Commit Graph

78 Commits

Author SHA1 Message Date
Kargatum
51adbffae4 feat(Core/Modules): add separated lib for modules (#9281) 2021-12-02 20:28:58 +07:00
acidmanifesto
29f49108a5 chore(Core): Remove unnecessary slang Cosmetic (#9325)
* Remove unnecessary slang

Removes ZOMG! that is used in the src in logging and notes. Completely Unnecessary. Contributes to nothing useful. Inflates source. Not needed at all in any shape or form. Not Developer Lingo either.

* Further Clean Up

Removed Profanity

* sensible grammar correction

* More ZOMG! removal
2021-11-25 04:31:54 -03:00
Kargatum
f62664c987 refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
IntelligentQuantum
a9e5b35a5d feat(Scripts/Commands): new command to debug play music (#8967) 2021-11-08 00:49:35 +01:00
Kargatum
aa7932e971 feat(Core/EnumUtils): add more enum for support chat command (#8828) 2021-11-03 10:50:11 +01:00
Malcrom
f106de8788 refactor(Core): update getFaction to GetFaction and setFaction to SetFaction (#8708) 2021-11-01 17:04:32 +01:00
Meltie2013
250dee5be9 feat(Core): implement world availability option (#8755) 2021-10-29 15:32:19 +02:00
Kitzunu
26ff29a1a0 fix(Core/Spell): Implement SPELL_ATTR7_BYPASS_NO_RESURECTION_AURA (#7859)
Co-authored-by: stoneharry <3818405+stoneharry@users.noreply.github.com>
2021-10-27 08:29:11 -03:00
acidmanifesto
8ebb7eff5d chore(Core/DBCEnums): define few SummonPropFlags enums (#8749) 2021-10-27 00:50:40 +07:00
Kargatum
bc9473482e feat(Core/Chat): new argument parsing and unify chat hyperlink parsing (#6243) 2021-10-23 10:15:42 +02:00
UltraNix
fb1e750de2 fix(Core/Spells): Dismount from flying mount if teleported to Nothrend without Cold Weather Flying spell. (#8524)
Fixes #5660
2021-10-20 05:29:58 -03:00
Kitzunu
b8f67ae58f refactor(Core/Creature): Rename some TypeFlags (#8483)
* cherry-pick from (4b028e599e)

Co-Authored-By: offl <11556157+offl@users.noreply.github.com>
2021-10-14 19:56:46 -03:00
Kargatum
52aa0e9966 feat(License): add new headers information about license (#7941)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-09-30 13:40:52 +07:00
Kitzunu
a4a0976d5e fix(Core/Spell): Remove ErrorCube visual (#5713)
* fix(Core/Spell): Remove ErrorCube visual

* cherry-pick https://github.com/trinitycore/trinitycore/commit/3b5014fdae

* cherry-pick small part of f4f7e6324d

Co-Authored-By: Shauren <shauren.trinity@gmail.com>
Co-Authored-By: Treeston <14020072+treeston@users.noreply.github.com>

* brackets

* Update rev_1620443413425226200.sql

* Update rev_1620443413425226200.sql

* It was the S, AN S

* Update SpellMgr.cpp

* Update SpellMgr.cpp

* Revert "Merge branch 'master' into fix-visual"

This reverts commit f0b629a2835c2a2d9aa5696bb7539c1ae9b14d57, reversing
changes made to c06f4465d15e9f71426d796e2fcfe714592c3443.

* Revert "Revert "Merge branch 'master' into fix-visual""

This reverts commit bfdf75bd6f8f06944463249de5d398a9e77c3a79.

