(ChatHandler* handler, std::string_view args)
|
|
{
|
|
if (args.empty())
|
|
return false;
|
|
|
|
for (std::string_view entryStr : Acore::Tokenize(args, ' ', false))
|
|
{
|
|
uint32 entry = Acore::StringTo<uint32>(entryStr).value_or(0);
|
|
|
|
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEMPLATE);
|
|
stmt->SetData(0, entry);
|
|
PreparedQueryResult result = WorldDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
{
|
|
handler->PSendSysMessage(LANG_COMMAND_CREATURETEMPLATE_NOTFOUND, entry);
|
|
continue;
|
|
}
|
|
|
|
CreatureTemplate* cInfo = const_cast<CreatureTemplate*>(sObjectMgr->GetCreatureTemplate(entry));
|
|
if (!cInfo)
|
|
{
|
|
handler->PSendSysMessage(LANG_COMMAND_CREATURESTORAGE_NOTFOUND, entry);
|
|
continue;
|
|
}
|
|
|
|
LOG_INFO("server.loading", "Reloading creature template entry {}", entry);
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
sObjectMgr->LoadCreatureTemplate(fields);
|
|
sObjectMgr->CheckCreatureTemplate(cInfo);
|
|
}
|
|
|
|
handler->SendGlobalGMSysMessage("Creature template reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadCreatureQuestStarterCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Loading Quests Relations... (`creature_queststarter`)");
|
|
sObjectMgr->LoadCreatureQuestStarters();
|
|
handler->SendGlobalGMSysMessage("DB table `creature_queststarter` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadLinkedRespawnCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Loading Linked Respawns... (`creature_linked_respawn`)");
|
|
sObjectMgr->LoadLinkedRespawn();
|
|
handler->SendGlobalGMSysMessage("DB table `creature_linked_respawn` (creature linked respawns) reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadCreatureQuestEnderCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Loading Quests Relations... (`creature_questender`)");
|
|
sObjectMgr->LoadCreatureQuestEnders();
|
|
handler->SendGlobalGMSysMessage("DB table `creature_questender` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadGossipMenuCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading `gossip_menu` Table!");
|
|
sObjectMgr->LoadGossipMenu();
|
|
handler->SendGlobalGMSysMessage("DB table `gossip_menu` reloaded.");
|
|
sConditionMgr->LoadConditions(true);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadGossipMenuOptionCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading `gossip_menu_option` Table!");
|
|
sObjectMgr->LoadGossipMenuItems();
|
|
handler->SendGlobalGMSysMessage("DB table `gossip_menu_option` reloaded.");
|
|
sConditionMgr->LoadConditions(true);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadGOQuestStarterCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Loading Quests Relations... (`gameobject_queststarter`)");
|
|
sObjectMgr->LoadGameobjectQuestStarters();
|
|
handler->SendGlobalGMSysMessage("DB table `gameobject_queststarter` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadGOQuestEnderCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Loading Quests Relations... (`gameobject_questender`)");
|
|
sObjectMgr->LoadGameobjectQuestEnders();
|
|
handler->SendGlobalGMSysMessage("DB table `gameobject_questender` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadQuestAreaTriggersCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Quest Area Triggers...");
|
|
sObjectMgr->LoadQuestAreaTriggers();
|
|
handler->SendGlobalGMSysMessage("DB table `areatrigger_involvedrelation` (quest area triggers) reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadQuestGreetingCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Quest Greeting ...");
|
|
sObjectMgr->LoadQuestGreetings();
|
|
handler->SendGlobalGMSysMessage("DB table `quest_greeting` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadLocalesQuestGreetingCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Quest Greeting locales...");
|
|
sObjectMgr->LoadQuestGreetingsLocales();
|
|
handler->SendGlobalGMSysMessage("DB table `quest_greeting_locale` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadQuestTemplateCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Quest Templates...");
|
|
sObjectMgr->LoadQuests();
|
|
handler->SendGlobalGMSysMessage("DB table `quest_template` (quest definitions) reloaded.");
|
|
|
|
/// dependent also from `gameobject` but this table not reloaded anyway
|
|
LOG_INFO("server.loading", "Re-Loading GameObjects for quests...");
|
|
sObjectMgr->LoadGameObjectForQuests();
|
|
