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* Reworked Archimonde * missing spell scripts on db * Travis? * Thanks Nefertum * Update rev_1554524766481187700.sql * compact sql * Update data/sql/updates/pending_db_world/rev_1554524766481187700.sql Co-Authored-By: Pondaveia <43385840+Pondaveia@users.noreply.github.com> * Update rev_1554524766481187700.sql * Update boss_archimonde.cpp * Resets * Update boss_archimonde.cpp * Update boss_archimonde.cpp * Finger of death check improvement Deku suggested adding this check instead: - me->IsWithinMeleeRange(unit) * fix: remove unneeded if statement * Possible targets list bug Added a list for both Finger of death and Spell protections specifically. Also cleared the lists when needed to avoid possible bugs. * comment typo * Last touches * Copy paste fail? Removed waypoint reached function. No idea how it got there! * Update boss_archimonde.cpp * The meele check was too small This check allows the tank to move the boss without getting snipped by finger of death * Update boss_archimonde.cpp * Initializing summonlist on constructor * Update hyjal.h * Update hyjal.h * Changed Archimonde AI Hyjal_trash AI to BossAI * Removing hyjal_trashAI function * Somehow the commit above didn't remove * unused variable * bool initialization on the constructor bool Enraged; bool BelowTenPercent; bool HasProtected; bool IsChanneling; * HOLY SHIT TRAVIS