* fix build

Co-authored-by: Shauren <shauren.trinity@gmail.com>
Co-authored-by: Treeston <14020072+treeston@users.noreply.github.com>
2021-09-15 01:38:10 +02:00
UltraNix
7406a01ac3 fix(Core/Spells): several improvements to cooldowns (#7559)
- Reworked spell category cooldowns.
- Implemented category cooldowns for pets.
- Properly shows pet spell cooldowns in player's UI.
- Corrected pet spell cooldowns with infinity duration.
- Do not add/remove infinity spell cooldown on aura apply/remove if casted by item.
- Closes #5263
2021-09-13 20:57:48 +02:00
Kitzunu
df6ad0db29 refactor(DBC/Misc): Redefine & Define FactionTemplateFlags (#7697) 2021-09-07 02:07:37 +02:00
lineagedr
ae8a78d90a feat(Core/Gameobject): add a range check for gameobjects (#7521) 2021-08-31 10:34:43 +02:00
UltraNix
a8c0a2cc89 fix(Core/Movement): (#7008)
- Get zone/area IDs from vmap data in the liquid update
- Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
- Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields.
- Clean up liquid state handling on Unit and Player
- Implemented getting area id from gameobject spawns.
- Removed old core related to getting movement flags dependent on environment.
- Movement flags are now processed more precisely and dynamically.

Original source: TrinityCore.

- Closes #5086
- Updates #2208.
2021-08-25 12:41:20 +02:00
UltraNix
14ad1def8b fix(Core/Spells): pets should not dispel beneficials bufs from neutral units not being at war with pet's owner (#7230)
- Closes #6691
2021-08-06 18:39:35 +02:00
Kitzunu
80ff915f24 fix(Core/Spell): Impelement SPELL_ATTR7_NO_ATTACK_DODGE & SPELL_ATTR7_NO_ATTACK_PARRY & SPELL_ATTR7_NO_ATTACK_MISS (#7099)
cherry-pick commit (bd6de8eb61)

Co-Authored-By: Ovah <18347559+Ovahlord@users.noreply.github.com>
Co-Authored-By: Gildor <521036+Jildor@users.noreply.github.com>
2021-08-01 22:03:45 +02:00
Kargatum
8568c4fb33 feat(Core): replace ACE network with Boost.Asio (#6574) 2021-07-16 10:43:56 +02:00
Kitzunu
2ce0739838 feat(Scripts/Commands): show SpellSchoolImmuneMask in .npc info (#6788) 2021-07-09 11:39:48 +02:00
Kargatum
5991b2769a feat(Core/Scripts): split the huge scriptloader into smaller pieces (#5346)
* feat(Core/Scripts): split the huge scriptloader into smaller pieces

* AddSC_swamp_of_sorrows del

* 1

* add mod info

* 1

* 039f0e0faa

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-06-22 23:19:02 +02:00
Kargatum
9ac6fddcae feat(Core/Database): port TrinityCore database API (#5611) 2021-06-22 06:21:07 +02:00
Kitzunu
1be561e03b fix(Core/Player): Use SkillLineAbility.dbc to determine player initia… (#6015)
* fix(Core/Player): Use SkillLineAbility.dbc to determine player initial spells - skill assignment done in a new table `playercreateinfo_skills`

* Cherry-pick 2a3546ca36

* Cherry-Pick d28b66bca8

* Cherry-Pick 193408f335

- Closes https://github.com/azerothcore/azerothcore-wotlk/issues/1659
- Closes https://github.com/azerothcore/azerothcore-wotlk/issues/6036
- Closes https://github.com/chromiecraft/chromiecraft/issues/693

Co-Authored-By: Shauren shauren.trinity@gmail.com
Co-Authored-By: Rothend 67004168+Rothend@users.noreply.github.com
Co-Authored-By: claudiodfc claudio.daniel.f.c@gmail.com
2021-06-21 21:23:18 +02:00
Kargatum
5787d00d54 chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-06-21 03:07:12 +02:00
Francesco Borzì
23e9b85d0e refactor(Core): code cleanup (part 3) (#6380) 2021-06-19 01:25:29 +02:00
Kitzunu
897a02bb75 refactor(Core/Misc): acore to Acore (#6043) 2021-05-31 14:21:54 +02:00
Kargatum
d8911d816f feat(Core/PacketIO): correct parsing some opcodes (#6051) 2021-05-28 00:34:54 +02:00
Kargatum
c1e96064e9 feat(Core/Common): add Asio network threading (#6063) 2021-05-27 16:09:31 +02:00
Kargatum
ea5f5f2072 feat(Core/RealmList): port TrinityCore realm api (#5626)
* feat(Core/RealmList): port TrinityCore realm api