handler->SendGlobalGMSysMessage("Data GameObjects for quests reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadLootTemplatesCreatureCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Loot Tables... (`creature_loot_template`)");
|
|
LoadLootTemplates_Creature();
|
|
LootTemplates_Creature.CheckLootRefs();
|
|
handler->SendGlobalGMSysMessage("DB table `creature_loot_template` reloaded.");
|
|
sConditionMgr->LoadConditions(true);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadCreatureMovementOverrideCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Creature movement overrides...");
|
|
sObjectMgr->LoadCreatureMovementOverrides();
|
|
handler->SendGlobalGMSysMessage("DB table `creature_movement_override` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadLootTemplatesDisenchantCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Loot Tables... (`disenchant_loot_template`)");
|
|
LoadLootTemplates_Disenchant();
|
|
LootTemplates_Disenchant.CheckLootRefs();
|
|
handler->SendGlobalGMSysMessage("DB table `disenchant_loot_template` reloaded.");
|
|
sConditionMgr->LoadConditions(true);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadLootTemplatesFishingCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Loot Tables... (`fishing_loot_template`)");
|
|
LoadLootTemplates_Fishing();
|
|
LootTemplates_Fishing.CheckLootRefs();
|
|
handler->SendGlobalGMSysMessage("DB table `fishing_loot_template` reloaded.");
|
|
sConditionMgr->LoadConditions(true);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadLootTemplatesGameobjectCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Loot Tables... (`gameobject_loot_template`)");
|
|
LoadLootTemplates_Gameobject();
|
|
LootTemplates_Gameobject.CheckLootRefs();
|
|
handler->SendGlobalGMSysMessage("DB table `gameobject_loot_template` reloaded.");
|
|
sConditionMgr->LoadConditions(true);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadLootTemplatesItemCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Loot Tables... (`item_loot_template`)");
|
|
LoadLootTemplates_Item();
|
|
LootTemplates_Item.CheckLootRefs();
|
|
handler->SendGlobalGMSysMessage("DB table `item_loot_template` reloaded.");
|
|
sConditionMgr->LoadConditions(true);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadLootTemplatesMillingCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Loot Tables... (`milling_loot_template`)");
|
|
LoadLootTemplates_Milling();
|
|
LootTemplates_Milling.CheckLootRefs();
|
|
handler->SendGlobalGMSysMessage("DB table `milling_loot_template` reloaded.");
|
|
sConditionMgr->LoadConditions(true);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadLootTemplatesPickpocketingCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Loot Tables... (`pickpocketing_loot_template`)");
|
|
LoadLootTemplates_Pickpocketing();
|
|
LootTemplates_Pickpocketing.CheckLootRefs();
|
|
handler->SendGlobalGMSysMessage("DB table `pickpocketing_loot_template` reloaded.");
|
|
sConditionMgr->LoadConditions(true);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadLootTemplatesProspectingCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Loot Tables... (`prospecting_loot_template`)");
|
|
LoadLootTemplates_Prospecting();
|
|
LootTemplates_Prospecting.CheckLootRefs();
|
|
handler->SendGlobalGMSysMessage("DB table `prospecting_loot_template` reloaded.");
|
|
sConditionMgr->LoadConditions(true);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadLootTemplatesMailCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Loot Tables... (`mail_loot_template`)");
|
|
LoadLootTemplates_Mail();
|
|
LootTemplates_Mail.CheckLootRefs();
|
|
handler->SendGlobalGMSysMessage("DB table `mail_loot_template` reloaded.");
|
|
sConditionMgr->LoadConditions(true);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadLootTemplatesReferenceCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Loot Tables... (`reference_loot_template`)");
|
|
LoadLootTemplates_Reference();
|
|
handler->SendGlobalGMSysMessage("DB table `reference_loot_template` reloaded.");
|
|
sConditionMgr->LoadConditions(true);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadLootTemplatesSkinningCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Loot Tables... (`skinning_loot_template`)");
|
|
LoadLootTemplates_Skinning();
|
|
LootTemplates_Skinning.CheckLootRefs();
|
|
handler->SendGlobalGMSysMessage("DB table `skinning_loot_template` reloaded.");
|
|
sConditionMgr->LoadConditions(true);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadLootTemplatesSpellCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Loot Tables... (`spell_loot_template`)");
