Exitare
98ceb1c067
fix(Core/PlayerScript) Align player script function names ( #21020 )
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Co-authored-by: sudlud <sudlud@users.noreply.github.com >
2025-02-16 14:59:41 +01:00
Mykhailo Redko
c96ff8a6dc
fix(Core/Spells): Chain heal shoudln't jump to other players who are at full hp. ( #21387 )
2025-02-15 22:47:22 +01:00
Jelle Meeus
b8b38e1e7e
fix(Core/Spells): Hand of Protection no longer removes Nalorak's Mangle ( #21413 )
2025-02-15 17:22:59 +01:00
Takenbacon
ee69a569c4
fix(Core/Grids): Grid improvements ( #20955 )
2025-02-14 22:11:27 +01:00
Anton Popovichenko
2982b64430
fix(Core/Spell): Reset insignia spell target when it is deleted. ( #21437 )
2025-02-14 21:58:30 +01:00
manstfu
478a076589
fix(Script/ICC): Make Sindragosa Tail Smash - ignore LOS( #20935 )
2025-02-06 11:58:28 +01:00
Kitzunu
47c5ff904f
refactor(Core/Disables): Convert from Namespace to Class Structure ( #21109 )
2025-02-01 22:48:52 +01:00
blinkysc
9c214f0de0
fix(Scripts/MagisterTerrace/DB) Vexallus Boss Complete Overhaul ( #21266 )
2025-01-31 17:22:25 +01:00
daobashun
9db9c42cb0
fix(Scripts/ScarletMonastery): improvement ScarletMonastery ( #17558 )
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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2025-01-19 12:42:18 +01:00
iThorgrim
90566589b0
feat(Scripting/Spell): Add new hooks for Spell (OnSpellCast, OnSpellPrepare, OnSpellCancel) ( #21149 )
2025-01-18 12:26:39 -03:00
Jelle Meeus
fa9718b737
fix(Core/Spells): Remove level scaling from Booming Voice ( #21054 )
2025-01-01 20:24:39 -03:00
Saqra1
af9f416751
fix(Core/Spells): Initial threat for periodic effects ( #21045 )
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Co-authored-by: tarwyn <tarwyn@thesilvercircle.org >
2024-12-26 18:25:08 +01:00
Jelle Meeus
f011cbb602
refactor(Core/Unit): Add naming for all ShapeshiftFlags ( #20989 )
2024-12-22 08:56:54 +01:00
Takenbacon
e9c86737fb
refactor(Core/Random): Remove unused map based RNG ( #20939 )
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Remove unused map based RNG
2024-12-18 13:48:06 +01:00
Jelle Meeus
993bdcb84e
feat(Core/Player): implement Spell Queue ( #20797 )
2024-12-12 11:59:52 +01:00
Jelle Meeus
00eeb0051a
fix(Core/SpellAuraEffects): use caster's level to scale amount to break crowd control auras ( #20153 )
2024-12-06 12:19:03 +01:00
Kitzunu
ed008a8780
refactor(Core/Spells): Add helpers for HasAuraType ( #20802 )
2024-12-01 08:50:59 -03:00
Kitzunu
10a79441b6
fix(Core/Spells): Logic misstake for spells that can be cast on dead … ( #20800 )
2024-12-01 11:11:33 +01:00
Riley S.
e9137d4d4d
fix(Core/Spells): Resolve invalid spell casts on dead players when the cast is valid. ( #20712 )
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* Initial fix for #20509
* small revert
* Two way visibility between ghosts.
* clean up temporary changes.
* clean up debug code.
* small typo
* revert .gitignore
* fix codestyle
* Add missing flag, resolve issue where cast was failing while alive.
* Update SpellInfo.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2024-11-30 20:18:32 +01:00
Andrew
afc81098f2
fix(Scripts/ZulAman): Fix Vortex not following players and also spell… ( #20780 )
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* fix(Scripts/ZulAman): Fix Vortex not following players and also spell missing
* Update boss_zuljin.cpp
2024-11-30 12:28:19 -03:00
Andrew
2649ca2d65
feat(Core/Spells): Allow modifying MiscValues during cast ( #20731 )
2024-11-26 12:17:02 -03:00
Jelle Meeus
28696e4ff8
fix(Core/Spells): implicit target selection for chain spells that should ignore crowd controlled targets ( #20068 )
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replace free to move with ownerGUID check with crowd control check
2024-11-16 09:30:53 -03:00
Jelle Meeus
9f58216383
fix(Core/Spell): EffectQuestComplete, set quest to rewarded instead of complete ( #20358 )
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set quest to rewarded instead of complete when targetted by SPELL_EFFECT_QUEST_COMPLETE
Prevents people from ending up with strange quests in their quest logs.