* 1

* whitespace cleanup

* Update data/sql/updates/pending_db_auth/rev_1620114805872279900.sql

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* 1

* 2

* Update data/sql/updates/pending_db_auth/rev_1620114805872279900.sql

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* `

* 1

* small corrects

* finish maybe

* realm.Id.Realm

* ws

* 1

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-05-27 00:12:46 +02:00
Kargatum
78e1719c80 feat(Core/Misc): includes cleanup (#5953) 2021-05-26 19:00:08 +07:00
Kargatum
63a273507c feat(Core/Packets): Port packet handling from TrinityCore (#5617)
* feat(Core/Packets): Port packet handling from TrinityCore

* 1

* 2

* 3

* 1

* 2

* #3670

* 3

* 1

* codestyle

* fix msvc warnings
2021-05-22 00:10:46 +02:00
Patrick Lewis
c3242caf74 fix(Core/Maps): GetCollisionHeight and Z_OFFSET_FIND_HEIGHT (#5778) 2021-05-14 10:10:35 +02:00
Kargatum
26f2abaaa9 feat(Core/Authserver): TOTP rewrite (#5620) 2021-05-12 18:57:10 -06:00
Kargatum
db7d754f3f feat(Core/Common): delete lib game-interface inherited (#5333)
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-05-07 02:16:44 +07:00
Kargatum
545a045273 chore(Core/SharedDefines): move SharedDefines.h to shared lib (#5518)
- Part #5397
2021-05-04 19:30:52 +02:00
Kargatum
a278fd7340 feat(Cmake/Database): separate database lib from common (#5334)
* feat(Core/Database): separate databse lib from common

* 1
2021-04-20 12:08:23 +02:00
Kargatum
4af4cbd3d9 feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
2021-04-17 11:20:07 +02:00
Kitzunu
fb5d2fa2e5 fix(Core/Spell): Make use of SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING (#4933) 2021-03-24 18:19:57 -06:00
Francesco Borzì
f6a17164be fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
Kitzunu
28f1dc5c0c refactor(Core): replace NULL with nullptr (#4593) 2021-03-02 01:34:20 +01:00
Kitzunu
dbc0ff6554 refactor(Core): sort #includes alphabetically (#4579) 2021-02-24 22:34:42 +01:00
Kitzunu
82eb8b44d1 refactor(Core/Spell): Pascal Case some SpellEntry types (#4432) 2021-02-08 19:01:37 -05:00
Yehonal
c8f43d8584 feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
Silker
0a8a7ef149 fix(Core): Activate creatures and objects during opening cinematics (#4045)
Co-authored-by: Si1ker <55638679+Sombranator@users.noreply.github.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2021-01-22 01:03:30 +01:00
Kargatum
ea93a5c1a1 feat(CI/Codestyle): added codestyle check (#3668) 2021-01-09 11:59:50 +01:00
Meltie2013
af53598fa2 fix(Core/Game): Rest & Inn Improvements (#3780) 2020-12-11 08:23:09 -06:00
Francesco Borzì
c5a35efd7b refactor(Core): apply clang-tidy modernize-use-default-member-init (#3827) 2020-12-07 13:34:06 -06:00
Francesco Borzì
1cf39b3d22 refactor(Core): apply clang-tidy modernize-use-equals-default (#3834) 2020-12-07 19:21:55 +01:00