Commit Graph

881 Commits

Author SHA1 Message Date
T1ti
ccca2dedfa fix(Scripts/MoltenCore): Garr abilities timers (#4568) 2021-02-19 19:27:51 +01:00
Vox
0a5262a73e fix(core/Scripts): 'The Attack!' Quest Improvements/NPC Spawn Adjust (#4577) 2021-02-16 13:14:43 -05:00
Kitzunu
812a744371 fix(Core/SAI): Do not reset HP with SMART_ACTION_UPDATE_ENTRY (#4486)
Co-Authored-By: Wyrserth <43747507+Wyrserth@users.noreply.github.com>
2021-02-13 14:53:44 -05:00
Francesco Borzì
a63e41e5b3 feat(Core/Conf): Rate.RewMoneyMaxLevel (#4546) 2021-02-12 16:20:31 +01:00
Walter Pagani
5106e8234b fix(Core): loot party (#4409) 2021-02-12 13:03:49 +01:00
Footman
695a7402ad fix(Core): creature movement bugs (#4544)
- fix UpdateEnvironmentIfNeeded was changing flying creature status all the time. closes: #4447
- fix hovering state was causing bugs at #4466
- add animation state priority: fly > hover > ground

Co-authored-by: Wotex <fm@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Patrick Lewis <pat@lo5t.com>
2021-02-12 11:42:41 +01:00
Stifler82
d7981de01e fix(Core/Spell): solve issue with Life Tap All Ranks (#4408) 2021-02-11 15:08:27 +01:00
Kitzunu
1a137dadde fix(Core/Script): Startup error in spell_bwl_shadowflame (#4474) 2021-02-10 17:53:30 -05:00
Footman
522eb9a7e4 fix(Core/Pathfinding): Creatures regen health, spells LOD (#4509) 2021-02-10 00:37:05 +01:00
Francesco Borzì
8915ab1362 feat(Hooks/PlayerScript): ShouldBeRewardedWithMoneyInsteadOfExp (#4445) 2021-02-09 14:09:41 -05:00
Kitzunu
82eb8b44d1 refactor(Core/Spell): Pascal Case some SpellEntry types (#4432) 2021-02-08 19:01:37 -05:00
Francesco Borzì
3c670cb5a0 fix(DB/Commands): align core and DB (#4479) 2021-02-08 23:45:00 +01:00
Kitzunu
05a8217270 refactor(Core/Player): add helper method for PLAYER_FLAGS_DEVELOPER (#4395)
Co-Authored-By: ForesterDev <11771800+ForesterDev@users.noreply.github.com>
2021-02-08 16:55:04 -05:00
Vox
94173dbbd9 fix(Core/Spell): Restore Stealth remove check (#4491) 2021-02-07 14:08:10 -05:00
LannyE
2741a3ea1c Fix Bug(cpp): SmartScriptMgr.cpp - Event Start and Stop not working (#4392) 2021-02-07 12:03:01 -05:00
Kitzunu
440d4191ae fix(Core/Spell): Restore SPELL_ATTR0_CU_AURA_CC (#4472) 2021-02-07 09:06:27 -05:00
Kitzunu
d902411171 fix(Core/Spell): Clearcasting duration (#4422) 2021-02-06 21:06:30 -05:00
Footman
e7bfbe7651 fix(Core/Pathfinding): pets chase & transport (#4451) 2021-02-06 20:22:15 -05:00
Kitzunu
bfcc3c6f87 refactor(Core/Spell): Move some SpellImmune from script to db (#4381)
* refactor(Core/Spell): Move some SpellImmune from script to db
2021-02-05 18:57:51 -05:00
55Honey
47160f3c36 fix(Core/Commands): remove character creation flag from .save command 2021-02-05 19:12:53 +01:00
Kitzunu
9f47c83c11 fix(Core/Player): Prevent looting already looted items (#4420) 2021-02-05 06:38:44 -05:00
Kitzunu
9fd6f1079b fix(Core/Spell): SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER to face caster (#4351)
* fix(Core/Spell): SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER to face caster

* cherry-pick 28353e920b

Co-Authored-By: Meji <2695278+meji46@users.noreply.github.com>

* [[nodiscard]]

* return;

* fix last thing

* build

* Revert "build"

This reverts commit c892cc292f3592c5089840e393b525f74904779b.

