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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Fixed these 3 fatal errors for travis build (thanks to @Talamortis )
# Conflicts: # src/authserver/Server/AuthSocket.cpp # src/game/AI/SmartScripts/SmartScript.cpp
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@@ -547,11 +547,10 @@ bool AuthSocket::_HandleLogonChallenge()
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for (int i = 0; i < 4; ++i)
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_localizationName[i] = ch->country[4-i-1];
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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sLog->outDebug(LOG_FILTER_NETWORKIO, "'%s:%d' [AuthChallenge] account %s is using '%c%c%c%c' locale (%u)", socket().getRemoteAddress().c_str(), socket().getRemotePort(),
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sLog->outDebug( LOG_FILTER_NETWORKIO, "'%s:%d' [AuthChallenge] account %s is using '%c%c%c%c' locale (%u)", socket().getRemoteAddress().c_str(), socket().getRemotePort(), _login.c_str (), ch->country[3], ch->country[2], ch->country[1], ch->country[0], GetLocaleByName(_localizationName) );
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#endif
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// _login.c_str (), ch->country[3], ch->country[2], ch->country[1], ch->country[0], GetLocaleByName(_localizationName)
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// );
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///- All good, await client's proof
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_status = STATUS_LOGON_PROOF;
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@@ -134,7 +134,7 @@ namespace FactorySelector
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//future goAI types go here
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// xinef: unused
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//std::string ainame = (ai_factory == NULL || go->GetScriptId()) ? "NullGameObjectAI" : ai_factory->key();
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std::string ainame = (ai_factory == NULL || go->GetScriptId()) ? "NullGameObjectAI" : ai_factory->key();
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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sLog->outDebug(LOG_FILTER_TSCR, "GameObject %u used AI is %s.", go->GetGUIDLow(), ainame.c_str());
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@@ -144,8 +144,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (unit)
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mLastInvoker = unit->GetGUID();
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//if (Unit* tempInvoker = GetLastInvoker())
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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if (Unit* tempInvoker = GetLastInvoker())
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sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: Invoker: %s (guidlow: %u)", tempInvoker->GetName().c_str(), tempInvoker->GetGUIDLow());
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#endif
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