Yehonal
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502e2ad19a
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Fixed realmid on realmlist packet
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2017-09-16 01:15:31 +02:00 |
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Yehonal
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620887fe61
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fixed compilation with ENABLE_* defines disabled
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2017-08-20 12:34:06 +02:00 |
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Yehonal
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c854b65882
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Merge branch 'master' into master
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2017-08-20 04:59:52 +02:00 |
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Yehonal
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0dd68dfbee
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Another huge compilation fix
please delete cache and re-run cmake
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2017-08-20 04:48:07 +02:00 |
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talamortis
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e471c1bb6a
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fix for PR
# Conflicts:
# src/authserver/Server/AuthSocket.cpp
# src/game/AI/SmartScripts/SmartScript.cpp
# src/game/DungeonFinding/LFGMgr.cpp
# src/game/Entities/Player/Player.cpp
# src/game/Entities/Unit/Unit.cpp
# src/game/Entities/Vehicle/Vehicle.cpp
# src/game/Guilds/Guild.cpp
# src/game/Handlers/ChannelHandler.cpp
# src/game/Handlers/GuildHandler.cpp
# src/game/Handlers/LFGHandler.cpp
# src/game/Handlers/LootHandler.cpp
# src/game/Handlers/MiscHandler.cpp
# src/game/Handlers/PetitionsHandler.cpp
# src/game/Handlers/QueryHandler.cpp
# src/game/Movement/MotionMaster.cpp
# src/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
# src/game/Server/WorldSocket.cpp
# src/game/Spells/Auras/SpellAuraEffects.cpp
# src/game/Spells/SpellEffects.cpp
# src/scripts/Commands/cs_modify.cpp
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2017-08-20 02:33:48 +02:00 |
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Yehonal
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bf80a43d78
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Fixed travis build errors with Talamortis.
# Conflicts:
# src/authserver/Server/AuthSocket.cpp
# src/game/AI/SmartScripts/SmartScript.cpp
# src/game/Calendar/CalendarMgr.cpp
# src/game/Chat/Channels/Channel.cpp
# src/game/Conditions/ConditionMgr.cpp
# src/game/DungeonFinding/LFGMgr.cpp
# src/game/DungeonFinding/LFGScripts.cpp
# src/game/Entities/Player/Player.cpp
# src/game/Entities/Unit/Unit.cpp
# src/game/Entities/Vehicle/Vehicle.cpp
# src/game/Guilds/Guild.cpp
# src/game/Handlers/ChannelHandler.cpp
# src/game/Handlers/GuildHandler.cpp
# src/game/Handlers/LFGHandler.cpp
# src/game/Handlers/LootHandler.cpp
# src/game/Handlers/MailHandler.cpp
# src/game/Handlers/MiscHandler.cpp
# src/game/Handlers/NPCHandler.cpp
# src/game/Handlers/PetHandler.cpp
# src/game/Handlers/PetitionsHandler.cpp
# src/game/Handlers/QueryHandler.cpp
# src/game/Handlers/QuestHandler.cpp
# src/game/Movement/MotionMaster.cpp
# src/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
# src/game/Server/WorldSession.cpp
# src/game/Server/WorldSocket.cpp
# src/game/Spells/SpellEffects.cpp
# src/scripts/Commands/cs_modify.cpp
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2017-08-19 20:31:24 +02:00 |
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Barbz
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f794ad2acf
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Fixed these 3 fatal errors for travis build (thanks to @Talamortis )
# Conflicts:
# src/authserver/Server/AuthSocket.cpp
# src/game/AI/SmartScripts/SmartScript.cpp
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2017-08-19 19:47:35 +02:00 |
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Yehonal
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c1586e0d99
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changed DISABLED_ cmake variable to ENABLED_ and implemented for all disabled logs
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2017-08-19 19:42:48 +02:00 |
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Ercules76
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10eddae700
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Core/Spells now the spells for summon mount aren't affected by haste (#555)
* Core/Spells now the spells for summon mount aren't affected by haste
* Convert tabs to space
* Cleaning garbage of last commit
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2017-08-17 15:28:58 +02:00 |
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Nefertumm
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c599c7e42e
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Tabs
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2017-06-30 16:56:29 -03:00 |
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Nefertumm
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9d2484bfc7
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Implement ip2nation and ip2nationCountries
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2017-06-30 01:54:22 -03:00 |
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starrheld
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a67ceca682
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Core/Auth: Per SRP6a protocol, terminate connection of A % N == 0. This resolves another authentication bypass issue
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2017-03-19 21:18:43 +03:00 |
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Yehonal
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8c9237027c
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Update AuthSocket.h
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2016-11-19 00:26:31 +01:00 |
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Chaosvex
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096a77bac2
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Core/Auth: Resolved critical vulnerability on auth system bypass
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2016-11-18 16:22:51 +01:00 |
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Helias
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314ad9091b
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Core/Build: fixed 4 warnings
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2016-09-03 13:41:56 +02:00 |
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Yehonal
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0355064321
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Project restructuring [PART.2]
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2016-08-23 12:11:46 +02:00 |
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Yehonal
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8ee36c5f64
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Merge branch 'master' into threading_rewrite
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2016-08-19 23:43:02 +02:00 |
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ShinDarth
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0aba3ae267
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Corrected more copyrights
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2016-08-19 23:24:44 +02:00 |
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Yehonal
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ea286f7332
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Rewritten Threading system using c++11 std instead of ACE
It also allow full compilation with clang under all supported platforms
Need tests
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2016-08-19 10:58:37 +02:00 |
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ShinDarth
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da7a7ab295
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Fix License issue, closes #21
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2016-08-17 17:58:45 +02:00 |
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Yehonal
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b0c8eceb08
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Refactoring part 2 [W.I.P]
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2016-08-12 02:38:26 +02:00 |
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