* Update Object.h

* Update Object.h

* Update Object.h

Co-authored-by: Meji <2695278+meji46@users.noreply.github.com>
2021-02-03 17:06:37 +01:00
Kitzunu
6e1fb0d525 feat(Core/Creature): implement c_t->spell_school_immune_mask (#4358)
* feat(Core/Creature): implement spell_school_immune_mask

* ae878e18ef

Co-Authored-By: Wyreth <32145860+Wyreth@users.noreply.github.com>

* Import from TC

* just capitalize sql keywords

* Update rev_1611769264588956600.sql

Co-authored-by: Wyreth <32145860+Wyreth@users.noreply.github.com>
2021-02-03 03:44:09 +01:00
55Honey
5a3c77a691 refactor(Core/Config): Change PlayerStart.AllSpells to .CustomSpells (#4345)
* Change PlayerStart.AllSpells to .CustomSpells

Remove wrong info regarding the  playercreateinfo_spell_custom table. Change the config flags name to match its purpose.

* Update src/server/worldserver/worldserver.conf.dist

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Update src/server/game/World/World.cpp

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Update src/server/game/World/World.cpp
2021-02-03 01:01:33 +01:00
Kitzunu
b43c5c9bf3 fix(Core/Spell): Instant Statue (#4319)
* fix(Core/Spell): Instant Statue

* make sure GetCaster() is not null

* values

* unit not player

* scriptName

* Update spell_item.cpp

* feat(Core/Spell): Implement ValidateSpellInfo

* Cherry-pick from 2b5d7eef3a & a0a158b5b8

* Revert "feat(Core/Spell): Implement ValidateSpellInfo"

This reverts commit 7690f02b49c82c65de3e92307063211a2e9941f5.

* Revert "Revert "feat(Core/Spell): Implement ValidateSpellInfo""

This reverts commit 8ffbb46fafe1f2d1597b4295b9e5fcec822d1181.

* Update spell_item.cpp

* dependant on https://github.com/azerothcore/azerothcore-wotlk/pull/4323

* untargetable
2021-02-02 16:08:52 +01:00
Francesco Borzì
f85cb30c99 feat(Core/Conf): toggle XP price (#4388) 2021-02-02 04:11:54 +01:00
Peter
f65cfb6f20 fix(DB/Creature): Convert npc_anchorite_truuen to sai (#4324)
* fix(DB/Core): Anchorite Truuen

Anchorote Truuen is escorted in quest Tomb of the Lightbringer, but he's
too fast and doesn't aggro on anything.

* Updated using suggestions from @pklloveyou

Co-authored-by: Zoidwaffle <zoidwaffle@gmail.com>
2021-02-02 00:13:01 +01:00
Kitzunu
0d52b4ca4a feat(Core/Spell): Implement ValidateSpellInfo (#4323)
* feat(Core/Spell): Implement ValidateSpellInfo

* cherry-pick from 2b5d7eef3a & a0a158b5b8

* sLog->outError

* cleanup

* convert to ValidateSpellInfo

* fix error log

* improve sLog->outError

* remove non related spells stuff from Validate

* remove the last

* build

* build x2
2021-02-01 18:57:25 +01:00
Kitzunu
683ddf6c8d fix(Core/Spell): Detect Undead (#4310) 2021-02-01 16:21:33 +01:00
Yehonal
c8f43d8584 feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
Kitzunu
fcad2b56ae refactor(Core/Spell): Define some unknown spell attributes (#4305)
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
2021-01-31 23:03:44 +01:00
Kitzunu
628c75d67f fix(Core/SpellMgr): Add cooldown to some vehicle spells (#4300)
* fix(Core/SpellMgr): Add cooldown to some spells

* author and spellscript

Co-Authored-By: Wyrserth <43747507+Wyrserth@users.noreply.github.com>
2021-01-31 03:09:50 +01:00
Kitzunu
c5ce3e4460 fix(Core/Spell): improve check in SPELL_EFFECT_CREATE_ITEM(_2) (#4296)
* fix(Core/Spell): items disappearing in Spell::CheckItems()

* 18b36734f6

* remove GetFreeInventorySpace

* restore p_caster to make other PR needing to merge before this

* fix build

* fuck github conflicts
2021-01-31 02:41:49 +01:00
FALL1N1
6ef7341313 fix(Core/Scripts): Blackwing Lair overhaul (#3673)
* [Core/Scripts] BWL - Make Razorgore talk, script blackwing mage, make his spell break eggs

* more to vaelastrasz

* accidentally removed some of the waypoints, fuck me

* Broodlord Lashlayer overhaul + supressors

* Formations, waypoints for Ebonroc and roaming Flamegor (might be non-blizzlike)

* complete overhaul for the basic scripts, merge with TC

* last for today, door cleanup and nefarian refactor (from TC)

* Doors are now working, hooraay!

