Grimdhex
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9874a47de5
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refactor(Core): fix few static analysis (#20566)
* refactor(Core): fix few static analysis
* fix builds
* revert FacingInfo change and fix GraveYard ID use in a log
|
2024-11-24 17:02:32 -03:00 |
|
Andrew
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72b5e26c91
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fix(Scripts/ZulAman): Dont cast Gust of Wind if about to start Electr… (#20717)
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2024-11-24 12:24:45 -03:00 |
|
Jelle Meeus
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c1c9443dd1
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fix(Scripts/ZulAman): remove cast transfigure when going into lynx (#20716)
|
2024-11-24 12:18:23 -03:00 |
|
Andrew
|
ab7f49b220
|
feat(Core/Scripting): Implement TaskScheduler GetNextGroupOccurrence() (#20714)
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2024-11-24 12:02:56 -03:00 |
|
Jelle Meeus
|
6e0e5a6939
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fix(Scripts/ZulAman): Harrison Jones gong event RP with taskscheduler (#20713)
|
2024-11-24 11:39:19 -03:00 |
|
Andrew
|
49b0596744
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fix(Scripts/ZulAman): Despawn Zuljin spirits shortly after death (#20711)
|
2024-11-24 08:54:29 -03:00 |
|
IntelligentQuantum
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065579a6e3
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fix(Scripts/ZulAman): Nalorakk in Bearform should not be attacking wi… (#20707)
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2024-11-24 08:13:57 -03:00 |
|
Andrew
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c5876bff6f
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fix(Scripts/ZulAman): Fix Amani Hatcher behaviour (#20687)
|
2024-11-24 07:56:18 -03:00 |
|
Jelle Meeus
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a6f279ccfa
|
fix(Scripts/Zulaman): Halazzi double scheduling of lynx abilties in the first phase 1 (#20708)
double scheduling of enter lynx
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2024-11-24 10:34:31 +01:00 |
|
Andrew
|
0b771cbc92
|
fix(Core/Creature): Don't call reset if still in combat (#20675)
|
2024-11-23 10:57:26 +01:00 |
|
Jelle Meeus
|
4b03e97a63
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fix(Core/Creature): Set RespawnTime before AI Reset (#20684)
fix(Core/Creature): Set RespawnTIme before AI Reset
|
2024-11-22 12:23:21 -03:00 |
|
Andrew
|
e15ca6ff51
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fix(Scripts/ZulAman): Jan'alai eggs should not respawn during encounter (#20664)
|
2024-11-21 07:23:01 +01:00 |
|
Andrew
|
d5d6ce39af
|
fix(Scripts/ZulAman): Correct gate ids (#20665)
|
2024-11-21 07:22:33 +01:00 |
|
Dan
|
8c3c751221
|
refactor(Scripts/MagistersTerrace): Felblood Kael'thas (#20642)
* Felblood kael (#14)
* init
* initial ready version
* make scheduler repeatable and correct intro sequence
* some debug and OOC scheduler
* Update boss_felblood_kaelthas.cpp
* finale
* Update boss_felblood_kaelthas.cpp
* Update boss_felblood_kaelthas.cpp
* Update boss_felblood_kaelthas.cpp
