* fix the sleep visual, add stand up event
* make Mimi selectable during outro
so you can see his faction change
* talk with emote oneshot talk
* fix selectable
* adjust timings
* set done status when chest spawns
* combat should stop when Mimiron ejects
* Revert "combat should stop when Mimiron ejects"
This reverts commit 6e476a55a49c33109f9112b2782d0d186eef49f3.
* style
* gossip keepers, keepers, sara
freya spell
improvements
better gossip
update
converter to update spellscript
refactor sanity wells spawn position, summons zonecombat
make sara summon sanity wells again
thorim casts start again, handle sanity wells only by sanity well spawn
script
refactor sanity
brackets
update comment
gossip keepers, keepers, sara
freya spell
improvements
better gossip
update
converter to update spellscript
refactor sanity wells spawn position, summons zonecombat
make sara summon sanity wells again
thorim casts start again, handle sanity wells only by sanity well spawn
script
refactor sanity
brackets
update comment
gossip keepers, keepers, sara
freya spell
improvements
better gossip
update
converter to update spellscript
refactor sanity wells spawn position, summons zonecombat
make sara summon sanity wells again
thorim casts start again, handle sanity wells only by sanity well spawn
script
refactor sanity
brackets
update comment
gossip keepers, keepers, sara
freya spell
improvements
better gossip
update
converter to update spellscript
refactor sanity wells spawn position, summons zonecombat
make sara summon sanity wells again
thorim casts start again, handle sanity wells only by sanity well spawn
script
refactor sanity
brackets
update comment
* refactor: remove _keepersGUID[4]
* make keeper auras only target players, remove apply scale immunity to well/keepers
include caster in cast
* update keeper flags
* summon and despawn gossip keepers
spawn only if fight done
add intro spell and handle outro
fix off by 1
fix casting simple teleport, only spawn after teleporting
remove empty line
* add teleport to shared ulduar.h
* each keeper triggers their own gossip spawn
* update is called in Reset(), no need to do it here
* add SpellHit override to Freya, Hodir
* Freya, Hodir: use scheduler to schedule post-fight teleport
* JustSummoned rename cr to summon
* sanity well summons are handled by freya instead of sara
* rename pCreature to creature
* keeper use RegisterUlduarCreatureAI
* Freya, Hodir, Thorim: increase despawn time
* despawn tentacles, sanity wells after fight
despawn tentacles after fight
* change order of teleport spells
* am missing header?
* fix(Core/Creature): Prevent combat movement disabled creatures from repositioning if target moves within model boundary
* fixbuild
* Apply suggestions from code review
* Bug fixes
- Corrected std::chrono from seconds to milliseconds
- Got rid of leftover code that caused objects to not show up on time
* Removed logic to set gameobject as active
- More alignement with TC.
- Reduces CPU usage drastically
* Revert back to using time_t instead of std chrono
* Invoke SetNoCreate() method to reduce CPU usage drastically
* Remove setActive from static and motion transports
* Fix performance issues
* Added SetFarVisible to WG and some dungeon scripts
- Also removed setActive(true) from creatures in Wintergrasp. As for gameobjects they are set to active upon being damaged/destroyed and removed from active on rebuild (reset)
* Removed comments related to VISIBILITY_COMPENSATION
* Fix log
* Deleted unused files + corrected a check
* Added missing header
* Removed unused parameter
* Removed another unsued parameter
* Changed vector to set for i_visibleNow
- Changed vector to set for i_visibleNow in VisibleNotifer
- Adjusted HaveAtClient to accept Object*
- Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
* Remove hardcode from Mimiron
And fix Computer broadcast text with the sql
* Remove unused ObjectAccessor
* Add plasma blast to creature_text (MK II)
And move all text into 1 enum
* cs
* Remove unused SAY_SPECIAL from Thorim/Ulduar
Remove duplicates from creature_text for Thorim/Ulduar
* missing ;
* Fix chest rotation & set trigger creature flag to traps
* Change SAY_SPECIAL & start at 6/6 adds
* remove urand from KilledUnit
was there because TYPEID_PLAYER wasn't there, prior to now
* Update SQL comment
* Remove unnecessary GetInstanceScript