acidmanifesto
a7d17a5bb6
fix (core\db): SAI Error Reporting ( #10698 )
...
* fix (core\db): SAI Error Reporting
* formatting
2022-02-15 17:00:33 -05:00
IntelligentQuantum
38a33e7ef0
feat(Core/SmartScripts): Warn when an unused parameter is set in the database ( #10124 )
2022-02-15 18:02:39 +01:00
Kitzunu
455899dc75
fix(Core/Misc): Change const to be after type name ( #10591 )
2022-02-14 16:05:45 -03:00
UltraNix
5febb28b4c
fix(Core/SmartScripts): SMART_ACTION_SET_CORPSE_DELAY, SMART_ACTION_DISABLE_EVADE and SMART_ACTION_GO_SET_GO_STATE are valid actions. ( #10538 )
2022-02-11 22:33:18 +01:00
Kitzunu
13643c969c
refactor(Core/Spell): Use ApplySpellFix with SpellInfo ( #9938 )
2022-02-08 14:09:15 +01:00
Kargatum
de13bf426e
feat(Core/DBLayer): replace char const* to std::string_view ( #10211 )
...
* feat(Core/DBLayer): replace `char const*` to `std::string_view`
* CString
* 1
* chore(Core/Misc): code cleanup
* cl
* db fix
* fmt style sql
* to fmt
* py
* del old
* 1
* 2
* 3
* 1
* 1
2022-02-05 00:37:11 +01:00
Kargatum
3a0a9ba088
feat(Core/Common): move EventMap to separated files, add support chrono ( #10209 )
2022-02-04 15:12:45 +01:00
acidmanifesto
48ad8b519b
Revert "fix (core): Smart Script Clean up\Code Reduction ( #10491 )" ( #10494 )
...
This reverts commit 0a218c975f .
Memory Leak Issue is being identified by a few fellow devs in response to the clean up.
2022-02-02 13:43:48 -05:00
acidmanifesto
0a218c975f
fix (core): Smart Script Clean up\Code Reduction ( #10491 )
...
* fix (core): Smart Script Clean up
No need to repeat ObjectList* targets = GetTargets(e, unit); over 100 times in the same void you sinners.
* Update SmartScript.cpp
* Update SmartScript.cpp
2022-02-02 12:40:32 -05:00
Nefertumm
ede60e2bc0
chore(Core/Texts): Rename parameter for creature texts ( #10317 )
2022-01-31 06:48:55 -03:00
IntelligentQuantum
915b6a2738
feat(Core/SmartScripts): Add distance option for SMART_ACTION_SOUND & SMART_ACTION_RANDOM_SOUND ( #10255 )
2022-01-29 11:18:21 -03:00
IntelligentQuantum
9fadfa6499
feat(Core/SmartScripts): SMART_ACTION_PLAY_CINEMATIC ( #10231 )
...
* cherry-pick commit (63aa5d1e35 )
2022-01-28 23:53:27 +01:00
Kargatum
5969df4e30
refactor(Core/Logging): switch to fmt style for LOG_ ( #10366 )
...
* feat(Core/Common): add support fmt style for ASSERT and ABORT
* correct CheckCompactArrayMaskOverflow
* 1
* Update src/server/game/Spells/Spell.cpp
* rework logging
* add fmt replace logs
* logging
* FMT_LOG_
* settings
* fix startup
* 1
* 2
* 3
* 4
* 5
* fmt::print
* to fmt
2022-01-27 16:44:41 +01:00
Kargatum
8b7df23f06
feat(Core/Time): Implement saparated manager for game time ( #8630 )
2022-01-24 17:55:00 +07:00
UltraNix
144c797dba
fix(Core/PetAI): Combat spells should be casted when pet starts attack. ( #9845 )
...
