* fix(DB/CreatureScript): Deathblow to the Legion
* Implement the event which takes place during the "Deathblow to the Legion" quest. This is based on PR #1834 but had to be heavily modified as the original scripts contained many bugs and inconsistencies.
- Cast the buffs from Thrall and Wrynn on themselves instead of the player. This prevents interrupting spellcasting of the player during battle.
- Override "EnterEvadeMode" for Thrall and Wrynn AI in order to prevent removing their auras on evade.
- Remove the spell script "spell_undercity_buffs" as it is not needed anymore (the players only get the aura when near Thrall or Wrynn)
* Holy Priest Tier 5 (2 pieces) bonus http://wotlk.cavernoftime.com/spell=37594 procs any time greater heal is cast if you have at least two pieces off this tier equiped.
* fix(DB/Core): Play "Lament of the Highborne" as music instead of sound
* Update ScriptedCreature.cpp
* Update rev_1559456042362460279.sql
* Update rev_1559456042362460279.sql
* Update rev_1559456042362460279.sql
* Update rev_1559456042362460279.sql
- Archavon will stomp the ground, dealing approximately 4,000 unmitigable damage to everyone and stunning them for 2 seconds. At the same time, he'll Impale his highest aggro target, removing it from the fight for 8 seconds.
* Reworked Archimonde
* missing spell scripts on db
* Travis?
* Thanks Nefertum
* Update rev_1554524766481187700.sql
* compact sql
* Update data/sql/updates/pending_db_world/rev_1554524766481187700.sql
Co-Authored-By: Pondaveia <43385840+Pondaveia@users.noreply.github.com>
* Update rev_1554524766481187700.sql
* Update boss_archimonde.cpp
* Resets
* Update boss_archimonde.cpp
* Update boss_archimonde.cpp
* Finger of death check improvement
Deku suggested adding this check instead:
- me->IsWithinMeleeRange(unit)
* fix: remove unneeded if statement
* Possible targets list bug
Added a list for both Finger of death and Spell protections specifically. Also cleared the lists when needed to avoid possible bugs.
* comment typo
* Last touches
* Copy paste fail?
Removed waypoint reached function. No idea how it got there!
* Update boss_archimonde.cpp
* The meele check was too small
This check allows the tank to move the boss without getting snipped by finger of death
* Update boss_archimonde.cpp
* Initializing summonlist on constructor
* Update hyjal.h
* Update hyjal.h
* Changed Archimonde AI
Hyjal_trash AI to BossAI
* Removing hyjal_trashAI function
* Somehow the commit above didn't remove
* unused variable
* bool initialization on the constructor
bool Enraged;
bool BelowTenPercent;
bool HasProtected;
bool IsChanneling;
* HOLY SHIT TRAVIS
* Boss re-order
* Revert "Boss re-order"
This reverts commit 03289cb064ae51c38e3efebba11f3e3882ae350a.
* Reworking Ambassador flamelash
- Removed timers
- Scripting the boss properly, missing event and talk emote
* Update boss_ambassador_flamelash.cpp
* Update boss_ambassador_flamelash.cpp
* Ambassador Flamelash reworked
- Burning spirits spawn at the correct places
- When they get close to the boss they die, thus buffing the boss with a stackable buff
- When encounter begins the runes start burning
- Burning Spirits chase the boss around the room
* Missing aggro emote and cleanup
* travis
* Cleaner code
Changed the enum usage to a Vector and iterated over every gameobject entry to make them active or ready.
* Cleanup
Removed not used enum
* types
* Update boss_ambassador_flamelash.cpp
* Added dynamic spawning algorithm
Before this commit, Spirits could be summoned on the same rune.
After this commit Spirits will not be summoned on the same position.
* bad null conversion
* declaration and initialization inside function
changed randomPosition to an Int inside the getValidRandomPosition().
* wrong type declaration
variable needs to be declared outside of while cycle.
* useless variable
* Bugfixing
- New fireblast
- When burning spirits die killed by the player, new event to summon new ones
- Make them aggro the player and attack them
* miss typed ;
* Trying to fix mentioned issues
- If spirits are in combat, keep summoning new ones
- If spirits are in combat, then the boss can't kill them if they get close to them
* IsInCombat typo
* Exploit fixing
* Summoning massive waves fix
* Fixing last issue hopefully
* Boss re-order
1st attacker is Anger'rel ID 9035
2nd attacker is Seeth'rel ID 9038
3rd Attacker is Dope'rel ID 9040
4th Attacker is Gloom'rel ID 9037
5th attacker is Vile'rel ID 9036
6th attacker is Hate'rel ID 9034
7th attacker is Doom'rel after his death spawnt the chest and the doors go back to ID 9039
* Domrel eventmap
swapped timers to events
* Update boss_tomb_of_seven.cpp
* Update boss_tomb_of_seven.cpp
* Update boss_tomb_of_seven.cpp
* Update boss_tomb_of_seven.cpp
* Update boss_tomb_of_seven.cpp
* Doomrel ain't the first boss
* Don't ignore first boss
* Gossip option
* Gossip done
* Kologarn bugfixes
- Doors not closing or opening during and after encounter
- Petrifying gaze should have a start window so the raid doesn't wipe on pull
* Update src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
* override canceled the repeats
* fix(CORE/Commands): .Pinfo
*Now you can see Guild Name, Guild Rank, Note, Officer Note And Xp - Total Xp
* Renamed inappropriate variable names
* Add Guild related informations
- Remove item script for Trident of Naz'jan (Use: Impale Leviroth while he slumbers in the waters below Riplash)
- Restore Immune to PC flag on reset.
- Add missing in-combat spell.
- Change inhabittype so the NPC's corpse doesn't fall to the sea floor when he dies