Commit Graph

3095 Commits

Author SHA1 Message Date
Exitare
7fd8b04a56 feat(Core/Motd): Allow localized motd (#20542)
* Initial commit for localized motd

* Rename function that created world packages

* Update to satisfy code check

* Update code to accomodate localized motd

* Update command to support multiple optionales & adjusted db

* Code cleanup

* Update sql name

* Fix codestyle issues

* Remove hardcoded schema

* Add check for valid player in reload command

* Update to better code style

* Add missing include

* Fix redundant code usage

* Add missing include

* Remove sql files and create new rev sql files

* Address minor code reviews

* Fix code style

* Update code to address code revisions.

- Remove two unused functions
- Remove map
- Use available function to resolve LocaleConstant

* Fix code style

* Add check for base motd and update locale to DEFAULT_LOCALE

* Code docs

* Removed some docs, readd defaultd motd formatting

* Fix oversight in variable declaration

* Code style fix

* Update code based on code review

* ready for merge

* Fix set motd command due to changes to DEFAULT_LOCALE

* Fix CI

* Fix trailing whitespace

---------

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2024-12-15 19:50:02 +01:00
Exitare
98b426bf3a feat(Core/Player) Option to adjust max rest bonus via config (#20836) 2024-12-14 20:51:28 +01:00
Exitare
6f65f5f22b feat(Core/Player)Add quest failure sound when inventory is full or quest failed (#20917) 2024-12-14 09:46:41 +01:00
Grimdhex
a4e2b1d743 feat(Core/WorldObjects): implement Heartbeat timers (#20872) 2024-12-13 08:50:45 +01:00
Jelle Meeus
993bdcb84e feat(Core/Player): implement Spell Queue (#20797) 2024-12-12 11:59:52 +01:00
IntelligentQuantum
9f37794f5c Fix(Core/Player): Energy regen rate bonuses (#20321) 2024-12-12 06:53:39 +01:00
Andrew
d94dda9d93 feat(Core/SAI): Implement SMART_ACTION_DISMOUNT (206) (#20899) 2024-12-12 06:11:42 +01:00
Benjamin Jackson
2654ec83cd fix(Core/AI): Increase movement leash extension interval. (#20867)
Init.
2024-12-08 21:04:41 +01:00
Jelle Meeus
00eeb0051a fix(Core/SpellAuraEffects): use caster's level to scale amount to break crowd control auras (#20153) 2024-12-06 12:19:03 +01:00
Andrew
02cacd2341 feat(Core/Unit): Implement GetCompanionPet() helper (#20819) 2024-12-02 16:34:24 -03:00
Andrew
0f1618faf5 feat(Core/Scripting): Implement SetAutoAttackAllowed() to disable aut… (#20805)
* feat(Core/Scripting): Implement SetAutoAttackAllowed() to disable autoattacks

* Update ScriptedCreature.cpp
2024-12-02 08:11:18 -03:00
Tereneckla
8e080f1e60 fix(Core/Pet): Remove unnecessary Pet Class reassignments (#20614)
remove unnecessary class assignment
2024-12-01 17:16:13 -03:00
gontrannopier
cf7959238a fix(Core/Players): don't set full heath/mana/rage while Dead (#20723)
fix level up while dead -> check if player is not dead, then update health/mana/rage/..

Co-authored-by: gontrannopier <gontrannopier@gontrannopier.com>
2024-12-01 17:09:26 -03:00
Kitzunu
490c90bdd7 feat(Core/SAI): Add pet variable to SMART_TARGET_INVOKER_PARTY (#20804)
* feat(Core/SAI): Add pet variable to SMART_TARGET_INVOKER_PARTY

* closes https://github.com/azerothcore/azerothcore-wotlk/issues/15755

* mb
2024-12-01 13:57:39 -03:00
Kitzunu
ed008a8780 refactor(Core/Spells): Add helpers for HasAuraType (#20802) 2024-12-01 08:50:59 -03:00
Kitzunu
10a79441b6 fix(Core/Spells): Logic misstake for spells that can be cast on dead … (#20800) 2024-12-01 11:11:33 +01:00
Kitzunu
5e4f6ac576 fix(Script/Commands): tele add should only check exact match (#20785)
* fix(Script/Commands): tele add should only check exact match