|
|
LoadLootTemplates_Spell();
|
|
LootTemplates_Spell.CheckLootRefs();
|
|
handler->SendGlobalGMSysMessage("DB table `spell_loot_template` reloaded.");
|
|
sConditionMgr->LoadConditions(true);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadLootTemplatesPlayerCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Loot Tables... (`player_loot_template`)");
|
|
LoadLootTemplates_Player();
|
|
LootTemplates_Player.CheckLootRefs();
|
|
handler->SendGlobalGMSysMessage("DB table `player_loot_template` reloaded.");
|
|
sConditionMgr->LoadConditions(true);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadAcoreStringCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading acore_string Table!");
|
|
sObjectMgr->LoadAcoreStrings();
|
|
handler->SendGlobalGMSysMessage("DB table `acore_string` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadWardenactionCommand(ChatHandler* handler)
|
|
{
|
|
if (!sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED))
|
|
{
|
|
handler->SendSysMessage("Warden system disabled by config - reloading warden_action skipped.");
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
LOG_INFO("server.loading", "Re-Loading warden_action Table!");
|
|
sWardenCheckMgr->LoadWardenOverrides();
|
|
handler->SendGlobalGMSysMessage("DB table `warden_action` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadNpcTrainerCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading `npc_trainer` Table!");
|
|
sObjectMgr->LoadTrainerSpell();
|
|
handler->SendGlobalGMSysMessage("DB table `npc_trainer` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadNpcVendorCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading `npc_vendor` Table!");
|
|
sObjectMgr->LoadVendors();
|
|
handler->SendGlobalGMSysMessage("DB table `npc_vendor` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadPointsOfInterestCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading `points_of_interest` Table!");
|
|
sObjectMgr->LoadPointsOfInterest();
|
|
handler->SendGlobalGMSysMessage("DB table `points_of_interest` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadQuestPOICommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Quest POI ..." );
|
|
sObjectMgr->LoadQuestPOI();
|
|
handler->SendGlobalGMSysMessage("DB Table `quest_poi` and `quest_poi_points` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadSpellClickSpellsCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading `npc_spellclick_spells` Table!");
|
|
sObjectMgr->LoadNPCSpellClickSpells();
|
|
handler->SendGlobalGMSysMessage("DB table `npc_spellclick_spells` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadReservedNameCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Loading ReservedNames... (`reserved_name`)");
|
|
sObjectMgr->LoadReservedPlayersNames();
|
|
handler->SendGlobalGMSysMessage("DB table `reserved_name` (player reserved names) reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadReputationRewardRateCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading `reputation_reward_rate` Table!" );
|
|
sObjectMgr->LoadReputationRewardRate();
|
|
handler->SendGlobalSysMessage("DB table `reputation_reward_rate` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadReputationSpilloverTemplateCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading `reputation_spillover_template` Table!" );
|
|
sObjectMgr->LoadReputationSpilloverTemplate();
|
|
handler->SendGlobalSysMessage("DB table `reputation_spillover_template` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadSkillDiscoveryTemplateCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Skill Discovery Table...");
|
|
LoadSkillDiscoveryTable();
|
|
handler->SendGlobalGMSysMessage("DB table `skill_discovery_template` (recipes discovered at crafting) reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadSkillPerfectItemTemplateCommand(ChatHandler* handler)
|
|
{
|
|
// latched onto HandleReloadSkillExtraItemTemplateCommand as it's part of that table group (and i don't want to chance all the command IDs)
|
|
LOG_INFO("server.loading", "Re-Loading Skill Perfection Data Table...");
|
|
LoadSkillPerfectItemTable();
|
|
handler->SendGlobalGMSysMessage("DB table `skill_perfect_item_template` (perfect item procs when crafting) reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadSkillExtraItemTemplateCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Skill Extra Item Table...");
|
|
LoadSkillExtraItemTable();
