Commit Graph

43 Commits

Author SHA1 Message Date
Kargatum
c4c06a7734 feat(Core/SignalHandler): Replace ACE signal handling with std (#4877) 2021-03-24 15:50:56 +01:00
UltraNix
485f7e7639 feat(Core/DB/Authserver): remove sha_pass_hash (#4827) 2021-03-21 15:17:57 +01:00
Kargatum
34a129e478 feat(Core/Utilities): Introduce a task scheduler which schedules task (#4932) 2021-03-21 14:04:56 +01:00
Francesco Borzì
f6a17164be fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
Kargatum
60d684282b fix(Core/Utilites): improve acore::String::Trim (#4704)
- Improve `acore::String::Trim`
- Delete `acore::String::Reduce`
- Skip line comment #4748
2021-03-09 21:02:45 +07:00
Kargatum
dbefa17a53 feat(Core/Config): rework config and delete ACE inherited (#4608) 2021-02-28 14:37:03 +01:00
Yehonal
c8f43d8584 feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
Stefano Borzì
df600f9946 fix(Core/CreatureAI): revert NPC repositioning and path system (temporarily) (#4274) 2021-01-14 19:17:34 +01:00
Kitzunu
da4edd547d chore(core): remove malformed whitespaces (#4244)
* from https://www.codefactor.io/repository/github/azerothcore/azerothcore-wotlk/issues?category=Style&groupId=838&lang=5&page=75
2021-01-10 14:27:55 +01:00
Kargatum
ea93a5c1a1 feat(CI/Codestyle): added codestyle check (#3668) 2021-01-09 11:59:50 +01:00
Stefano Borzì
b2761626fe feat(Core/CreatureAI): improve npc position during the combat (#3369)
+ tangent equation to find correct angle and distance when moving

+ implemented proper backward

* Improved performance + random angle margin

* chore: add tollerance calculation in instance

* improved LOS checks with movements

* implemented collisions using raycast (imported by TC)

+ improved collision detection for CanReachPositionAndGetCoords

+ improved collision check

+ set correct flags for the backward movement

+ first implementation of slope angle (to improve)

Co-authored-by: Yehonal <yehonal.azeroth@gmail.com>
2021-01-04 20:23:08 +01:00
FALL1N1
1f5babf0a6 Core/Utils: Create std::optional helper class (#3994) 2020-12-22 02:13:18 -06:00
Francesco Borzì
c5a35efd7b refactor(Core): apply clang-tidy modernize-use-default-member-init (#3827) 2020-12-07 13:34:06 -06:00
Francesco Borzì
1cf39b3d22 refactor(Core): apply clang-tidy modernize-use-equals-default (#3834) 2020-12-07 19:21:55 +01:00
Francesco Borzì
0b8ec1f6ee refactor(Core): apply clang-tidy modernize-loop-convert (#3822) 2020-12-07 19:04:19 +01:00
Francesco Borzì
cba126fa84 refactor(Core): apply clang-tidy modernize-use-nullptr (#3819) 2020-12-06 20:55:11 +01:00
Francesco Borzì
161302252e refactor(Core): apply clang-tidy modernize-use-nodiscard (#3835) 2020-12-06 19:39:48 +01:00
Francesco Borzì
d4a58700d4 refactor(Core): apply clang-tidy modernize-use-override (#3817) 2020-12-06 18:04:55 +01:00
Kargatum
7f26c9ddad refactor(Core/Common): restyle tools with astyle (#3706) 2020-11-17 16:59:58 +07:00
Andrius Peleckas
ab5933effa fix(Core/Util): EventMap::RepeatEvent when eventId is retrieved by ExecuteEvent() call (#3426) 2020-10-17 14:59:22 +02:00
Kargatum
3a0b0356ac refactor(Core/Common): restyle common lib with astyle (#3461) 2020-09-12 03:50:48 +07:00
Kargatum
e15a493927 feat(Core/Time): remove inherited ACE Time (#3455)
Co-authored-by: Viste <viste02@gmail.com>
2020-09-11 14:03:26 +02:00
Francesco Borzì
fa6f814eba fix(Core/Misc): GCC warnings (#3428) 2020-09-04 17:39:02 +02:00
mishaparem
a12e58b105 fix(Core): C++ 11 rule of 3 compiant constructors (#3023) 2020-06-15 12:45:04 +02:00
Viste
435190979e fix(Core/Tools): fix build (#2529) 2019-12-29 03:07:17 +07:00
Shard
067d9e791f fix(Core/Battlegrounds) Rewrite RandomBG and enabling bg/arenas weights (#2516) 2019-12-28 09:40:13 +01:00
Viste
ec808793ae fix(Core/Misc): few improvements to ut8 handling (#2455) 2019-12-02 08:33:44 +01:00
Viste
e22d78ecd6 refactor(Core): rename namespaces and macros to acore (#2454) 2019-12-01 13:13:31 +01:00
Kargatum
a3206c56dc feat(Core/Misc): replace all prefix preprocessor defines from CompilerDefs with AC_ (#2419) 2019-11-15 23:27:31 +07:00
Stefano Borzì
c294dd3142 fix(Core/Crash): Improved Utf8toWStr() function to prevent crashes (#2407) 2019-11-06 09:34:24 +01:00
Viste
854b426978 feat(Core): Added ABORT() macro to prevent the usage of ASSERT(false) as a quick hack to crash the core misusing assert (#2273) 2019-09-26 09:51:33 +02:00
Viste
bc1ad036a5 refactor(Core/Misc): Rewrite name handling functions that use raw buffers (#2230) 2019-08-26 21:12:19 +02:00
Kargatum
859eaed800 feat(Core/Deps): Added fmt lib (#2190)
* About library (https://github.com/fmtlib/fmt)
2019-08-13 15:52:03 +07:00
Nefertumm
dd300003e2 Update license links (#783) 2018-03-12 10:54:57 +01:00
Yehonal
a36e94a49a Fixed crashes with not initialized CustomData 2018-03-02 21:03:40 +00:00
Rochet2
96761f0741 Fix VS 2015 compile 2018-02-03 01:33:07 +02:00
Rochet2
7696bd355e Add missing include (travis passed though) 2018-02-02 00:52:49 +02:00
Rochet2
6217874f77 Update DataMap.h 2018-02-02 00:41:26 +02:00
Rochet2
96167c54ea Fix copy paste mistakes 2018-02-02 00:39:55 +02:00
Rochet2
0a3be94815 Implement convenience functions for DataMap
See https://github.com/azerothcore/azerothcore-wotlk/pull/748#issuecomment-362411082 for more.
2018-02-02 00:27:14 +02:00
Rochet2
ff2851164d Implement data storage for Entitiies (#748) 2018-02-01 13:46:34 +01:00
Yehonal
8f7bc1c749 Moved files after merging 2017-12-21 11:29:24 +01:00
Yehonal
17332304fd Using TC structure allowing easier patches importing 2017-12-21 00:20:29 +01:00