Commit Graph

141 Commits

Author SHA1 Message Date
Kitzunu
913e65f97f refactor(Core/Misc): fabs() to std::fabs() (#9790)
- prefer std functions over C functions
2021-12-31 20:41:00 -03:00
Kitzunu
ac99eb48e1 refactor(Core/Misc): abs() to std::abs() (#9789) 2021-12-31 19:29:39 -03:00
Kargatum
c81891fc11 feat(Core/AI): convert SelectAggroTarget to enum class (#9893) 2021-12-28 19:13:12 -03:00
IntelligentQuantum
f7ff583b7e feat(Core/SmartScripts): SMART_ACTION_DISABLE_EVADE (#9772)
* Update SmartScriptMgr.h

* Update SmartScript.cpp

* Update SmartAI.h

* Update SmartAI.cpp
2021-12-19 18:30:55 -03:00
Francesco Borzì
cbc7e5466a refactor(Core): remove unused imports (#9767) 2021-12-19 19:41:14 +01:00
UltraNix
4e93671b3c fix(Core/Pets): Properly cast spells on friendly target if not in LoS… (#9570)
* fix(Core/Pets): Properly cast spells on friendly target if not in LoS or out of range.

Fixes #7790
2021-12-12 09:25:10 -03:00
patou01
801a20fce2 refactor(Core): Clean-up after FD (#8586) 2021-11-28 03:04:14 -03:00
Andrius Peleckas
36fc50e1a8 fix(Core/Formations): fixed possible finite loop related to GROUP_AI_FLAG_EVADE_TOGETHER (#9279) 2021-11-25 23:46:12 -03:00
acidmanifesto
29f49108a5 chore(Core): Remove unnecessary slang Cosmetic (#9325)
* Remove unnecessary slang

Removes ZOMG! that is used in the src in logging and notes. Completely Unnecessary. Contributes to nothing useful. Inflates source. Not needed at all in any shape or form. Not Developer Lingo either.

* Further Clean Up

Removed Profanity

* sensible grammar correction

* More ZOMG! removal
2021-11-25 04:31:54 -03:00
Kargatum
f62664c987 refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
UltraNix
c8466fa218 fix(Core/SmartScripts): SMART_ACTION_ACTIVATE_GOBJECT should not rese… (#9178)
* fix(Core/SmartScripts): SMART_ACTION_ACTIVATE_GOBJECT should not reset loot state for doors.

Fixes #8937
2021-11-20 12:27:06 -03:00
schell244
efe999309a fix(Core/CreatureAI): enemy stealth alert ignoring LOS (#9161) 2021-11-20 10:38:08 +01:00
UltraNix
e747716230 feat(Core/SmartScripts): SMART_ACTION_CALL_FOR_HELP should properly call assistance in case of polymorphed creature. (#9231)
Updates #9120
2021-11-19 15:53:59 -03:00
Andrius Peleckas
31f028abfc feat(Core/Formations): implemented a new formation groupAI flag "GROUP_AI_FLAG_EVADE_TOGETHER" (#8758) 2021-11-16 15:14:34 -03:00
UltraNix
7201d8840f fix(Scripts/BlackrockSpire): Urok Doomhowl - improvements: (#9067)
The mobs should attack the pike if there is no players around
The boss should not despawning after summon
Urok's Tribute Pile with Pike and Head should disapear after Urok appear
Fixes #9023
2021-11-12 09:46:07 -03:00
sschepens
b7f8083915 feat(Core/Misc): change how Position struct is retrieved (#9017)
Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bc changes by return a Position object instead of accepting a Position parameter by reference.

Cherry pick of 2585e799f9
2021-11-10 23:43:00 +01:00
UltraNix
affa6f9084 refactor(Core/Combat): Cleanup DoZoneInCombat function. (#8789)
* Core/Combat: Cleanup DoZoneInCombat function.

Updates #7960

* Restore distance parameter.

* You don't belong here.

