Andrew
e2a57dbfb2
fix(Scripts/ZulAman): Update Malacrass adds spawn positions ( #20580 )
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Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com >
2024-11-15 09:01:31 -03:00
Andrew
07793f6cc8
fix(Scripts/TheEye): Fix Al'ar berserk timer ( #20572 )
2024-11-15 07:50:58 -03:00
Andrew
5bbfd21e32
fix(Scripts/ZulAman): Save Massive Gate state to DB ( #20568 )
2024-11-15 04:38:48 -03:00
Jelle Meeus
9f58216383
fix(Core/Spell): EffectQuestComplete, set quest to rewarded instead of complete ( #20358 )
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set quest to rewarded instead of complete when targetted by SPELL_EFFECT_QUEST_COMPLETE
Prevents people from ending up with strange quests in their quest logs.
https://github.com/TrinityCore/TrinityCore/commit/6d62f852acf3e1a3ee57cde2442832280aee814
Co-authored-by: SnapperRy <snapperryen@gmail.com >
2024-11-15 03:47:41 -03:00
Jelle Meeus
6fd034c8b3
fixup(Scripts/TheEye): spawn Kaelthas' advisors with full hp ( #20573 )
2024-11-14 22:25:13 -03:00
Andrew
2c40c299a7
fix(Scripts/ZulAman): Despawn Harisson Jones after he "dies" ( #20565 )
2024-11-14 18:31:03 -03:00
Benjamin Jackson
53cd41b938
feat(Core/Scripting): Add hook during command security evaluation. ( #20564 )
2024-11-14 17:14:28 -03:00
Andrew
5252e6cf5b
fix(Scripts/Spells): Spell school reflectors should have failure chan… ( #20560 )
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fix(Scripts/Spells): Spell school reflectors should have failure chance at higher levels
2024-11-14 16:03:35 -03:00
Jelle Meeus
980b9246c8
fix(Scripts/TheEye): Kael'thas advisors, refactor and RP ( #20188 )
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refactor to use base advisor class
refactor doaction
extract phase enchanted weapons
sql delete script kael_phase_two
2024-11-14 06:06:42 -03:00
silviu20092
87fbdb7967
feat(Core/Scripting): Add hook for applying weapon damage ( #20350 )
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Add hook for applying weapon damage
2024-11-14 05:35:26 -03:00
Andrew
7746287ee1
fix(Core/Spells): Fix Lay on Hands healing bypassing Cyclone ( #20552 )
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* fix(Core/Spells): Fix Lay on Hands healing bypassing Cyclone
* and mana as well
2024-11-14 03:37:23 -03:00
Andrew
e2020e0886
chore(Scripts/ZulAman): Update Akilzon to new register method ( #20556 )
2024-11-14 03:29:43 -03:00
Andrew
587762ca36
fix(Core/Instance): Save persistent data to DB on updates ( #20555 )
2024-11-14 00:01:22 -03:00
Andrew
b7732690c9
refactor(Scripts/SunwellPlateau): Modernize Muru script ( #20551 )
2024-11-14 00:00:52 -03:00
Andrew
14980a91bc
fix(Scripts/ZulAman): Permbind players when using the gong ( #20554 )
2024-11-13 23:18:27 -03:00
Andrew
1bea402e5c
fix(Scripts/ZulAman): Remove Eletrical Storm hacks ( #20553 )
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* fix(Scripts/ZulAman): Remove Eletrical Storm hacks
* Update boss_akilzon.cpp
* Create rev_1731545993422354000.sql
2024-11-13 22:58:33 -03:00
Andrew
bdb6ef8937
fix(Scripts/TheEye): Fix Wrath of the Astromancer's original caster ( #20549 )
2024-11-13 19:46:06 -03:00
manstfu
21c5575d1a
fix(Core/Player): Nerfing Heirloom Weapons Damage ( #20357 )
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Fixing heirloom damage
Co-authored-by: ariel- <ariel-@users.noreply.github.com >
2024-11-13 21:53:03 +01:00
Jelle Meeus
f011a849dc
fix(Scripts/ZulAman): speed up gong event ( #20547 )
2024-11-13 16:10:36 -03:00
Andrew
d6b2529557
refactor(Scripts/SunwellPlateau): Update Brutallus script ( #20548 )
2024-11-13 16:02:01 -03:00
Francesco Borzì
a9f0f371e5
refactor(src/server/game): optimise imports ( #20541 )
2024-11-13 11:37:20 +01:00
Francesco Borzì
b2ddd10369
refactor(src/server/scripts): remove unused imports ( #20540 )
2024-11-13 06:35:15 +01:00
Andrew
f8d53d4cd8
fix(Scripts/Commands): Fix crash when using npc set origin faction wi… ( #20536 )
2024-11-12 19:39:48 +01:00
Andrew
17ae7c86ff
refactor(Scripts/SunwellPlateau): Modernize instance script ( #20519 )
2024-11-12 12:49:11 -03:00
Jelle Meeus
cc03798123
fix(Core/Spells): Jump Speed Calculations ( #20479 )
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Core/Spell: Jump Speed Calculations
0197a2f990
Co-authored-by: DanVS <33371360+DanVS@users.noreply.github.com >
2024-11-12 12:16:41 -03:00
Jelle Meeus
3565e4a9eb
feat(Core/WorldState): improved WorldState scripting ( #20141 )
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* implement world state script
based on
0b87ca9d9e
Co-authored-by: killerwife <killerwife@gmail.com >