Fixes #2140
2022-01-20 03:51:36 -03:00
Cláudio Costa
92887b1578
fix(Scripts/DB): Terenthis quest chain ( #9714 )
2022-01-19 22:39:16 +01:00
UltraNix
19b68ffb57
fix(Core/Pets): Manual using pet spell should not reset attack command. ( #9635 )
...
Fixes #9632
2022-01-16 14:44:21 -05:00
Kitzunu
d1cc65b1c7
refactor(Core/Misc): isEmpty to IsEmpty ( #10011 )
2022-01-13 21:43:15 -05:00
acidmanifesto
4330e44ad0
fix (Core/CodeReduction) TC_ removal ( #10162 )
...
TC_ remove from any commit out TC_LOG in the event when we do need to run debug logging, we can just remove the // instead of // TC_
2022-01-13 14:39:54 -05:00
IntelligentQuantum
df4b621527
feat(Scripts/SmartAI): SMART_TARGET_INVOKER ( #9802 )
2022-01-13 07:46:25 -03:00
IntelligentQuantum
e482cce164
feat(Core/SmartScripts): Add a warning when a boolean value is outside of [0,1] range ( #10038 )
2022-01-10 14:03:00 -03:00
IntelligentQuantum
2e6213d526
feat(Core/SmartScripts): SMART_ACTION_ATTACK_STOP #10053
2022-01-07 04:19:32 -03:00
Cláudio Costa
5d45c52c3e
fix(Core/Creature): Fire Elemental Invasion changes ( #9372 )
...
* fix(DB): Blazing elemental invasion event
- Fixed Elemental Invader's SmartAI;
- Re-arranged Elemental Rifts SmartAI for controlled spawning of
Invaders.
* SmartAI: SetCounter to be able to subtract
* Target unit or summoner changed for worldobjects
* extra checks and last sql file
* Codestyle
* codestyle
* adding Baron to elemental invasions
* changed owner or summoner target (SmartAI)
* codestyle
2022-01-06 19:30:23 +01:00
IntelligentQuantum
c377c62c7a
feat(Core/SmartScripts): Add support to friendly+hostile to SMART_EVENT_OOC_LOS and SMART_EVENT_IC_LOS ( #10037 )
...
* .
* .
2022-01-06 06:46:12 -03:00
IntelligentQuantum
2bc373b4f6
feat(Core/SmartScripts): SMART_ACTION_SET_MOVEMENT_SPEED ( #10018 )
2022-01-05 14:10:19 -03:00
Malcrom
911e8b4d12
feat(Core/Pathing): Add path_id to PathEndReached ( #10021 )
2022-01-05 09:59:33 -04:00
IntelligentQuantum
e28bdf9bde
feat(Core/SmartScripts): SMART_ACTION_SET_HEALTH_PCT
2022-01-05 09:38:14 -03:00
Malcrom
86f1b87fe6
NewFunction(Core/Pathing) Path End Reached ( #10017 )
2022-01-05 00:22:51 -04:00
IntelligentQuantum
8fd757a152
feat(Core/SmartScripts): ACTION_GO_SET_GO_STATE
2022-01-04 06:44:02 -03:00
IntelligentQuantum
9faec8ef1b
feat(Core/SmartScripts): SMART_ACTION_SET_CORPSE_DELAY
2022-01-04 06:41:19 -03:00
IntelligentQuantum
002e62d689
feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_DIES ( #9979 )
2022-01-03 08:24:13 -03:00
IntelligentQuantum
8a5b96349b
feat(Core/SmartScripts): SMART_TARGET_LOOT_RECIPIENTS ( #9967 )
2022-01-02 21:54:27 -03:00
Kitzunu
913e65f97f
refactor(Core/Misc): fabs() to std::fabs() ( #9790 )
...
- prefer std functions over C functions
2021-12-31 20:41:00 -03:00
Kitzunu
ac99eb48e1
refactor(Core/Misc): abs() to std::abs() ( #9789 )
2021-12-31 19:29:39 -03:00
Kargatum
c81891fc11
feat(Core/AI): convert SelectAggroTarget to enum class ( #9893 )
2021-12-28 19:13:12 -03:00
IntelligentQuantum
f7ff583b7e
feat(Core/SmartScripts): SMART_ACTION_DISABLE_EVADE ( #9772 )
...
