Commit Graph

608 Commits

Author SHA1 Message Date
Cláudio Costa
aea4ce3094 fix(scripts/Ulduar): Improve Hodir (#4703) 2021-03-20 08:36:30 -06:00
Stefano Borzì
d82d2041b4 fix(Core/SpellEffect): Increase speed of cat charge (#4795) 2021-03-19 22:54:25 -06:00
Hacki95
2031e55ec7 fix(DB/Core) Fix the CLS damage system and update creature_classlevelstats (#4749)
* Fix the CLS dmg system

Thanks to TC: ccfa82e7d5
2021-03-19 17:26:30 -06:00
Cláudio Costa
11ff55e075 fix(Core): prevent potential crash (#4875) 2021-03-19 17:56:51 +01:00
r0m1ntik
cb0fb719db fix(Core/MailHandler): Fix display of item enchantments in mailbox (#4872)
* fix(Core/MailHandler): Fix display of item enchantments in mailbox

* Update MailHandler.cpp

Co-authored-by: r0m1ntik <r.badanin94@yandex.ru–>
2021-03-19 11:23:01 +01:00
Cláudio Costa
990dbfe297 fix(Core): Removing auras from spells that trigger taxi (#4820) 2021-03-18 16:51:36 +01:00
Francesco Borzì
f6a17164be fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
UltraNix
0d19ac4312 fix(scripts/Ulduar): Two fixes to Algalon encounter (#4852) 2021-03-17 08:08:25 -06:00
Cláudio Costa
99c2efe3c2 fix(Core): Rogue - Premeditation fix (#4695) 2021-03-16 16:58:56 -06:00
dunjeon
8108f78762 feat(Core/Hook): OnSendInitialPacketBeforeAddToMap (#4645) 2021-03-13 23:46:58 +01:00
r0m1ntik
b24ee3fc10 fix(Core/Spells): Warlock Death Coil shouldn't be able to crit (#4629) 2021-03-12 15:12:43 +01:00
Stefano Borzì
7988717eef fix(Code/Fishing): improve timing of fishing (#4733) 2021-03-07 13:13:29 +01:00
Asfo Zavala
e59041ddb1 fix(Core): Compilation with EXTRA_LOGS in Windows (#4605) 2021-03-04 12:20:04 -06:00
r0m1ntik
3162ba3b24 fix(Core/player): Fix localized gossip_menu_option (#4584) 2021-03-03 20:02:19 -06:00
Francesco Borzì
498c5c9afc chore(Core/worldserver.conf): Enable warden by default (#4533)
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-03-03 14:43:43 -06:00
Kitzunu
28f1dc5c0c refactor(Core): replace NULL with nullptr (#4593) 2021-03-02 01:34:20 +01:00
Kargatum
dbefa17a53 feat(Core/Config): rework config and delete ACE inherited (#4608) 2021-02-28 14:37:03 +01:00
Kargatum
b9e132a941 chore(Misc): correct double includes (#4647) 2021-02-26 17:44:08 +07:00
Kitzunu
dbc0ff6554 refactor(Core): sort #includes alphabetically (#4579) 2021-02-24 22:34:42 +01:00
Francesco Borzì
a4115862de feat(Core/Hooks): OnBattlegroundDesertion (#4619) 2021-02-21 22:12:25 +01:00
r0m1ntik
8dbdffab92 fix(Core/Spell): Divine Protection reduces fall damage (#4618) 2021-02-21 20:23:46 +01:00
Kitzunu
812a744371 fix(Core/SAI): Do not reset HP with SMART_ACTION_UPDATE_ENTRY (#4486)
Co-Authored-By: Wyrserth <43747507+Wyrserth@users.noreply.github.com>
2021-02-13 14:53:44 -05:00
Francesco Borzì
a63e41e5b3 feat(Core/Conf): Rate.RewMoneyMaxLevel (#4546) 2021-02-12 16:20:31 +01:00
Walter Pagani
5106e8234b fix(Core): loot party (#4409) 2021-02-12 13:03:49 +01:00
Footman
695a7402ad fix(Core): creature movement bugs (#4544)
- fix UpdateEnvironmentIfNeeded was changing flying creature status all the time. closes: #4447
- fix hovering state was causing bugs at #4466
- add animation state priority: fly > hover > ground