* refactor to use onleave and onenter instead of spell_area
allows players to right click remove adal's buff
* add MapMgr.h
* refactor: use condition enum instead of uint32, prefix WORLD_STATE where needed
* remove lock from WorldState::Update
sWorldState->Update() is only called from World::Update
* remove unsafe SmartAI action of setWorldState
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Co-authored-by: killerwife <killerwife@gmail.com >
2024-11-12 12:15:27 -03:00
Andrew
e80b0ce8b8
fix(Scripts/ZulAman): Set Akilzon encounter in progress when engaged ( #20531 )
2024-11-12 11:50:09 -03:00
Grimdhex
156f634637
fix(Build/Deps): Increase minimal Boost versions and remove old compatibilities ( #20287 )
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* fix(Core/Common): remove conditions for unsupported boost versions
* fix Cmake version requiert acording to wiki
2024-11-11 16:54:32 -03:00
Jelle Meeus
5f7d1d302f
fix(Scripts/BoreanTundra): make Escape from the Winterfin Caverns group completable ( #20359 )
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Group instead of Area
2024-11-11 16:53:07 -03:00
Andrew
519daf9cc7
refactor(Scripts/SunwellPlateau): Modernize Eredar Twins script ( #20516 )
2024-11-11 06:09:08 -03:00
Andrew
fec7c88b51
fix(Scripts/ZulAman): Amani Hatchers should hatch eggs at increasing … ( #20497 )
2024-11-11 05:58:44 -03:00
Andrew
0ce15f0f5a
refactor(Scripts/SunwellPlateau): Refactor areatriggers to OnlyOnceAr… ( #20515 )
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refactor(Scripts/SunwellPlateau): Refactor areatriggers to OnlyOnceAreatrigger
2024-11-11 02:56:27 -03:00
Andrew
e741a9a87f
feat(Core/Scripting): Implement SetInvincibility() to prevent creatur… ( #20508 )
2024-11-11 00:22:03 -03:00
Andrew
7f558f4e38
refactor(Scripts/MagisterTerrace): Move Kalecgos script to SAI ( #20495 )
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* refactor(Scripts/MagisterTerrace): Move Kalecgos script to SAI
* Update instance_magisters_terrace.cpp
2024-11-11 00:58:51 +01:00
Andrew
4470891310
fix(Scripts/MagisterTerrace): Add all spells to SpellDifficulty dbc ( #20502 )
2024-11-10 15:51:28 -03:00
Andrew
b16a610789
fix(Scripts/SSC): Improve Tainted Elemental combat behaviour ( #20505 )
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* fix(Scripts/SSC): Improve Tainted Elemental combat behaviour
* Update boss_lady_vashj.cpp
2024-11-10 15:45:17 -03:00
Andrew
bf925eda3c
refactor(Scripts/SWP): Update creature scripts to new register method ( #20503 )
2024-11-10 15:44:35 -03:00
Andrew
3866c35f2f
fix(Scripts/Commands): Remove Spirit of Redemption when using Revive … ( #20492 )
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fix(Scripts/Commands): Remove Spirit of Redemption when using Revive command
2024-11-10 15:02:02 -03:00
Andrew
8e05cd7e80
refactor(Scripts/ZulAman): Move Spirit of the Lynx to SAI ( #20498 )
2024-11-10 14:55:04 -03:00
Andrew
91b8cc29cf
fix(Scripts/Spells): Limit Cyclone (39594) to 4 targets ( #20506 )
2024-11-10 14:54:33 -03:00
Andrew
e8366f6935
fix(Scripts/SSC): Fix Leotheras running in melee range in demon phase ( #20507 )
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* fix(Scripts/SSC): Fix Leotheras running in melee range in demon phase
* Update boss_leotheras_the_blind.cpp
2024-11-10 14:54:05 -03:00
Andrew
4da49dd63a
fix(Scripts/ZulAman): Fix crash in Nalorakk script ( #20499 )
2024-11-10 15:33:01 +01:00
Andrew
734bcb5d10
chore(Core/Creature): Fix typo ( #20510 )
2024-11-10 15:21:58 +01:00
Andrew
e2be8fb296
fix(Scripts/ZulAman): Fix Akilzon not spawning eagles and update script ( #20493 )
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* fix(Scripts/ZulAman): Fix Akilzon not spawning eagles and update script
* Update boss_akilzon.cpp
2024-11-10 08:41:46 -03:00
Andrew
8904a13304
fix(Scripts/ZulAman): Fix Sacrifice timers not updating after latest … ( #20490 )
2024-11-10 08:41:26 -03:00
Andrew
d73ebe2e38
fix(Core/SAI): Don't try to reposition Rooted inhabit type creatures ( #20504 )
2024-11-10 04:54:01 -03:00
Andrew
7b8fadaa0c
refactor(Scripts/ZulAman): Move Jan'alai Fire Bomb to SAI ( #20496 )
2024-11-09 20:11:56 -03:00
Andrew
82d43ee52a
fix(Scripts/ZulAman): Move Harrison Jones spawn to DB ( #20491 )
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Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com >
2024-11-09 19:18:14 -03:00
Andrew
138a2ca974
refactor(Scripts/ZA): Update Zul'jin ( #20456 )
2024-11-08 21:05:30 -03:00
Francesco Borzì
d6840664c7
refactor(src/tools): remove unused imports ( #20487 )
2024-11-08 22:20:50 +01:00