* Update boss_felblood_kaelthas.cpp
* simplify target selection
|
2024-11-20 23:19:03 +01:00 |
|
Andrew
|
bda74c14b8
|
fix(Scripts/ZulAman): Hexlord: missing update to last commit (#20663)
* fix(Scripts/ZulAman): Hexlord: missing update to last commit
* Update boss_hexlord.cpp
|
2024-11-20 22:33:19 +01:00 |
|
Andrew
|
57f9cecbd9
|
fix(Scripts/ZulAman): Fix Narolakk Mangle timer and Bear phase not la… (#20648)
* fix(Scripts/ZulAman): Fix Narolakk Mangle timer and Bear phase not lasting for full duration
* Update boss_nalorakk.cpp
* Update boss_nalorakk.cpp
|
2024-11-20 22:29:07 +01:00 |
|
Andrew
|
62a5529fcf
|
fix(Scripts/ZulAman): Fix Halazzi lynx not moving on spawn (#20649)
|
2024-11-20 22:28:16 +01:00 |
|
Andrew
|
4aca845fab
|
fix(Scripts/ZulAman): Remove Zul'jin Electrical Storm on phase change (#20651)
|
2024-11-20 22:27:53 +01:00 |
|
Andrew
|
aa847d110a
|
fix(Scripts/ZulAman): Fix Malacrass not casting correct class abilities (#20653)
* fix(Scripts/ZulAman): Fix Malacrass not casting correct class abilities
* Update boss_hexlord.cpp
|
2024-11-20 22:27:35 +01:00 |
|
Andrew
|
5561445de4
|
fix(Scripts/ZulAman): Fix Janalai Enrage/Berserk behaviour (#20662)
* fix(Scripts/ZulAman): Fix Janalai Enrage/Berserk behaviour
* Update boss_janalai.cpp
|
2024-11-20 22:26:45 +01:00 |
|
Jelle Meeus
|
047a21d31a
|
fix(Scripts/ZulAman): Halazzi Phases (#20650)
|
2024-11-20 09:08:21 -03:00 |
|
Jelle Meeus
|
640f84e280
|
feat(Core/SmartAI): introduce new SMART_EVENT_IS_IN_MELEE_RANGE (#20575)
|
2024-11-20 06:36:17 -03:00 |
|
avarishd
|
3ae3b08b85
|
fix(Scripts/Item): Multiphase Goggles not showing disturbances on minimap (#20446)
* fix(Scripts/Item): Multiphase Goggles not showing disturbances on mimimap
* Apply suggestions from code review
|
2024-11-19 12:11:34 -03:00 |
|
Andrew
|
c46fceeea7
|
fix(Scripts/ZulAman): Restore hatcher side switch (#20633)
|
2024-11-19 06:25:21 -03:00 |
|
Andrew
|
c4a8fafecb
|
fix(Scripts/ZulAman): Fix Gust of Wind targetting tanks and eagles no… (#20632)
fix(Scripts/ZulAman): Fix Gust of Wind targetting tanks and eagles not spawning
|
2024-11-19 06:24:36 -03:00 |
|
Dan
|
8c763f6612
|
refactor(Scripts/MagistersTerrace): refactor Selin Fireheart (#20604)
* init
* Update boss_selin_fireheart.cpp
* rectification
* whitespace
|
2024-11-18 16:37:03 -03:00 |
|
Jelle Meeus
|
5ca9b5f942
|
fix(Scripts/TheEye): Advisors add Sanguinar's Bellowing Roar (#20620)
add roar
|
2024-11-18 05:44:45 -03:00 |
|
Andrew
|
17bb56932e
|
fix(Scripts/ZulAman): Fix Janalai berserk (#20612)
|
2024-11-18 08:24:32 +01:00 |
|
Andrew
|
68f3a59f78
|
fix(Scripts/ZulAman): Narolakk dont engage after wave dies and attack… (#20615)
* fix(Scripts/ZulAman): Narolakk dont engage after wave dies and attackable
* Update boss_nalorakk.cpp
|
2024-11-18 08:23:46 +01:00 |
|
Andrew
|
7a5b7efc42
|
refactor(Scripts/MagisterTerrace): Update Priestess Delrissa (#20611)
|
2024-11-17 21:21:06 -03:00 |
|
Andrew
|
6bca63b4d8
|
refactor(Scripts/SunwellPlateau): Update Felmyst script (#20602)
* refactor(Scripts/SunwellPlateau): Update Felmyst script
* Update instance_sunwell_plateau.cpp
* Update boss_felmyst.cpp
* Update boss_felmyst.cpp
|
2024-11-17 04:31:07 -03:00 |
|
Andrew
|
