sudlud
e447351b0f
fix(Core/Creature): Remove automated z spawn correction ( #18200 )
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* fix(Core/Creature): Remove automated z spawn correction
* comment out unused parameter
* remove gridLoad parameter from Creature::LoadCreatureFromDB()
2024-01-21 07:33:00 -03:00
sudlud
96d8d1d89a
fix(Core/Creature): Reduce z offset for automated spawn correction ( #18153 )
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- this is necessary to correctly spawn creatures within small defines
- 0.42f is as good as 1.0f to detect and correct reasonable z errors
in DB spawn data
2024-01-11 11:15:41 -03:00
Andrew
be4d90404b
feat(Core/Spells): Implement SPELL_ATTR0_CU_BYPASS_MECHANIC_IMMUNITY ( #18056 )
2023-12-25 03:58:29 -03:00
Winfidonarleyan
eb1ecc38a5
feat(Core/Scripting): move all script objects to separated files ( #17860 )
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* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
2023-12-02 21:13:20 +01:00
KJack
b7f7a7c731
fix(Core/Creature): Make Respawn() respect conditions and linked respawns ( #17597 )
2023-11-26 08:48:58 -03:00
Andrew
e3a7613f56
fix(Core/Creature): Move DespawnOnEvade() respawn handling to map level ( #17806 )
2023-11-20 12:18:48 -03:00
Andrew
bf40479db6
fix(Scripts/SSC): Fix being able to damage Leo's minions if you are n… ( #17786 )
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* fix(Scripts/SSC): Fix being able to damage Leo's minions if you are not the target player
* implement helper
* Update Creature.cpp
* Update Creature.h
2023-11-19 12:38:47 +01:00
Winfidonarleyan
e90d7a2f92
chore(Core/Misc): sort includes ( #17776 )
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* chore(Cleanup): sort includes
* fix build
* fix build again
2023-11-18 17:51:26 +01:00
Kitzunu
bbadc32bea
Revert Visibility Notifier changes ( #17682 )
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* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569 )"
This reverts commit 79b39f9655 .
* Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480 )"
This reverts commit 60e27511c5 .
* Revert "fix(Core): GridCleanUpDelay Log (#17436 )"
This reverts commit 90b16ca065 .
* Revert "feat(Core/Grids): Implement visibility notifier (#15919 )"
This reverts commit 2779833768 .
2023-11-12 00:48:49 +01:00
Kitzunu
f757e93da5
refactor(Core/Misc): Make DeathState enum class ( #17607 )
2023-10-28 10:54:03 +02:00
AG
60e27511c5
fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation ( #17480 )
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* Bug fixes
- Corrected std::chrono from seconds to milliseconds
- Got rid of leftover code that caused objects to not show up on time
* Removed logic to set gameobject as active
- More alignement with TC.
- Reduces CPU usage drastically
* Revert back to using time_t instead of std chrono
* Invoke SetNoCreate() method to reduce CPU usage drastically
* Remove setActive from static and motion transports
* Fix performance issues
* Added SetFarVisible to WG and some dungeon scripts
- Also removed setActive(true) from creatures in Wintergrasp. As for gameobjects they are set to active upon being damaged/destroyed and removed from active on rebuild (reset)
* Removed comments related to VISIBILITY_COMPENSATION
* Fix log
* Deleted unused files + corrected a check
* Added missing header
* Removed unused parameter
* Removed another unsued parameter
* Changed vector to set for i_visibleNow
- Changed vector to set for i_visibleNow in VisibleNotifer
- Adjusted HaveAtClient to accept Object*
- Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
2023-10-23 05:37:11 -03:00
Kitzunu
2255f492b5
fix(Core/Creature): Update movement in UpdateEntry() ( #17291 )
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* fix(Core/Creature): Update movement in UpdateEntry()
* Update Creature.cpp
* Update Creature.cpp
* hover
* just replace with updatemovememntflags
* Update Creature.cpp
* Update Creature.cpp
---------
Co-authored-by: Skjalf <47818697+Nyeriah@users.noreply.github.com >
2023-10-08 10:49:17 -03:00
Kitzunu
b1395b9450
refactor(Core/Creature): Calculate BaseArmor as float ( #17448 )
2023-10-08 08:56:16 -03:00
KJack
a23d5ee50d
feat(Core/Scripting): Implement OnBeforeCreatureSelectLevel() hook ( #17391 )
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* Add `OnBeforeCreatureSelectLevel()` hook
- allows modules to alter the level of a creature just before it is set
* Fix missing class name.
* Hook should catch even if the level isn't being changed.
* Trim whitespace.
* Revert "Trim whitespace."
This reverts commit 76768d85c0b9878828b71a008e709c1df7ddadc5.