* Update
2021-11-09 00:54:44 +01:00
Kitzunu
24f9f993cc refactor(GameObjectAI): Change self-accessor to "me" (#9041) 2021-11-08 22:06:04 +01:00
acidmanifesto
0958f2f129 fix(Core/DB/SAI): [Quest] - Weapons of Spirit / Allows Value 3 for react SAI WP Start Consolidated PR (#8926) 2021-11-07 00:21:05 +01:00
acidmanifesto
93bbff4cca feat(Core/SAI): Wp table add in orientation and delay collumn (#8927)
ADD (Core) Wp table add in orientation and delay collumn
TC Cherry pick of TrinityCore/TrinityCore@4b7d19c
2021-11-06 08:43:45 -03:00
Skjalf
d80f7d467d feat(Core/Unit): Implement DoCastRandomTarget() helper (#8876) 2021-11-05 07:47:08 -03:00
acidmanifesto
6ff6f48e74 fix(Core/SmartAI): improve SMART_EVENT_GOSSIP_HELLO (#8849)
Add another value to event_param1 for SMART_EVENT_GOSSIP_HELLO to support all cases of OnGossipHello/OnReportUse in GameObjects:
- event_param1 set to 0: execute the action for both OnGossipHello and OnReportUse. This might result in the action being executed twice when clicking the GameObject
- event_param1 set to 1: execute the action for only OnGossipHello
- event_param1 set to 2: execute the action for only OnReportUse
2021-11-04 09:49:20 +01:00
Skjalf
1ed0a67ed1 fix(Scripts/BlackrockSpire): Rend Blackhand improvements (#8826) 2021-11-02 19:31:35 -03:00
UltraNix
e57e0e7cd1 fix(Core/Creatures): AttackStart in MoveInLineOfSight is called only for aggressive mobs. (#8878)
Fixes #8868
2021-11-02 11:43:18 -03:00
Malcrom
f106de8788 refactor(Core): update getFaction to GetFaction and setFaction to SetFaction (#8708) 2021-11-01 17:04:32 +01:00
Skjalf
2cf4d05867 feat(Core/SAI): Allow forcing creatures/gameobjects's respawn timers when using SMART_ACTION_FORCE_DESPAWN (#8714) 2021-10-27 04:21:29 -03:00
acidmanifesto
0df821cbb0 chore(Core): Code Reduction dealing with Logging, (Cosmetic only). (#8686) 2021-10-24 22:33:16 -03:00
acidmanifesto
6308b99a33 chore(Core/AI): Change a FollowerAI log from error to debug (#8685) 2021-10-24 10:58:50 -03:00
Andrius Peleckas
9bcde70dab fix(Core/AI): possible "self interrupts" in BossAI::ExecuteEvent calls (#8654) 2021-10-22 13:36:07 +02:00
Kitzunu
bc82f36f1f refactor(Core/Unit): clean MonsterText methods (#6957) 2021-10-15 10:25:29 +02:00
Andrius Peleckas
5d73180c61 feat(Core/SAI): implemented a new SAI action type SMART_ACTION_DO_ACTION (#8375)
* feat(Core/SAI): implemented a new SAI action type SMART_ACTION_DO_ACTION
This will give possibility to trigger certain actions on instance scripts or creatures/gobjects

* yet we still love you "blank line" xD
2021-10-14 14:06:28 +02:00
Skjalf
3894dfc897 fix(Core/SAI): Update SMART_ACTION_FORCE_DESPAWN to allow temporarily despawning gameobjects (#8340)
* fix(Core/SAI): Update SMART_ACTION_FORCE_DESPAWN to allow temporarily despawning gameobjects

* brackets

* Some improvements

* restore the virtual
2021-10-14 13:23:59 +02:00
UltraNix
b8345a2f98 fix(Core/DungeonFinder): Seasonal bosses are available only via Dunge… (#8056)
* fix(Core/DungeonFinder): Seasonal bosses are available only via Dungeon Finder tool.

Fixes #7889

* Update.

* Buildfix.