Co-authored-by: Wotex <fm@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Patrick Lewis <pat@lo5t.com>
2021-02-12 11:42:41 +01:00
Footman
522eb9a7e4 fix(Core/Pathfinding): Creatures regen health, spells LOD (#4509) 2021-02-10 00:37:05 +01:00
Francesco Borzì
8915ab1362 feat(Hooks/PlayerScript): ShouldBeRewardedWithMoneyInsteadOfExp (#4445) 2021-02-09 14:09:41 -05:00
Kitzunu
82eb8b44d1 refactor(Core/Spell): Pascal Case some SpellEntry types (#4432) 2021-02-08 19:01:37 -05:00
Kitzunu
05a8217270 refactor(Core/Player): add helper method for PLAYER_FLAGS_DEVELOPER (#4395)
Co-Authored-By: ForesterDev <11771800+ForesterDev@users.noreply.github.com>
2021-02-08 16:55:04 -05:00
Vox
94173dbbd9 fix(Core/Spell): Restore Stealth remove check (#4491) 2021-02-07 14:08:10 -05:00
LannyE
2741a3ea1c Fix Bug(cpp): SmartScriptMgr.cpp - Event Start and Stop not working (#4392) 2021-02-07 12:03:01 -05:00
Kitzunu
440d4191ae fix(Core/Spell): Restore SPELL_ATTR0_CU_AURA_CC (#4472) 2021-02-07 09:06:27 -05:00
Kitzunu
d902411171 fix(Core/Spell): Clearcasting duration (#4422) 2021-02-06 21:06:30 -05:00
Footman
e7bfbe7651 fix(Core/Pathfinding): pets chase & transport (#4451) 2021-02-06 20:22:15 -05:00
Kitzunu
bfcc3c6f87 refactor(Core/Spell): Move some SpellImmune from script to db (#4381)
* refactor(Core/Spell): Move some SpellImmune from script to db
2021-02-05 18:57:51 -05:00
Kitzunu
9f47c83c11 fix(Core/Player): Prevent looting already looted items (#4420) 2021-02-05 06:38:44 -05:00
Kitzunu
9fd6f1079b fix(Core/Spell): SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER to face caster (#4351)
* fix(Core/Spell): SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER to face caster

* cherry-pick 28353e920b

Co-Authored-By: Meji <2695278+meji46@users.noreply.github.com>

* [[nodiscard]]

* return;

* fix last thing

* build

* Revert "build"

This reverts commit c892cc292f3592c5089840e393b525f74904779b.

* Update Object.h

* Update Object.h

* Update Object.h

Co-authored-by: Meji <2695278+meji46@users.noreply.github.com>
2021-02-03 17:06:37 +01:00
Kitzunu
6e1fb0d525 feat(Core/Creature): implement c_t->spell_school_immune_mask (#4358)
* feat(Core/Creature): implement spell_school_immune_mask

* ae878e18ef

Co-Authored-By: Wyreth <32145860+Wyreth@users.noreply.github.com>

* Import from TC

* just capitalize sql keywords

* Update rev_1611769264588956600.sql

Co-authored-by: Wyreth <32145860+Wyreth@users.noreply.github.com>
2021-02-03 03:44:09 +01:00
55Honey
5a3c77a691 refactor(Core/Config): Change PlayerStart.AllSpells to .CustomSpells (#4345)
* Change PlayerStart.AllSpells to .CustomSpells

Remove wrong info regarding the  playercreateinfo_spell_custom table. Change the config flags name to match its purpose.

* Update src/server/worldserver/worldserver.conf.dist

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Update src/server/game/World/World.cpp

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Update src/server/game/World/World.cpp
2021-02-03 01:01:33 +01:00
Francesco Borzì
f85cb30c99 feat(Core/Conf): toggle XP price (#4388) 2021-02-02 04:11:54 +01:00
Kitzunu
0d52b4ca4a feat(Core/Spell): Implement ValidateSpellInfo (#4323)
* feat(Core/Spell): Implement ValidateSpellInfo

* cherry-pick from 2b5d7eef3a & a0a158b5b8

* sLog->outError

* cleanup

* convert to ValidateSpellInfo

* fix error log

* improve sLog->outError

* remove non related spells stuff from Validate

* remove the last

* build

* build x2
2021-02-01 18:57:25 +01:00
Kitzunu
683ddf6c8d fix(Core/Spell): Detect Undead (#4310) 2021-02-01 16:21:33 +01:00
Yehonal
c8f43d8584 feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
Kitzunu
fcad2b56ae refactor(Core/Spell): Define some unknown spell attributes (#4305)
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
2021-01-31 23:03:44 +01:00
Kitzunu
628c75d67f fix(Core/SpellMgr): Add cooldown to some vehicle spells (#4300)
* fix(Core/SpellMgr): Add cooldown to some spells

* author and spellscript

Co-Authored-By: Wyrserth <43747507+Wyrserth@users.noreply.github.com>
2021-01-31 03:09:50 +01:00
Kitzunu
c5ce3e4460 fix(Core/Spell): improve check in SPELL_EFFECT_CREATE_ITEM(_2) (#4296)
* fix(Core/Spell): items disappearing in Spell::CheckItems()

* 18b36734f6

* remove GetFreeInventorySpace

* restore p_caster to make other PR needing to merge before this

* fix build

* fuck github conflicts
2021-01-31 02:41:49 +01:00
Kitzunu
cf1eddf266 refactor(Core/LoginDatabase): LOGIN_DEL_ACCOUNT_MUTEDEL -> LOGIN_DEL_ACCOUNT_MUTED (#4281) 2021-01-30 13:37:41 +01:00
r0m1ntik
647ce5bed7 fix(Core/Quest): A Tangled Skein (#4237)
Co-authored-by: r0m1ntik <r.badanin94@yandex.ru–>
2021-01-29 20:29:04 +01:00
Kitzunu
520c4c6426 fix(Core/Spell): do not create new items when inventory is full (#4298) 2021-01-27 18:26:17 +01:00
r0m1ntik
c9b46beae2 fix(Core/Spell): Glyph apply bonus (#4206) 2021-01-26 21:55:33 +01:00