Rocco Silipo
e46e29b012
fix(DB/Script/Gundrak) Improve Drakkari Rhino bridge event. ( #23144 )
2025-10-09 12:23:53 +02:00
sogladev
19f1ede216
fix(Core/Unit): add Dual Wield 'auto' to improve scripting ( #23078 )
2025-10-03 08:26:31 +02:00
Andrew
84d55972fd
fix(Core/SAI): Fix crash when using SMART_TARGET_INSTANCE_STORAGE in … ( #23033 )
2025-09-27 12:09:27 -03:00
killerwife
8e6d35c9b2
fix(Core/SAI): idle casters ( #23005 )
2025-09-23 20:45:48 -03:00
Andrew
78dea88d5d
fix(Scripts/AzjolNerub): Fix Anubarak impale sequence ( #22717 )
2025-09-23 10:49:23 +02:00
Yehonal
403dacc885
feat(Core/SAI): enhance movement actions with force destination option ( #22974 )
2025-09-20 13:15:45 +02:00
Yehonal
09b79f45f2
feat(NPC): add configuration for creature repositioning during NPC combat ( #22973 )
...
Co-authored-by: Andrew <47818697+Nyeriah@users.noreply.github.com >
2025-09-20 03:49:50 +02:00
Andrew
b09609e47d
feat(Core/Spells): Implement OnSpellCastFinished hook ( #22941 )
...
Co-authored-by: Ovahlord <dreadkiller@gmx.de >
2025-09-19 04:52:22 -03:00
Andrew
9e0b6ff7a6
fix(Core/Creature): ensure target is valid when acquiring GUID ( #22937 )
2025-09-15 19:05:50 -03:00
Andrew
94c2f38ecc
feat(Core/SAI): Implement delay option to SMART_ACTION_TALK ( #22918 )
2025-09-15 09:44:49 +02:00
Andrew
28532bc1e0
feat(Core/AI): Allow preventing health check events while casting ( #22897 )
2025-09-14 18:48:33 -03:00
Andrew
f893df775c
feat(Core/Conditions): Implement CONDITION_AI_DATA and support for st… ( #22879 )
2025-09-11 18:38:56 -03:00
Andrew
d69f61d7ab
fix(Core/SAI): Fix crash in SMART_TARGET_OWNER_OR_SUMMONER ( #22789 )
2025-09-04 06:19:25 -03:00
Andrew
f1cb5cc71b
fix(Core/SAI): Remove combat flag on evade for SAI-scripted charmed u… ( #22775 )
2025-09-02 20:15:40 -03:00
iThorgrim
413178662a
fix(Core/SAI): GameObject smart_script based on GUID ( #22710 )
2025-08-20 19:31:00 -03:00
天鹭
2602add0fd
refactor(Core): Improve readability ( #22691 )
2025-08-19 15:03:03 +02:00
Andrew
5369aec3c9
fix(Core/SAI): Force SMC creatures to resume chasing victims once in… ( #22581 )
2025-08-12 14:31:08 -03:00
Takenbacon
73317b2706
feat(Core/Grids): Remove WorldObject separation in grid containers ( #22595 )
2025-08-09 06:36:24 +02:00
Jelle Meeus
a88c058ef0
fix(Core/AI): prevent PetAI autocast leap to self and allies ( #22472 )
...
Co-authored-by: xomachine <xomachiner@gmail.com >
Co-authored-by: jackpoz <giacomopoz@gmail.com >
2025-07-14 10:23:55 +02:00
Rocco Silipo
d6cf473882
fix (Core/SmartScript) Improve SMART_ACTION_START_CLOSEST_WAYPOINT. ( #22364 )
...
Co-authored-by: Yehonal <yehonal.azeroth@gmail.com >
2025-06-27 20:07:54 +02:00
Vanna White
36c4de6590
fix(CORE/SAI): Properly Implement START_CLOSEST_WAYPOINT ( #22256 )
...
Co-authored-by: wetbrownsauce <you@example.com >
2025-06-26 13:12:13 +02:00
Tereneckla
0810fa076a
refactor(Core/AI): rename FarthestTargetSelector to RangeSelector ( #22026 )
2025-06-24 23:09:38 +02:00
Tereneckla
e77f5d63da
fix(Core/AI): crashfix( #22352 ) ( #22353 )
2025-06-24 17:03:45 -03:00
Tereneckla
92094eec01
fix(Core/Spell): implement SPELL_ATTR5_NOT_ON_PLAYER and SPELL_ATTR5_NOT_ON_PLAYER_CONTROLLED_NPC ( #22332 )
2025-06-22 22:51:58 -03:00
Kitzunu
8200f3729e
fix(Core/SAI): Exclude GMs for player target/event ( #22345 )
2025-06-22 21:47:32 -03:00
Ryan Turner
84533758f9
fix(core/SMART_EVENT_LINK) - Seperation and clarification of "not found or invalid, skipped" ( #22240 )
2025-06-17 20:14:45 +01:00
Andrew
9279b1248f
fix(Core/SAI): Don't try to reposition SMC creatures while moving (fi… ( #22280 )
2025-06-07 15:43:53 -03:00
Benjamin Jackson
b73bdb3adc
chore(Core): Remove unused and inaccurate comment headers for various script-related files. ( #22263 )
2025-06-05 15:49:20 -03:00
Benjamin Jackson
2a93e7d410
chore(Core/Unit): Correct typo of Controlled. ( #22260 )
2025-06-03 08:56:44 +02:00
Jelle Meeus
b15507eb06
feat(Scripts/Commands): .debug boundary to visualize CreatureBoundary ( #22099 )
...
