Fixed these 3 fatal errors for travis build (thanks to @Talamortis )

# Conflicts:
#	src/authserver/Server/AuthSocket.cpp
#	src/game/AI/SmartScripts/SmartScript.cpp
This commit is contained in:
Barbz
2017-06-30 18:16:17 +02:00
committed by Yehonal
parent c1586e0d99
commit f794ad2acf
3 changed files with 4 additions and 5 deletions

View File

@@ -547,11 +547,10 @@ bool AuthSocket::_HandleLogonChallenge()
for (int i = 0; i < 4; ++i)
_localizationName[i] = ch->country[4-i-1];
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
sLog->outDebug(LOG_FILTER_NETWORKIO, "'%s:%d' [AuthChallenge] account %s is using '%c%c%c%c' locale (%u)", socket().getRemoteAddress().c_str(), socket().getRemotePort(),
sLog->outDebug( LOG_FILTER_NETWORKIO, "'%s:%d' [AuthChallenge] account %s is using '%c%c%c%c' locale (%u)", socket().getRemoteAddress().c_str(), socket().getRemotePort(), _login.c_str (), ch->country[3], ch->country[2], ch->country[1], ch->country[0], GetLocaleByName(_localizationName) );
#endif
// _login.c_str (), ch->country[3], ch->country[2], ch->country[1], ch->country[0], GetLocaleByName(_localizationName)
// );
///- All good, await client's proof
_status = STATUS_LOGON_PROOF;

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@@ -134,7 +134,7 @@ namespace FactorySelector
//future goAI types go here
// xinef: unused
//std::string ainame = (ai_factory == NULL || go->GetScriptId()) ? "NullGameObjectAI" : ai_factory->key();
std::string ainame = (ai_factory == NULL || go->GetScriptId()) ? "NullGameObjectAI" : ai_factory->key();
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
sLog->outDebug(LOG_FILTER_TSCR, "GameObject %u used AI is %s.", go->GetGUIDLow(), ainame.c_str());

View File

@@ -144,8 +144,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (unit)
mLastInvoker = unit->GetGUID();
//if (Unit* tempInvoker = GetLastInvoker())
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
if (Unit* tempInvoker = GetLastInvoker())
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: Invoker: %s (guidlow: %u)", tempInvoker->GetName().c_str(), tempInvoker->GetGUIDLow());
#endif