* closes https://github.com/azerothcore/azerothcore-wotlk/issues/20268

* better describe the variable
2024-11-30 20:06:26 -03:00
Riley S.
e9137d4d4d fix(Core/Spells): Resolve invalid spell casts on dead players when the cast is valid. (#20712)
* Initial fix for #20509

* small revert

* Two way visibility between ghosts.

* clean up temporary changes.

* clean up debug code.

* small typo

* revert .gitignore

* fix codestyle

* Add missing flag, resolve issue where cast was failing while alive.

* Update SpellInfo.cpp

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

---------

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2024-11-30 20:18:32 +01:00
Andrew
afc81098f2 fix(Scripts/ZulAman): Fix Vortex not following players and also spell… (#20780)
* fix(Scripts/ZulAman): Fix Vortex not following players and also spell missing

* Update boss_zuljin.cpp
2024-11-30 12:28:19 -03:00
Jelle Meeus
6b5f50cdbe fix(Core/Database): prevent crash due to special chars in branch name (#20776)
add prepared statements to escape special characters in branch name
2024-11-30 12:26:57 -03:00
sudlud
9d422136f6 fix(Core/LootMgr): add startup error for unsupported reference minCou… (#20725) 2024-11-30 11:31:02 +01:00
Andrew
2649ca2d65 feat(Core/Spells): Allow modifying MiscValues during cast (#20731) 2024-11-26 12:17:02 -03:00
sudlud
b2c04603f7 feat(Core/SmartAI): add startup error for non existent SmartAI entries (#20694) 2024-11-24 21:25:02 +01:00
Grimdhex
9874a47de5 refactor(Core): fix few static analysis (#20566)
* refactor(Core): fix few static analysis

* fix builds

* revert FacingInfo change and fix GraveYard ID use in a log
2024-11-24 17:02:32 -03:00
Andrew
c5876bff6f fix(Scripts/ZulAman): Fix Amani Hatcher behaviour (#20687) 2024-11-24 07:56:18 -03:00
Andrew
0b771cbc92 fix(Core/Creature): Don't call reset if still in combat (#20675) 2024-11-23 10:57:26 +01:00
Jelle Meeus
4b03e97a63 fix(Core/Creature): Set RespawnTime before AI Reset (#20684)
fix(Core/Creature): Set RespawnTIme before AI Reset
2024-11-22 12:23:21 -03:00
Jelle Meeus
640f84e280 feat(Core/SmartAI): introduce new SMART_EVENT_IS_IN_MELEE_RANGE (#20575) 2024-11-20 06:36:17 -03:00
FingerKnoten
593ca4dae1 fix(Core/Player): properly update m_usedTalentCount (#20232) 2024-11-16 22:31:24 +01:00
Jelle Meeus
28696e4ff8 fix(Core/Spells): implicit target selection for chain spells that should ignore crowd controlled targets (#20068)
replace free to move with ownerGUID check with crowd control check
2024-11-16 09:30:53 -03:00
Andrew
e1d0cf9a15 feat(Core/Instances): Implement SummonData (#20582) 2024-11-15 10:49:02 -03:00
Jelle Meeus
9f58216383 fix(Core/Spell): EffectQuestComplete, set quest to rewarded instead of complete (#20358)
set quest to rewarded instead of complete when targetted by SPELL_EFFECT_QUEST_COMPLETE

Prevents people from ending up with strange quests in their quest logs.

https://github.com/TrinityCore/TrinityCore/commit/6d62f852acf3e1a3ee57cde2442832280aee814