* Fix whitespace
2023-10-01 02:25:06 -03:00
Skjalf
7de2405604
fix(Scripts/Karazhan): Several Aran fixes ( #17394 )
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- Fix drinking being interrupted by dots
- Fix first super timer
- Fix missing Arcane Explosion emote
- Fix supers being locked by spell interrupt
- Correct drinking to 10% mana down from 20%
2023-09-30 22:13:49 -03:00
AG
2779833768
feat(Core/Grids): Implement visibility notifier ( #15919 )
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* Cherry-picked from TrinityCore (unable to find author)
2023-09-28 22:28:28 +02:00
Skjalf
ae99ce586a
fix(Scripts/Karazhan): Fix Aran combat movement behavior ( #17359 )
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* fix(Scripts/Karazhan): Fix Aran combat movement behavior
* Update SmartScript.cpp
2023-09-26 18:27:23 -03:00
Skjalf
84d4d60cfc
fix(Scripts/Karazhan): Fix Julliane awarding no loot ( #17334 )
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* fix(Scripts/Karazhan): Fix Julliene awarding no loot
* Update bosses_opera.cpp
2023-09-25 06:38:01 -03:00
Kitzunu
fbf7ba2191
chore(Core/enumutils): regenerate enumutils ( #17087 )
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* chore(misc/enumutils): update enumutils
* fix build
* latest update
2023-09-16 14:26:08 +02:00
Francesco Borzì
5d01b700fd
refactor(Core): remove unused imports ( #17094 )
2023-08-28 13:39:43 +02:00
Gultask
d525949316
fix(Core/Creature): Re-Add IGNORE_ASSISTANCE_CALL flag ( #16387 )
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init
2023-05-28 13:49:17 -03:00
Gultask
b86cf11499
fix(Core/Creature): Adjust IGNORE ASSISTANCE CALL flag to prevent assistance on initial aggro only ( #16046 )
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init
2023-04-20 18:16:31 -03:00
Skjalf
8fa0953671
feat(Core/Creature): Implement CREATURE_FLAG_EXTRA_DONT_OVERRIDE_ENTR… ( #15976 )
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feat(Core/Creature): Implement CREATURE_FLAG_EXTRA_DONT_OVERRIDE_ENTRY_SAI
2023-04-16 19:45:09 -03:00
Skjalf
a5b4aecd52
fix(Scripts/TheBotanica): Rework Laj ( #15279 )
2023-03-05 11:14:46 -03:00
UltraNix
ac0581bd43
fix(Core/Pet): Fixed set hunter pet's speed on load. ( #15206 )
2023-03-04 17:41:10 -03:00
Skjalf
fff0e17133
fix(Core/Cooldown): Implement spell cooldown overrides to address cha… ( #15143 )
2023-02-22 23:00:18 -03:00
Kitzunu
f039836a2f
chore(Core/Misc): Change all TODO to doxygen comment ( #14966 )
2023-02-12 10:05:34 -03:00
Maelthyr
32587b7659
feat(Core/Unit): Combat pulse ( #14792 )
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Co-authored-by: Treeston <treeston@users.noreply.github.com >
2023-02-05 17:19:10 -03:00
Skjalf
8aa331b432
fix(Core/Creature): Fix bosses with hard reset flag not respawning an… ( #14862 )
2023-02-04 15:35:53 -03:00
AnchyDev
50e2eb8593
fix(Core/SmartAI) Fix null reference when summoning ( #14812 )
2023-01-31 09:18:39 -03:00
Skjalf
bf30c66ba4
feat(Core/GameObject): Expand IsSummonedBy() to GameObjects ( #14789 )
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Co-authored-by: jackpoz <giacomopoz@gmail.com >
2023-01-29 09:44:33 -03:00
Skjalf
f59ee4ef7c
feat(Core/Creature): Actually despawn creatures on evade with Despawn… ( #14786 )
2023-01-28 18:47:15 -03:00
UltraNix
7f7a2f5a92
fix(Core/Creatures): Critters should start fleeing upon entering comb… ( #14253 )
2023-01-28 11:01:43 +01:00
UltraNix
1de52e5570
fix(Core/Formations): Implemented new creature formation flag: GROUP_… ( #14537 )
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fix(Core/Formations): Implemented new creature formation flag: GROUP_AI_FLAG_ACQUIRE_NEW_TARGET_ON_EVADE.
Fixes #14494
2023-01-19 20:08:51 +01:00
UltraNix
14f3b444ae
fix(Core/Creatures): Implemented `SUMMON_PROP_FLAG_ONLY_VISIBLE_TO_SU… ( #14054 )
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* fix(Core/Creatures): Implemented `SUMMON_PROP_FLAG_ONLY_VISIBLE_TO_SUMMONER` summon flag.