d2c28681aa
|
refactor(Scripts/ZulGurub): Modernize Gahzranka script (#20603)
|
2024-11-17 02:19:46 -03:00 |
|
FingerKnoten
|
593ca4dae1
|
fix(Core/Player): properly update m_usedTalentCount (#20232)
|
2024-11-16 22:31:24 +01:00 |
|
Andrew
|
86d06d8849
|
refactor(Scripts/Naxxramas): Modernize Anubrekhan script (#20596)
* refactor(Scripts/Naxxramas): Modernize Anubrekhan script
* Update boss_anubrekhan.cpp
|
2024-11-16 16:00:34 -03:00 |
|
Andrew
|
4948197014
|
refactor(Scripts/ZulAman): Move Amani Hatchling to SAI (#20589)
|
2024-11-16 12:20:56 -03:00 |
|
Jelle Meeus
|
28696e4ff8
|
fix(Core/Spells): implicit target selection for chain spells that should ignore crowd controlled targets (#20068)
replace free to move with ownerGUID check with crowd control check
|
2024-11-16 09:30:53 -03:00 |
|
Andrew
|
59db107ed3
|
refactor(Scripts/SunwellPlateau): Update Kalecgos script (#20588)
|
2024-11-16 08:33:12 -03:00 |
|
Andrew
|
48a0b7a460
|
refactor(Scripts/SunwellPlateau): Modernize Kil'jaeden script (#20583)
|
2024-11-16 08:32:57 -03:00 |
|
Andrew
|
6aa0bc37cc
|
refactor(Scripts/SunwellPlateau): Move summons to the new summon data… (#20586)
refactor(Scripts/SunwellPlateau): Move summons to the new summon data implementation
|
2024-11-16 06:25:36 -03:00 |
|
sudlud
|
905cc7b537
|
fix(conf/worldserver): add Logger.sql.updates option (#20578)
|
2024-11-15 20:53:30 +01:00 |
|
Andrew
|
e1d0cf9a15
|
feat(Core/Instances): Implement SummonData (#20582)
|
2024-11-15 10:49:02 -03:00 |
|
Andrew
|
e2a57dbfb2
|
fix(Scripts/ZulAman): Update Malacrass adds spawn positions (#20580)
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
|
2024-11-15 09:01:31 -03:00 |
|
Andrew
|
07793f6cc8
|
fix(Scripts/TheEye): Fix Al'ar berserk timer (#20572)
|
2024-11-15 07:50:58 -03:00 |
|
Andrew
|
5bbfd21e32
|
fix(Scripts/ZulAman): Save Massive Gate state to DB (#20568)
|
2024-11-15 04:38:48 -03:00 |
|
Jelle Meeus
|
9f58216383
|
fix(Core/Spell): EffectQuestComplete, set quest to rewarded instead of complete (#20358)
set quest to rewarded instead of complete when targetted by SPELL_EFFECT_QUEST_COMPLETE
Prevents people from ending up with strange quests in their quest logs.
https://github.com/TrinityCore/TrinityCore/commit/6d62f852acf3e1a3ee57cde2442832280aee814
Co-authored-by: SnapperRy <snapperryen@gmail.com>
|
2024-11-15 03:47:41 -03:00 |
|
Jelle Meeus
|
6fd034c8b3
|
fixup(Scripts/TheEye): spawn Kaelthas' advisors with full hp (#20573)
|
2024-11-14 22:25:13 -03:00 |
|
Andrew
|
2c40c299a7
|
fix(Scripts/ZulAman): Despawn Harisson Jones after he "dies" (#20565)
|
2024-11-14 18:31:03 -03:00 |
|
Benjamin Jackson
|
53cd41b938
|
feat(Core/Scripting): Add hook during command security evaluation. (#20564)
|
2024-11-14 17:14:28 -03:00 |
|
Andrew
|
5252e6cf5b
|
fix(Scripts/Spells): Spell school reflectors should have failure chan… (#20560)
fix(Scripts/Spells): Spell school reflectors should have failure chance at higher levels
|
2024-11-14 16:03:35 -03:00 |
|
Jelle Meeus
|
980b9246c8
|
fix(Scripts/TheEye): Kael'thas advisors, refactor and RP (#20188)
refactor to use base advisor class
refactor doaction
extract phase enchanted weapons
sql delete script kael_phase_two
|
2024-11-14 06:06:42 -03:00 |
|