|
|
handler->SendGlobalGMSysMessage("DB table `skill_extra_item_template` (extra item creation when crafting) reloaded.");
|
|
return HandleReloadSkillPerfectItemTemplateCommand(handler);
|
|
}
|
|
|
|
static bool HandleReloadSkillFishingBaseLevelCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Skill Fishing base level requirements...");
|
|
sObjectMgr->LoadFishingBaseSkillLevel();
|
|
handler->SendGlobalGMSysMessage("DB table `skill_fishing_base_level` (fishing base level for zone/subzone) reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadSpellAreaCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading SpellArea Data...");
|
|
sSpellMgr->LoadSpellAreas();
|
|
handler->SendGlobalGMSysMessage("DB table `spell_area` (spell dependences from area/quest/auras state) reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadSpellRequiredCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Spell Required Data... ");
|
|
sSpellMgr->LoadSpellRequired();
|
|
handler->SendGlobalGMSysMessage("DB table `spell_required` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadSpellGroupsCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Spell Groups...");
|
|
sSpellMgr->LoadSpellGroups();
|
|
handler->SendGlobalGMSysMessage("DB table `spell_group` (spell groups) reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadSpellLinkedSpellCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Spell Linked Spells...");
|
|
sSpellMgr->LoadSpellLinked();
|
|
handler->SendGlobalGMSysMessage("DB table `spell_linked_spell` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadSpellProcEventCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Spell Proc Event conditions...");
|
|
sSpellMgr->LoadSpellProcEvents();
|
|
handler->SendGlobalGMSysMessage("DB table `spell_proc_event` (spell proc trigger requirements) reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadSpellProcsCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Spell Proc conditions and data...");
|
|
sSpellMgr->LoadSpellProcs();
|
|
handler->SendGlobalGMSysMessage("DB table `spell_proc` (spell proc conditions and data) reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadSpellBonusesCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Spell Bonus Data...");
|
|
sSpellMgr->LoadSpellBonuses();
|
|
handler->SendGlobalGMSysMessage("DB table `spell_bonus_data` (spell damage/healing coefficients) reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadSpellTargetPositionCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Spell target coordinates...");
|
|
sSpellMgr->LoadSpellTargetPositions();
|
|
handler->SendGlobalGMSysMessage("DB table `spell_target_position` (destination coordinates for spell targets) reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadSpellThreatsCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Aggro Spells Definitions...");
|
|
sSpellMgr->LoadSpellThreats();
|
|
handler->SendGlobalGMSysMessage("DB table `spell_threat` (spell aggro definitions) reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadSpellGroupStackRulesCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Spell Group Stack Rules...");
|
|
sSpellMgr->LoadSpellGroupStackRules();
|
|
handler->SendGlobalGMSysMessage("DB table `spell_group_stack_rules` (spell stacking definitions) reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadSpellPetAurasCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Spell pet auras...");
|
|
sSpellMgr->LoadSpellPetAuras();
|
|
handler->SendGlobalGMSysMessage("DB table `spell_pet_auras` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadPageTextsCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Page Texts...");
|
|
sObjectMgr->LoadPageTexts();
|
|
handler->SendGlobalGMSysMessage("DB table `page_texts` reloaded.");
|
|
handler->SendGlobalGMSysMessage("You need to delete your client cache or change the cache number in config in order for your players see the changes.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadItemEnchantementsCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Item Random Enchantments Table...");
|
|
LoadRandomEnchantmentsTable();
|
|
handler->SendGlobalGMSysMessage("DB table `item_enchantment_template` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadItemSetNamesCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Item set names...");
|
|
sObjectMgr->LoadItemSetNames();
|
|
handler->SendGlobalGMSysMessage("DB table `item_set_names` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadEventScriptsCommand(ChatHandler* handler)