Fixes #6674
* Update.
2023-01-06 00:52:05 +01:00
Gultask
b4080ed0f1
revert "fix(Core/Formations): Implemented new creature formation flag: GROUP_AI_FLAG_ACQUIRE_NEW_TARGET_ON_EVADE." ( #14494 )
2023-01-04 14:44:42 +01:00
Angelo Venturini
9e18b86311
fix(Core/Auras): SPELL_AURA_MOD_SCALE should scale additively instead… ( #14425 )
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...multiplicatively
Co-authored-by: Shauren <shauren.trinity@gmail.com >
2023-01-02 20:43:20 -03:00
Kitzunu
4870b14b1f
refactor(Core/Object): getLevel() -> GetLevel() ( #14122 )
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* refactor(Core/Object): getLevel() -> GetLevel()
* fix build and sneak some doxygen in
* codeSTLE
* codestyle
2022-12-31 17:39:23 +01:00
UltraNix
233d284539
fix(Core/Formations): Implemented new creature formation flag: GROUP_AI_FLAG_ACQUIRE_NEW_TARGET_ON_EVADE. ( #13509 )
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Fixes #13394
2022-12-27 11:31:08 +01:00
ZhengPeiRu21
7990de44c1
fix(Core): Correct Quest Details Display at Max Level ( #13046 )
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* fix(Core): Quest Details Display at Max Level
* Add OnSetMaxLevel hook
2022-12-20 12:14:53 +01:00
UltraNix
93796bb01d
fix(Core/Creatures): Fixed loading transform auras from DB. ( #13489 )
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Fixes #13472
2022-10-27 05:23:51 -03:00
Skjalf
7eb096ae0b
fix(Core/Creature): Fix LinkedRespawn not working with id2, etc. ( #13367 )
2022-10-12 14:03:56 -03:00
UltraNix
e390087efd
feat(Core/Items): Implemented elemental weapon damage. Source: Trinit… ( #13050 )
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...yCore.
2022-10-08 14:34:52 -03:00
UltraNix
0ae8790956
fix(Core/Creatures): Renamed CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE to CREATURE_FLAG_EXTRA_IGNORE_ASSISTANCE_CALL ( #13130 )
2022-10-06 00:18:05 -03:00
Angelo Venturini
ad4ce0895f
fix: Qaston revert ( #13320 )
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* Revert "fix(Core/QAston): fixed shields oneshotting (#13271 )"
This reverts commit e05f61d1b3 .
* Revert "fix(Core): Crash (#13292 )"
This reverts commit a818bcf3e2 .
* Revert "fix: Crash (#13241 )"
This reverts commit be423a91b5 .
* delete sql
* Revert "refactor(Core/Spells): Implement QAston Proc System (#11079 )"
This reverts commit cbd3fd0967 .
* add sql revert
* fix sql
* remove update from world.updates
2022-10-05 21:53:20 +02:00
IntelligentQuantum
cbd3fd0967
refactor(Core/Spells): Implement QAston Proc System ( #11079 )
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* .
* sql
* .
* .
* 1
* 2
* 3
* 4
* 5
* 6
* 7
* 8
* 9
* 10
* 11
* 12
* 13
* 14
* 15
* Update spell_item.cpp
* Update Unit.cpp
* 16
* 17
* 18
* 19
* 20
* 21
* Update Unit.cpp
* REVERT UltraNIX Commit
* 22
* 23
* .
* .
* .
* warrior
* warlock
* shaman rogue priest paladin mage
* spell item
* hunter
* druid
* dk
* war
* error style
* Update rev_1647677899565690722.sql
* Update rev_1647677899565690722.sql
* Update rev_1647677899565690722.sql
* .
* DOND DEL ME WAD DO DO
* error 2
* .
* .
* .
* FIX
* Update SpellInfoCorrections.cpp
* Update SpellInfoCorrections.cpp
* .
* ja genau
* Update .gitignore
* .
* .
* .,
* .
* .
* .
* .
* Update Unit.cpp
2022-10-02 19:39:34 +02:00
M'Dic
967f8ce6d6
update (core): Startup console capitalizations ( #13195 )
2022-10-01 13:09:34 -04:00
UltraNix
6a4dbb7436
fix(Scripts/Temple of AhnQiraj): Qiraji Champion. ( #12965 )
2022-09-28 00:40:50 -03:00
Maelthyr
1f472bddd3
refactor(Core/Combat): Code style and improvement of ThreatMgr ( #12992 )
2022-09-25 15:20:34 -03:00
ZhengPeiRu21
1a20c2daa0
fix(Core): Correct Quest XP Display when modified by OnQuestCompleteXP Hook ( #12919 )
2022-09-02 09:28:53 -03:00