fix(Core/Spell): implement SPELL_ATTR5_NOT_ON_PLAYER and SPELL_ATTR5_NOT_ON_PLAYER_CONTROLLED_NPC (#22332)

This commit is contained in:
Tereneckla
2025-06-23 01:51:58 +00:00
committed by GitHub
parent 8200f3729e
commit 92094eec01
4 changed files with 52 additions and 9 deletions

View File

@@ -191,8 +191,23 @@ SpellCastResult UnitAI::DoCast(uint32 spellId)
{
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId))
{
bool playerOnly = spellInfo->HasAttribute(SPELL_ATTR3_ONLY_ON_PLAYER);
target = SelectTarget(SelectTargetMethod::Random, 0, spellInfo->GetMaxRange(false), playerOnly);
DefaultTargetSelector targetSelector(me, spellInfo->GetMaxRange(false), false, true, 0);
target = SelectTarget(SelectTargetMethod::Random, 0, [&](Unit* target) {
if (target->IsPlayer())
{
if (spellInfo->HasAttribute(SPELL_ATTR5_NOT_ON_PLAYER))
return false;
}
else
{
if (spellInfo->HasAttribute(SPELL_ATTR3_ONLY_ON_PLAYER))
return false;
if (spellInfo->HasAttribute(SPELL_ATTR5_NOT_ON_PLAYER_CONTROLLED_NPC) && target->IsControlledByPlayer())
return false;
}
return targetSelector(target);
});
}
break;
}
@@ -206,12 +221,27 @@ SpellCastResult UnitAI::DoCast(uint32 spellId)
{
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId))
{
bool playerOnly = spellInfo->HasAttribute(SPELL_ATTR3_ONLY_ON_PLAYER);
float range = spellInfo->GetMaxRange(false);
DefaultTargetSelector targetSelector(me, range, playerOnly, true, -(int32)spellId);
if (!(spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_VICTIM)
&& targetSelector(me->GetVictim()))
DefaultTargetSelector defaultTargetSelector(me, range, false, true, -(int32)spellId);
auto targetSelector = [&](Unit* target) {
if (target->IsPlayer())
{
if (spellInfo->HasAttribute(SPELL_ATTR5_NOT_ON_PLAYER))
return false;
}
else
{
if (spellInfo->HasAttribute(SPELL_ATTR3_ONLY_ON_PLAYER))
return false;
if (spellInfo->HasAttribute(SPELL_ATTR5_NOT_ON_PLAYER_CONTROLLED_NPC) && target->IsControlledByPlayer())
return false;
}
return defaultTargetSelector(target);
};
if (!(spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_VICTIM) && targetSelector(me->GetVictim()))
target = me->GetVictim();
else
target = SelectTarget(SelectTargetMethod::Random, 0, targetSelector);

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@@ -2147,6 +2147,8 @@ uint32 Spell::GetSearcherTypeMask(SpellTargetObjectTypes objType, ConditionList*
retMask &= GRID_MAP_TYPE_MASK_CORPSE | GRID_MAP_TYPE_MASK_PLAYER;
if (m_spellInfo->HasAttribute(SPELL_ATTR3_ONLY_ON_GHOSTS))
retMask &= GRID_MAP_TYPE_MASK_PLAYER;
if (m_spellInfo->HasAttribute(SPELL_ATTR5_NOT_ON_PLAYER))
retMask &= ~GRID_MAP_TYPE_MASK_PLAYER;
if (condList)
retMask &= sConditionMgr->GetSearcherTypeMaskForConditionList(*condList);

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@@ -1863,8 +1863,19 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* ta
else return SPELL_CAST_OK;
// corpseOwner and unit specific target checks
if (AttributesEx3 & SPELL_ATTR3_ONLY_ON_PLAYER && !unitTarget->ToPlayer())
return SPELL_FAILED_TARGET_NOT_PLAYER;
if (unitTarget->IsPlayer())
{
if (HasAttribute(SPELL_ATTR5_NOT_ON_PLAYER))
return SPELL_FAILED_TARGET_IS_PLAYER;
}
else
{
if (HasAttribute(SPELL_ATTR3_ONLY_ON_PLAYER))
return SPELL_FAILED_TARGET_NOT_PLAYER;
if (HasAttribute(SPELL_ATTR5_NOT_ON_PLAYER_CONTROLLED_NPC) && unitTarget->IsControlledByPlayer())
return SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED;
}
if (!IsAllowingDeadTarget() && !unitTarget->IsAlive())
return SPELL_FAILED_TARGETS_DEAD;

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@@ -571,7 +571,7 @@ enum SpellAttr5 : uint32
SPELL_ATTR5_TRIGGERS_CHANNELING = 0x00000010, // TITLE Unknown attribute 4@Attr5
SPELL_ATTR5_LIMIT_N = 0x00000020, // TITLE Single-target aura DESCRIPTION Remove previous application to another unit if applied
SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK = 0x00000040, // TITLE Unknown attribute 6@Attr5
SPELL_ATTR5_NOT_ON_PLAYER = 0x00000080, // TITLE Unknown attribute 7@Attr5
SPELL_ATTR5_NOT_ON_PLAYER = 0x00000080, // TITLE Cannot target players
SPELL_ATTR5_NOT_ON_PLAYER_CONTROLLED_NPC = 0x00000100, // TITLE Cannot target player controlled units but can target players
SPELL_ATTR5_EXTRA_INITIAL_PERIOD = 0x00000200, // TITLE Immediately do periodic tick on apply
SPELL_ATTR5_DO_NOT_DISPLAY_DURATION = 0x00000400, // TITLE Do not send aura duration to client