Co-authored-by: SnapperRy <snapperryen@gmail.com>
2024-11-15 03:47:41 -03:00
Benjamin Jackson
53cd41b938 feat(Core/Scripting): Add hook during command security evaluation. (#20564) 2024-11-14 17:14:28 -03:00
silviu20092
87fbdb7967 feat(Core/Scripting): Add hook for applying weapon damage (#20350)
Add hook for applying weapon damage
2024-11-14 05:35:26 -03:00
Andrew
7746287ee1 fix(Core/Spells): Fix Lay on Hands healing bypassing Cyclone (#20552)
* fix(Core/Spells): Fix Lay on Hands healing bypassing Cyclone

* and mana as well
2024-11-14 03:37:23 -03:00
Andrew
587762ca36 fix(Core/Instance): Save persistent data to DB on updates (#20555) 2024-11-14 00:01:22 -03:00
manstfu
21c5575d1a fix(Core/Player): Nerfing Heirloom Weapons Damage (#20357)
Fixing heirloom damage

Co-authored-by: ariel- <ariel-@users.noreply.github.com>
2024-11-13 21:53:03 +01:00
Francesco Borzì
a9f0f371e5 refactor(src/server/game): optimise imports (#20541) 2024-11-13 11:37:20 +01:00
Jelle Meeus
cc03798123 fix(Core/Spells): Jump Speed Calculations (#20479)
Core/Spell: Jump Speed Calculations

0197a2f990

Co-authored-by: DanVS <33371360+DanVS@users.noreply.github.com>
2024-11-12 12:16:41 -03:00
Jelle Meeus
3565e4a9eb feat(Core/WorldState): improved WorldState scripting (#20141)
* implement world state script

based on
0b87ca9d9e

Co-authored-by: killerwife <killerwife@gmail.com>

* refactor to use onleave and onenter instead of spell_area

allows players to right click remove adal's buff

* add MapMgr.h

* refactor: use condition enum instead of uint32, prefix WORLD_STATE where needed

* remove lock from WorldState::Update

sWorldState->Update() is only called from World::Update

* remove unsafe SmartAI action of setWorldState

---------

Co-authored-by: killerwife <killerwife@gmail.com>
2024-11-12 12:15:27 -03:00
Andrew
e741a9a87f feat(Core/Scripting): Implement SetInvincibility() to prevent creatur… (#20508) 2024-11-11 00:22:03 -03:00
Andrew
734bcb5d10 chore(Core/Creature): Fix typo (#20510) 2024-11-10 15:21:58 +01:00
Andrew
d73ebe2e38 fix(Core/SAI): Don't try to reposition Rooted inhabit type creatures (#20504) 2024-11-10 04:54:01 -03:00
Andrew
138a2ca974 refactor(Scripts/ZA): Update Zul'jin (#20456) 2024-11-08 21:05:30 -03:00
Anton Popovichenko
12a41df8bc fix(Core/Unit): Fix crash during Judgement of Light/Wisdom proc (#20467) 2024-11-06 12:13:19 -03:00
avarishd
fa4dc2cd47 fix(Core/Spells): 'Black Qiraji Battle Tank' being removed on map change/teleport (#20455)
fix(Core/Spells): Black Qiraji Battle Tank being removed on map change/teleport
2024-11-06 01:26:40 -03:00
avarishd
1c22cdcab2 fix(Core/Spells): Luffa removing bleeds over level 60 (#20411)
* fix(Core/Spells): Luffa

* Update spell_item.cpp

* Update spell_item.cpp

* Update spell_item.cpp
2024-11-04 21:09:10 +01:00
Benjamin Jackson
1bff305ad4 fix(Core/Spells): Adjust logic for removing/applying auras related to areas. (#20299)
* Init.

* Use apply instead of variable.
2024-11-03 21:39:56 -03:00
Benjamin Jackson
3c6273a9dd fix(Core/Unit): Only allow Judgement of Light/Wisdom to proc for targets friendly to caster. (#20374)
Init.
2024-11-03 21:39:26 -03:00
Grimdhex
08bfecdbea fix(Core/Movement): remove unecessary reset() (#20419)
Co-authored-by: Ovahlord <18347559+ovahlord@users.noreply.github.com>
2024-11-03 17:36:48 -03:00