* Missing.
2021-10-14 13:22:37 +02:00
acidmanifesto
430157f71d feat(Core): GetDeadCreatureListInGrid helper added, for aoe loot (#8445) 2021-10-13 11:32:01 -03:00
Andrius Peleckas
b5f8b485a8 feat(Core/SAI): implemented boss state handling in SMART_ACTION_SET_INST_DATA + added additional data checks (#8369) 2021-10-13 09:54:33 -03:00
Kitzunu
d464ee7083 refactor(Core/CreatureAI): Turn hardcoded entries into flagsExtra (#8189) 2021-10-12 13:35:22 +02:00
Skjalf
cdb45a7ef1 fix(Core/SAI): Fix SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS not working with gameobject sources if the player is in group (#8234) 2021-10-07 13:08:07 +02:00
Kargatum
52aa0e9966 feat(License): add new headers information about license (#7941)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-09-30 13:40:52 +07:00
Kitzunu
f6f18cb538 fix(Core/Creature): remove combo points on evade (#7861) 2021-09-17 13:42:04 +02:00
Silker
4dc642d530 fix(Creature/Core): Boss phased reset (#7828)
Co-authored-by: Si1ker <Si1ker@users.noreply.github.com>
Co-authored-by: lineagedr <lineagedr@users.noreply.github.com>
Co-authored-by: Footman <footman@hotmail.de>
2021-09-16 14:32:36 +02:00
UltraNix
fd229f75e1 fix(Scripts/BRD): movement of Burning Spirits during Ambassador Flamelash encounter (#7810)
- Closes #6964
2021-09-16 14:30:58 +02:00
Kitzunu
2f449326e0 refactor(Core): Rename ...Manager to ...Mgr (#6910)
* Rename MapManager.h to MapMgr.h

* Rename BanManager.h to BanMgr.h

* Rename MapManager.cpp to MapMgr.cpp

* Rename BanManager.cpp to BanMgr.cpp

* Rename MapRefManager.h to MapRefMgr.h

* Rename ThreatManager.h to ThreatMgr.h

* Rename GridRefManager.h to GridRefMgr.h

* Rename ThreatManager.cpp to ThreatMgr.cpp

* Rename GroupRefManager.h to GroupRefMgr.h

* Rename HostileRefManager.h to HostileRefMgr.h

* Rename HostileRefManager.cpp to HostileRefMgr.cpp

* Rename MMapManager.h to MMapMgr.h

* Rename FollowerRefManager.h to FollowerRefMgr.h

* Rename VMapManager2.h to VMapMgr2.h

* Rename IVMapManager.h to IVMapMgr.h

* Rename MMapManager.cpp to MMapMgr.cpp

* Rename VMapManager2.cpp to VMapMgr2.cpp

* Rename RefManager.h to RefMgr.h

* Rename WaypointManager.h to WaypointMgr.h

* Rename WaypointManager.cpp to WaypointMgr.cpp

* Rename MPQManager.h to MPQMgr.h

* Rename MPQManager.cpp to MPQMgr.cpp

* Rename IMMAPManager.h to IMMAPMgr.h

* fix build

* Update Main.cpp

* chore(Core/Misc): Remove toxic language

* Revert "chore(Core/Misc): Remove toxic language"

* fix build

* build
2021-09-15 17:50:28 +02:00
Viste
a9796af174 fix(Core/Misc): bunch of crashfixes (#7307) 2021-09-14 14:38:56 +02:00
UltraNix
15b346163d fix(Scripts/BRD): Mobs in Manufactory should attack on Golem Lord Arg… (#7794)
- Closes #3077
2021-09-13 16:09:40 +02:00
UltraNix
e35e47c2f7 fix(Core/Movement): properly initialized combat distance for creatures with SAI script (#7437)
- Closes #7331
2021-08-26 02:15:07 +02:00
UltraNix
1becd73f09 fix(Core/Movement): Rewritten follow movement generator for pets (#7324)
- Closes #7296
2021-08-24 11:08:50 +02:00
UltraNix
ed4cfd37f4 fix(Core/Totems): Searing Totem will properly attack neutral targets. (#7157)
Fixed #6310

Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2021-08-05 15:15:12 +02:00
Francesco Borzì
3b752dd796 refactor(Scripts/Spells): code cleanup (part 9) (#6946) 2021-07-22 01:12:28 +02:00
Kitzunu
9ab6ba9664 chore(Core/Misc): remove toxic language (#6988) 2021-07-21 23:57:20 +02:00
Francesco Borzì
4103fca5a4 fix(Core/ObjectGuid): prevent creating copies when looping objects (#6852) 2021-07-10 15:54:16 +02:00