https://github.com/TrinityCore/TrinityCore/commit/6d62f852acf3e1a3ee57cde2442832280aee814
Co-authored-by: SnapperRy <snapperryen@gmail.com >
2024-11-15 03:47:41 -03:00
Andrew
7746287ee1
fix(Core/Spells): Fix Lay on Hands healing bypassing Cyclone ( #20552 )
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* fix(Core/Spells): Fix Lay on Hands healing bypassing Cyclone
* and mana as well
2024-11-14 03:37:23 -03:00
Francesco Borzì
a9f0f371e5
refactor(src/server/game): optimise imports ( #20541 )
2024-11-13 11:37:20 +01:00
Jelle Meeus
cc03798123
fix(Core/Spells): Jump Speed Calculations ( #20479 )
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Core/Spell: Jump Speed Calculations
0197a2f990
Co-authored-by: DanVS <33371360+DanVS@users.noreply.github.com >
2024-11-12 12:16:41 -03:00
Jelle Meeus
3565e4a9eb
feat(Core/WorldState): improved WorldState scripting ( #20141 )
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* implement world state script
based on
0b87ca9d9e
Co-authored-by: killerwife <killerwife@gmail.com >
* refactor to use onleave and onenter instead of spell_area
allows players to right click remove adal's buff
* add MapMgr.h
* refactor: use condition enum instead of uint32, prefix WORLD_STATE where needed
* remove lock from WorldState::Update
sWorldState->Update() is only called from World::Update
* remove unsafe SmartAI action of setWorldState
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Co-authored-by: killerwife <killerwife@gmail.com >
2024-11-12 12:15:27 -03:00
Andrew
138a2ca974
refactor(Scripts/ZA): Update Zul'jin ( #20456 )
2024-11-08 21:05:30 -03:00
avarishd
fa4dc2cd47
fix(Core/Spells): 'Black Qiraji Battle Tank' being removed on map change/teleport ( #20455 )
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fix(Core/Spells): Black Qiraji Battle Tank being removed on map change/teleport
2024-11-06 01:26:40 -03:00
avarishd
1c22cdcab2
fix(Core/Spells): Luffa removing bleeds over level 60 ( #20411 )
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* fix(Core/Spells): Luffa
* Update spell_item.cpp
* Update spell_item.cpp
* Update spell_item.cpp
2024-11-04 21:09:10 +01:00
Benjamin Jackson
1bff305ad4
fix(Core/Spells): Adjust logic for removing/applying auras related to areas. ( #20299 )
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* Init.
* Use apply instead of variable.
2024-11-03 21:39:56 -03:00
Jelle Meeus
fb551c703c
fix(Spells/SpellScript): fix CI, rename the log for Validate ( #20418 )
2024-11-02 21:09:56 +01:00
Andrew
7a2b86425f
fix(Core/Spells): Fix Gurtogg Bloodboil applying Acid Wound to himself ( #20394 )
2024-11-01 14:09:13 -03:00
Francesco Borzì
c06cadfe75
refactor(src/common|server): remove unused import (big part 1) ( #20377 )
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* refactor(src/common|server): remove unused import (big part 1)
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: attempt to fix damn linkin error
2024-10-31 21:46:11 +01:00
Francesco Borzì
2ce2c8cf3a
refactor(src/server/game/*): remove unused imports (big part 3) ( #20315 )
2024-10-27 13:10:28 +01:00
Francesco Borzì
cb7e28df05
refactor(src/server/game/*): remove unused imports (big part 1) ( #20310 )
2024-10-27 10:25:40 +01:00
Benjamin Jackson
4ad9d68f42
chore(Core): Correct typo of Suppress. ( #20229 )
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* Init.
* Adjust spacing.
2024-10-17 22:09:53 +02:00
Rorschach91
91a5c49943
Fix(DB/Script): Phase change for DK starter area Eye of Acherus and npcs. ( #20170 )
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* fix(Script/Mother Shahraz) Increase min teleport range and add new teleport points.
This fix increase minimum teleport range for Fatal Attraction and It adds 5 new teleport points if the boss is near the platform.
* Update boss_mother_shahraz.cpp
* fix(DB/Creature): Phase change for DK starter area npcs.
This fix change the phases when some npcs can be viewed.
* Update dk_phases_fix
* Update dk_phases_fix
* Create DK_NPC_Phases_Fix.sql
* Delete data/sql/updates/pending_db_world/dk_phases_fix
* Update DK_NPC_Phases_Fix.sql
* Update DK_NPC_Phases_Fix.sql
* Update DK_NPC_Phases_Fix.sql
* Update DK_NPC_Phases_Fix.sql
* Update SpellInfoCorrections.cpp
Eye of Acherus in Phase 2
* Update SpellInfoCorrections.cpp
Eye of Acherus ApplySpellFix removed (Eye of Acherus is in phase 2 now).
* Update DK_NPC_Phases_Fix.sql
Adding Npcs inside Acherus in phase 2.