* Update SmartScriptMgr.h
* Update SmartScript.cpp
* Update SmartAI.h
* Update SmartAI.cpp
2021-12-19 18:30:55 -03:00
Francesco Borzì
cbc7e5466a
refactor(Core): remove unused imports ( #9767 )
2021-12-19 19:41:14 +01:00
UltraNix
4e93671b3c
fix(Core/Pets): Properly cast spells on friendly target if not in LoS… ( #9570 )
...
* fix(Core/Pets): Properly cast spells on friendly target if not in LoS or out of range.
Fixes #7790
2021-12-12 09:25:10 -03:00
patou01
801a20fce2
refactor(Core): Clean-up after FD ( #8586 )
2021-11-28 03:04:14 -03:00
Andrius Peleckas
36fc50e1a8
fix(Core/Formations): fixed possible finite loop related to GROUP_AI_FLAG_EVADE_TOGETHER ( #9279 )
2021-11-25 23:46:12 -03:00
acidmanifesto
29f49108a5
chore(Core): Remove unnecessary slang Cosmetic ( #9325 )
...
* Remove unnecessary slang
Removes ZOMG! that is used in the src in logging and notes. Completely Unnecessary. Contributes to nothing useful. Inflates source. Not needed at all in any shape or form. Not Developer Lingo either.
* Further Clean Up
Removed Profanity
* sensible grammar correction
* More ZOMG! removal
2021-11-25 04:31:54 -03:00
Kargatum
f62664c987
refactor(Core/Misc): headers cleanup ( #9259 )
2021-11-22 17:24:39 +07:00
UltraNix
c8466fa218
fix(Core/SmartScripts): SMART_ACTION_ACTIVATE_GOBJECT should not rese… ( #9178 )
...
* fix(Core/SmartScripts): SMART_ACTION_ACTIVATE_GOBJECT should not reset loot state for doors.
Fixes #8937
2021-11-20 12:27:06 -03:00
schell244
efe999309a
fix(Core/CreatureAI): enemy stealth alert ignoring LOS ( #9161 )
2021-11-20 10:38:08 +01:00
UltraNix
e747716230
feat(Core/SmartScripts): SMART_ACTION_CALL_FOR_HELP should properly call assistance in case of polymorphed creature. ( #9231 )
...
Updates #9120
2021-11-19 15:53:59 -03:00
Andrius Peleckas
31f028abfc
feat(Core/Formations): implemented a new formation groupAI flag "GROUP_AI_FLAG_EVADE_TOGETHER" ( #8758 )
2021-11-16 15:14:34 -03:00
UltraNix
7201d8840f
fix(Scripts/BlackrockSpire): Urok Doomhowl - improvements: ( #9067 )
...
The mobs should attack the pike if there is no players around
The boss should not despawning after summon
Urok's Tribute Pile with Pike and Head should disapear after Urok appear
Fixes #9023
2021-11-12 09:46:07 -03:00
sschepens
b7f8083915
feat(Core/Misc): change how Position struct is retrieved ( #9017 )
...
Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bc changes by return a Position object instead of accepting a Position parameter by reference.
Cherry pick of 2585e799f9
2021-11-10 23:43:00 +01:00
UltraNix
affa6f9084
refactor(Core/Combat): Cleanup DoZoneInCombat function. ( #8789 )
...
* Core/Combat: Cleanup DoZoneInCombat function.
Updates #7960
* Restore distance parameter.
* You don't belong here.
* Update
2021-11-09 00:54:44 +01:00
Kitzunu
24f9f993cc
refactor(GameObjectAI): Change self-accessor to "me" ( #9041 )
2021-11-08 22:06:04 +01:00