* Fix the boss gossip that we broke... non-intentionally lolz

* Vaelstraz intro - done

* small corrections to the timers, they are not blizzlike since we got no sniffs.. :^)

* nefarian checked, everything seems to be fine... let the cleanup begin now

* SQL seems fine as well, let's gooo

* Partially Revert "SQL seems fine as well, let's gooo"

This partially reverts commit b1750da58d169e9ed916eb6a6a95da93caeb0ff8.

* idk why mine's called wander_distance

* wtb new eyes

* lost an override @ flamegor

* more junk to fix the compile

* anything else? whining shit..

* SpellScript header..

* how about now?

* hopefully this does the trick, the condition in general works just fine, the spell is targeting the boss

* Update 0000_00_00_00.sql

fuck. you.

* Cleanup SQL, temp comment out code for creature relations so they don't pull several rooms at once

* Move the file with proper revision and location

* Remove the creature_relations *fix* until there's a proper core-side fix for it.

* spawndist > wander_distance

* compile fix

* lost a bracket in the merge

* *sigh*

* add new line at the end

* Nefarian's whitespaces

* Vael's whitespaces

* Razorgore good to go as well

* Header as well

* finale
2021-01-31 01:38:00 +01:00
Kitzunu
cf1eddf266 refactor(Core/LoginDatabase): LOGIN_DEL_ACCOUNT_MUTEDEL -> LOGIN_DEL_ACCOUNT_MUTED (#4281) 2021-01-30 13:37:41 +01:00
Kitzunu
8851152815 fix(Core/Item): Implement mount speed mod items (#4258) 2021-01-30 00:46:59 +01:00
r0m1ntik
647ce5bed7 fix(Core/Quest): A Tangled Skein (#4237)
Co-authored-by: r0m1ntik <r.badanin94@yandex.ru–>
2021-01-29 20:29:04 +01:00
Kitzunu
520c4c6426 fix(Core/Spell): do not create new items when inventory is full (#4298) 2021-01-27 18:26:17 +01:00
r0m1ntik
c9b46beae2 fix(Core/Spell): Glyph apply bonus (#4206) 2021-01-26 21:55:33 +01:00
Kitzunu
17d2560ffa fix(Core/Creature): Implement CREATURE_FLAG_EXTRA_NO_SELL_VENDOR (#4233) 2021-01-26 14:12:21 +01:00
Kitzunu
582a211ccd fix(Core/Creature): Move CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK (#4232) 2021-01-25 21:50:23 +01:00
Kitzunu
879468506f chore(Core/Global): Fix grouping of Worldserver initialization (#4130) 2021-01-25 20:50:53 +01:00
Kitzunu
3d60ce8e6e chore(Core/PathGenerator.h): Kill Malformed whitespace (#4289) 2021-01-24 21:21:48 -05:00
Francesco Borzì
13db145eec fix(gcc): type warning [1/2] (#4332) 2021-01-23 20:22:15 +01:00
Kitzunu
9cee5e1d61 fix(Core/Spell): Paralytic Poison (#4128) 2021-01-23 16:59:43 +01:00
Silker
0a8a7ef149 fix(Core): Activate creatures and objects during opening cinematics (#4045)
Co-authored-by: Si1ker <55638679+Sombranator@users.noreply.github.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2021-01-22 01:03:30 +01:00
Francesco Borzì
ce4dbbce76 feat(Core/Config): allow initial (free) amount of Guild Bank tabs (#4290) 2021-01-20 11:19:09 +01:00
Francesco Borzì
8d5347b9ab fix(Core/QuestTracker): do not store quest if quest_id is null (#4027) 2021-01-20 01:14:04 +01:00
WiZZy
42244612ff fix(DB/Creature): Gyromasts Revenge (#4115) 2021-01-19 22:04:49 +01:00
Kitzunu
8ddd904324 refactor(Core/cs_reload): Improve page_text(_locale) output (#3115) 2021-01-19 00:52:32 +01:00