|
|
{
|
|
if (sScriptMgr->IsScriptScheduled())
|
|
{
|
|
handler->SendSysMessage("DB scripts used currently, please attempt reload later.");
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
LOG_INFO("server.loading", "Re-Loading Scripts from `event_scripts`...");
|
|
|
|
sObjectMgr->LoadEventScripts();
|
|
|
|
handler->SendGlobalGMSysMessage("DB table `event_scripts` reloaded.");
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadWpScriptsCommand(ChatHandler* handler)
|
|
{
|
|
if (sScriptMgr->IsScriptScheduled())
|
|
{
|
|
handler->SendSysMessage("DB scripts used currently, please attempt reload later.");
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
LOG_INFO("server.loading", "Re-Loading Scripts from `waypoint_scripts`...");
|
|
|
|
sObjectMgr->LoadWaypointScripts();
|
|
|
|
handler->SendGlobalGMSysMessage("DB table `waypoint_scripts` reloaded.");
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadWpCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Waypoints data from 'waypoints_data'");
|
|
sWaypointMgr->Load();
|
|
handler->SendGlobalGMSysMessage("DB Table 'waypoint_data' reloaded.");
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadSpellScriptsCommand(ChatHandler* handler)
|
|
{
|
|
if (sScriptMgr->IsScriptScheduled())
|
|
{
|
|
handler->SendSysMessage("DB scripts used currently, please attempt reload later.");
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
LOG_INFO("server.loading", "Re-Loading Scripts from `spell_scripts`...");
|
|
|
|
sObjectMgr->LoadSpellScripts();
|
|
|
|
handler->SendGlobalGMSysMessage("DB table `spell_scripts` reloaded.");
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadGameGraveyardZoneCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Graveyard-zone links...");
|
|
|
|
sGraveyard->LoadGraveyardZones();
|
|
|
|
handler->SendGlobalGMSysMessage("DB table `graveyard_zone` reloaded.");
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadGameTeleCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Game Tele coordinates...");
|
|
|
|
sObjectMgr->LoadGameTele();
|
|
|
|
handler->SendGlobalGMSysMessage("DB table `game_tele` reloaded.");
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadDisablesCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading disables table...");
|
|
DisableMgr::LoadDisables();
|
|
LOG_INFO("server.loading", "Checking quest disables...");
|
|
DisableMgr::CheckQuestDisables();
|
|
handler->SendGlobalGMSysMessage("DB table `disables` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadLocalesAchievementRewardCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Achievement Reward Data Locale...");
|
|
sAchievementMgr->LoadRewardLocales();
|
|
handler->SendGlobalGMSysMessage("DB table `achievement_reward_locale` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadLfgRewardsCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading lfg dungeon rewards...");
|
|
sLFGMgr->LoadRewards();
|
|
handler->SendGlobalGMSysMessage("DB table `lfg_dungeon_rewards` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadLocalesCreatureCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Creature Template Locale...");
|
|
sObjectMgr->LoadCreatureLocales();
|
|
handler->SendGlobalGMSysMessage("DB table `creature_template_locale` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadLocalesCreatureTextCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Creature Texts Locale...");
|
|
sCreatureTextMgr->LoadCreatureTextLocales();
|
|
handler->SendGlobalGMSysMessage("DB table `creature_text_locale` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadLocalesGameobjectCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Gameobject Template Locale ... ");
|
|
sObjectMgr->LoadGameObjectLocales();
|
|
handler->SendGlobalGMSysMessage("DB table `gameobject_template_locale` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadLocalesGossipMenuOptionCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Gossip Menu Option Locale ... ");
|
|
sObjectMgr->LoadGossipMenuItemsLocales();
|
|
handler->SendGlobalGMSysMessage("DB table `gossip_menu_option_locale` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadLocalesItemCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Item Template Locale ... ");
|
|
sObjectMgr->LoadItemLocales();
|
|
handler->SendGlobalGMSysMessage("DB table `item_template_locale` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadLocalesItemSetNameCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Item set name Locale... ");
