- Fix for the quest Tormented By the Past.
- When quest "Tormented By the Past" is rewarded, every undead Highborne in Lake Kel'theril (Anguished Highborne & Suffering Highborne) should become friendly for a few minutes.
Port from TC
* fix(DB/Core): Play "Lament of the Highborne" as music instead of sound
* Update ScriptedCreature.cpp
* Update rev_1559456042362460279.sql
* Update rev_1559456042362460279.sql
* Update rev_1559456042362460279.sql
* Update rev_1559456042362460279.sql
* fix(DB/SAI): Mogor resurrection (Ring of Blood)
Mogor is the final challenge in the "Ring of Blood" quest chain. The following fixes will be applied:
* Mogor resurrects himself after being defeated for the first time
* he will only cast "Frenzy" after resurrection
* he now uses also Ice Totem
* Ice Totem has been fixed to periodically cast "Frost"
* he now casts "Chain Lightning" only every 10 seconds
* he uses "Healing Wave" only once at 60% health during the first part of the fight
* he uses "Healing Wave" every 15 seconds when below 50% health during the second part of the fight
* if combat is cancelled he resets himself and returns to his home position
* fix(DB/Quest): The Key of Warlord Zol'Maz
- Fix quest The Key of Warlord Zol'Maz where gameobject ''Gate'' didn't activate
- Updated SAI for Warlord Zol'Maz
* Revamp Wintergarde mine to include more mobs and mineral nodes for quest completion
* Changed random orientation generation on nodes to varied fixed orientations
* fix(DB/SAI): Fix some db errrors
- Fix latest DB errors reported in this issue: https://github.com/azerothcore/azerothcore-wotlk/issues/1824
* Update rev_1558481800224314500.sql
* Update rev_1558481800224314500.sql
* Update rev_1558481800224314500.sql
* Reworked Archimonde
* missing spell scripts on db
* Travis?
* Thanks Nefertum
* Update rev_1554524766481187700.sql
* compact sql
* Update data/sql/updates/pending_db_world/rev_1554524766481187700.sql
Co-Authored-By: Pondaveia <43385840+Pondaveia@users.noreply.github.com>
* Update rev_1554524766481187700.sql
* Update boss_archimonde.cpp
* Resets
* Update boss_archimonde.cpp
* Update boss_archimonde.cpp
* Finger of death check improvement
Deku suggested adding this check instead:
- me->IsWithinMeleeRange(unit)
* fix: remove unneeded if statement
* Possible targets list bug
Added a list for both Finger of death and Spell protections specifically. Also cleared the lists when needed to avoid possible bugs.
* comment typo
* Last touches
* Copy paste fail?
Removed waypoint reached function. No idea how it got there!
* Update boss_archimonde.cpp
* The meele check was too small
This check allows the tank to move the boss without getting snipped by finger of death
* Update boss_archimonde.cpp
* Initializing summonlist on constructor
* Update hyjal.h
* Update hyjal.h
* Changed Archimonde AI
Hyjal_trash AI to BossAI
* Removing hyjal_trashAI function
* Somehow the commit above didn't remove
* unused variable
* bool initialization on the constructor
bool Enraged;
bool BelowTenPercent;
bool HasProtected;
bool IsChanneling;
* HOLY SHIT TRAVIS