Co-authored-by: avarishd <46330494+avarishd@users.noreply.github.com >
Co-authored-by: treeston <treeston.mmoc@gmail.com >
2025-05-30 11:42:11 -03:00
Tereneckla
a8b982dca8
refactor(Core/AI) don't add currentTarget to the front of the SelectTargetList for MaxThreat/Random ( #21965 )
2025-05-05 20:17:10 +01:00
blinkysc
d23e61b721
fix(SmartAI): Ensure immediate combat engagement ( #21854 )
...
NPCs will stop their current waypoint and start combat.
2025-04-26 19:24:35 +01:00
Benjamin Jackson
9ced420849
fix(Core/AI): Ignore PvP flagged players for aggressive pets if owner is not PvP flagged. ( #21922 )
2025-04-21 09:40:56 +02:00
sudlud
4459afc98d
fix(Core/Movement): Allow MoveFollow to not inherit speed of the target ( #21711 )
2025-03-15 21:47:11 +01:00
Andrew
835283bf26
feat(Core/Scripting): Implement ScheduleEnrageTimer() helper ( #21597 )
2025-02-24 09:59:18 +01:00
Andrew
b17d69b33c
feat(Core/Unit): Add SpellSchoolMask info to the DamageDealt() hook ( #21411 )
2025-02-12 12:16:02 +01:00
Kitzunu
17412174be
feat(Core/SAI): implement SMART_ACTION_DISABLE_REWARD ( #21105 )
2025-02-01 22:49:41 +01:00
Kitzunu
9e9a2fe5e3
refactor(Core/ObjectMgr): Change GetAcoreString from char const* to s… ( #21213 )
...
...ring
2025-02-01 22:46:42 +01:00
Kitzunu
2aa8c8aa80
refactor(Core/SmartScripts): Clean up validation logic by replacing A… ( #21184 )
2025-01-16 20:49:26 +01:00
Andrew
d94dda9d93
feat(Core/SAI): Implement SMART_ACTION_DISMOUNT (206) ( #20899 )
2024-12-12 06:11:42 +01:00
Andrew
0f1618faf5
feat(Core/Scripting): Implement SetAutoAttackAllowed() to disable aut… ( #20805 )
...
* feat(Core/Scripting): Implement SetAutoAttackAllowed() to disable autoattacks
* Update ScriptedCreature.cpp
2024-12-02 08:11:18 -03:00
Kitzunu
490c90bdd7
feat(Core/SAI): Add pet variable to SMART_TARGET_INVOKER_PARTY ( #20804 )
...
* feat(Core/SAI): Add pet variable to SMART_TARGET_INVOKER_PARTY
* closes https://github.com/azerothcore/azerothcore-wotlk/issues/15755
* mb
2024-12-01 13:57:39 -03:00
Kitzunu
ed008a8780
refactor(Core/Spells): Add helpers for HasAuraType ( #20802 )
2024-12-01 08:50:59 -03:00
sudlud
b2c04603f7
feat(Core/SmartAI): add startup error for non existent SmartAI entries ( #20694 )
2024-11-24 21:25:02 +01:00
Andrew
c5876bff6f
fix(Scripts/ZulAman): Fix Amani Hatcher behaviour ( #20687 )
2024-11-24 07:56:18 -03:00
Andrew
0b771cbc92
fix(Core/Creature): Don't call reset if still in combat ( #20675 )
2024-11-23 10:57:26 +01:00
Jelle Meeus
640f84e280
feat(Core/SmartAI): introduce new SMART_EVENT_IS_IN_MELEE_RANGE ( #20575 )
2024-11-20 06:36:17 -03:00
Francesco Borzì
a9f0f371e5
refactor(src/server/game): optimise imports ( #20541 )
2024-11-13 11:37:20 +01:00
Jelle Meeus
3565e4a9eb
feat(Core/WorldState): improved WorldState scripting ( #20141 )
...
* implement world state script
based on
0b87ca9d9e
Co-authored-by: killerwife <killerwife@gmail.com >
* refactor to use onleave and onenter instead of spell_area
allows players to right click remove adal's buff
* add MapMgr.h
* refactor: use condition enum instead of uint32, prefix WORLD_STATE where needed
* remove lock from WorldState::Update
sWorldState->Update() is only called from World::Update
* remove unsafe SmartAI action of setWorldState
---------
Co-authored-by: killerwife <killerwife@gmail.com >
2024-11-12 12:15:27 -03:00
Andrew
e741a9a87f
feat(Core/Scripting): Implement SetInvincibility() to prevent creatur… ( #20508 )
2024-11-11 00:22:03 -03:00