|
|
sObjectMgr->LoadItemSetNameLocales();
|
|
handler->SendGlobalGMSysMessage("DB table `item_set_name_locale` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadLocalesNpcTextCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading NPC Text Locale ... ");
|
|
sObjectMgr->LoadNpcTextLocales();
|
|
handler->SendGlobalGMSysMessage("DB table `npc_text_locale` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadLocalesPageTextCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Page Text Locale ... ");
|
|
sObjectMgr->LoadPageTextLocales();
|
|
handler->SendGlobalGMSysMessage("DB table `page_text_locale` reloaded.");
|
|
handler->SendGlobalGMSysMessage("You need to delete your client cache or change the cache number in config in order for your players see the changes.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadLocalesPointsOfInterestCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Points Of Interest Locale ... ");
|
|
sObjectMgr->LoadPointOfInterestLocales();
|
|
handler->SendGlobalGMSysMessage("DB table `points_of_interest_locale` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadLocalesQuestCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Locales Quest ... ");
|
|
sObjectMgr->LoadQuestLocales();
|
|
handler->SendGlobalGMSysMessage("DB table `quest_template_locale` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadLocalesQuestOfferRewardCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Quest Offer Reward Locale... ");
|
|
sObjectMgr->LoadQuestOfferRewardLocale();
|
|
handler->SendGlobalGMSysMessage("DB table `quest_offer_reward_locale` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadLocalesQuestRequestItemsCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Quest Request Item Locale... ");
|
|
sObjectMgr->LoadQuestRequestItemsLocale();
|
|
handler->SendGlobalGMSysMessage("DB table `quest_request_item_locale` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadMailLevelRewardCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Player level dependent mail rewards...");
|
|
sObjectMgr->LoadMailLevelRewards();
|
|
handler->SendGlobalGMSysMessage("DB table `mail_level_reward` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadMailServerTemplateCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading `server_mail_template` table");
|
|
sObjectMgr->LoadMailServerTemplates();
|
|
handler->SendGlobalGMSysMessage("DB table `server_mail_template` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadAuctionsCommand(ChatHandler* handler)
|
|
{
|
|
///- Reload dynamic data tables from the database
|
|
LOG_INFO("server.loading", "Re-Loading Auctions...");
|
|
sAuctionMgr->LoadAuctionItems();
|
|
sAuctionMgr->LoadAuctions();
|
|
handler->SendGlobalGMSysMessage("Auctions reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadConditions(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Conditions...");
|
|
sConditionMgr->LoadConditions(true);
|
|
handler->SendGlobalGMSysMessage("Conditions reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadCreatureText(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Creature Texts...");
|
|
sCreatureTextMgr->LoadCreatureTexts();
|
|
handler->SendGlobalGMSysMessage("Creature Texts reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadSmartScripts(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Re-Loading Smart Scripts...");
|
|
sSmartScriptMgr->LoadSmartAIFromDB();
|
|
handler->SendGlobalGMSysMessage("Smart Scripts reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadVehicleAccessoryCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Reloading vehicle_accessory table...");
|
|
sObjectMgr->LoadVehicleAccessories();
|
|
handler->SendGlobalGMSysMessage("Vehicle accessories reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadVehicleTemplateAccessoryCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Reloading vehicle_template_accessory table...");
|
|
sObjectMgr->LoadVehicleTemplateAccessories();
|
|
handler->SendGlobalGMSysMessage("Vehicle template accessories reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadGameGraveyardCommand(ChatHandler* handler)
|
|
{
|
|
LOG_INFO("server.loading", "Reloading game_graveyard table...");
|
|
sGraveyard->LoadGraveyardFromDB();
|
|
handler->SendGlobalGMSysMessage("DB table `game_graveyard` reloaded.");
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void AddSC_reload_commandscript()
|
|
{
|
|
new reload_commandscript();
|
|
}
|