2024-10-13 20:53:09 +02:00
Jelle Meeus
e0f08bbfb6
fix(Core/Spells): supress caster procs for Siphon Life heal ( #20175 )
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supress caster procs for Siphon Life heal
2024-10-12 13:05:44 +02:00
Angelo Venturini
fede17f782
fix(Core/Spells): Fix crash ( #20179 )
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Co-authored-by: Ariel Silva <ariel-@users.noreply.github.com >
2024-10-11 08:15:02 -03:00
Benjamin Jackson
c3ee737c80
fix(Core/SpellInfoCorrections): Add Arcane Missiles spell info correction. ( #20165 )
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Init.
Co-authored-by: Ernesto Gonzalez <80600689+ernesto-glz@users.noreply.github.com >
2024-10-11 11:51:29 +02:00
Jelle Meeus
859a42a41e
fix(Core/Vehicles): feat vehicle seat addon, vehicle enter/exit positions ( #20082 )
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* implement initial vehicle_seat_addon
Co-authored-by: Ovah <dreadkiller@gmx.de >
* add more vehicle_seat_addon data
* make exiting passenger visible
fixes "immediate despawn" of travelers mammoth
* style, update comments
* remove hacked pos relocate
* remove sending MSG_MOVE_ROOT/UNROOT on Ack
* set and unset UNIT_NPC_FLAG_PLAYER_VEHICLE on init/entry
* ulduar demolisher: remove flag correction and no longer needed usableseat
* fixup! implement initial vehicle_seat_addon
* fixup! fixup! implement initial vehicle_seat_addon
* re-add AddPassenger Flame Leviathan hack
was commented by mistake
* Update rev_1725993194571320983.sql
add missing ticks
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Co-authored-by: Ovah <dreadkiller@gmx.de >
2024-10-11 07:08:14 +02:00
Benjamin Jackson
cc5c582b4d
fix(Core/Spell): Include damaging spells for starting combat. ( #20154 )
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Init.
2024-10-07 08:55:28 -03:00
Jelle Meeus
9a1f27121a
fix(Core/Unit): Flight Form riding crop, vehicle speed auras ( #20079 )
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* vehicle aura stacking
Rename flight speed related auras
Co-authored-by: Laise <fenrisse@gmail.com >
* rename to better match existing flight auras
2024-10-01 21:39:42 +02:00
Andrew
ee870ff3b3
fix(Core/Spells): Restricted aura application prevention when immune to banish effects (e.g cyclone) ( #20060 )
2024-10-01 11:47:44 +02:00
Francesco Borzì
484e19d21b
refactor(src/server/game/Spells): remove unused imports ( #20092 )
2024-10-01 08:05:15 +02:00
Jelle Meeus
6e4a9bbb14
fix(Core/Unit): fix Dual Wield for more creatures, CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK, creature disarm damage ( #20015 )
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* enable CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK
* sql set CREATURE_FLAG_EXTRA_USE_OFFHAND
* use new HasOffHandWeaponForAttack instead of haveOffhandWeapon
no longer requires m_CanDualwield set to use Offhand attack
requires non-disarmed weapon in Offhand OR creature_flag_extra enabled
Co-authored-by: Ovah <dreadkiller@gmx.de >
Co-authored-by: Warlockbugs <warlockbugs@outlook.com >
* Make shapeshift forms which dont override attack speed use weapon damage
Co-authored-by: killerwife <killerwife@gmail.com >
* SetEquipmentSlots turning off damage update when using template default
Co-authored-by: killerwife <killerwife@gmail.com >
* Setup DualWield & Damage On Equipment Updates, implement Set and GetVirtualItem
Co-authored-by: Yatzii <47720837+Yatzii93@users.noreply.github.com >
* creature disarm damage
set disarm to reduce minmax damage by 50% instead of setting to 0
Co-authored-by: Warlockbugs <warlockbugs@outlook.com >
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Co-authored-by: Ovah <dreadkiller@gmx.de >
Co-authored-by: Warlockbugs <warlockbugs@outlook.com >
Co-authored-by: killerwife <killerwife@gmail.com >
Co-authored-by: Yatzii <47720837+Yatzii93@users.noreply.github.com >
2024-09-25 16:53:39 +02:00
Walter Pagani
891bcd8e00
refactor(SQL/Quest) Rescuing the Rescuers ID 11244 ( #20030 )
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* refactor(SQL/Quest) Rescuing the Rescuers ID 11244
* fix range and max targets
* Texts are added and the smart_script list is modified
Co-authored-by: DEV Seaferer <91832265+edgardavid94@users.noreply.github.com >
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Co-authored-by: DEV Seaferer <91832265+edgardavid94@users.noreply.github.com >
2024-09-25 10:36:56 +02:00
Andrew
dea3d44b46
fix(Core/Spells): Prevent aura application if the target is immune ( #20031 )
2024-09-24 15:17:22 -03:00
Andrew
78cc255f43
fix(Core/Spells): Fix Fatal Attraction procing multiple times for eac… ( #20014 )
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fix(Core/Spells): Fix Fatal Attraction procing multiple times for each player nearby
2024-09-22 14:52:19 -03:00