mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-29 16:43:47 +00:00
refactor(Scripts/ZulAman): Move Amani Hatchling to SAI (#20589)
This commit is contained in:
@@ -0,0 +1,6 @@
|
||||
--
|
||||
UPDATE `creature_template` SET `AIName` = 'SmartAI', `ScriptName` = '' WHERE `entry` = 23598;
|
||||
|
||||
DELETE FROM `smart_scripts` WHERE (`entryorguid` = 23598) AND (`source_type` = 0) AND (`id` IN (0));
|
||||
INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `event_param5`, `event_param6`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_param4`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
|
||||
(23598, 0, 0, 0, 0, 0, 100, 0, 7000, 10000, 7000, 10000, 0, 0, 11, 43299, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 'Amani Dragonhawk Hatchling - In Combat - Cast \'Flame Buffet\'');
|
||||
@@ -65,7 +65,6 @@ enum Spells
|
||||
enum Creatures
|
||||
{
|
||||
NPC_AMANI_HATCHER = 23818,
|
||||
NPC_HATCHLING = 23598, // 42493
|
||||
NPC_EGG = 23817,
|
||||
NPC_FIRE_BOMB = 23920
|
||||
};
|
||||
@@ -153,6 +152,19 @@ struct boss_janalai : public BossAI
|
||||
BossAI::JustDied(killer);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon) override
|
||||
{
|
||||
if (summon->GetEntry() == NPC_AMANI_HATCHLING)
|
||||
{
|
||||
if (summon->GetPositionY() > 1150)
|
||||
summon->GetMotionMaster()->MovePoint(0, hatcherway[0][3].GetPositionX() + rand() % 4 - 2, 1150.0f + rand() % 4 - 2, hatcherway[0][3].GetPositionY());
|
||||
else
|
||||
summon->GetMotionMaster()->MovePoint(0, hatcherway[1][3].GetPositionX() + rand() % 4 - 2, 1150.0f + rand() % 4 - 2, hatcherway[1][3].GetPositionY());
|
||||
}
|
||||
|
||||
BossAI::JustSummoned(summon);
|
||||
}
|
||||
|
||||
void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damagetype*/) override
|
||||
{
|
||||
if (_isFlameBreathing)
|
||||
@@ -211,11 +223,7 @@ struct boss_janalai : public BossAI
|
||||
for (Creature* egg : eggList)
|
||||
egg->Respawn();
|
||||
|
||||
std::list<Creature* > hatchlingList;
|
||||
me->GetCreaturesWithEntryInRange(hatchlingList, 100.0f, NPC_HATCHLING);
|
||||
for (Creature* hatchling : hatchlingList)
|
||||
hatchling->DespawnOrUnsummon();
|
||||
hatchlingList.clear();
|
||||
summons.DespawnEntry(NPC_AMANI_HATCHLING);
|
||||
}
|
||||
else if (hatchAction == HATCH_ALL)
|
||||
DoCastSelf(SPELL_HATCH_EGG_ALL);
|
||||
@@ -390,43 +398,8 @@ private:
|
||||
bool _isHatching;
|
||||
};
|
||||
|
||||
struct npc_janalai_hatchling : public ScriptedAI
|
||||
{
|
||||
npc_janalai_hatchling(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
scheduler.CancelAll();
|
||||
if (me->GetPositionY() > 1150)
|
||||
me->GetMotionMaster()->MovePoint(0, hatcherway[0][3].GetPositionX() + rand() % 4 - 2, 1150.0f + rand() % 4 - 2, hatcherway[0][3].GetPositionY());
|
||||
else
|
||||
me->GetMotionMaster()->MovePoint(0, hatcherway[1][3].GetPositionX() + rand() % 4 - 2, 1150.0f + rand() % 4 - 2, hatcherway[1][3].GetPositionY());
|
||||
|
||||
me->SetInCombatWithZone();
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
ScriptedAI::JustEngagedWith(who);
|
||||
ScheduleTimedEvent(7s, [&]{
|
||||
DoCastVictim(SPELL_FLAMEBUFFET);
|
||||
}, 10s);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
scheduler.Update(diff);
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_janalai()
|
||||
{
|
||||
RegisterZulAmanCreatureAI(boss_janalai);
|
||||
RegisterZulAmanCreatureAI(npc_janalai_hatcher);
|
||||
RegisterZulAmanCreatureAI(npc_janalai_hatchling);
|
||||
}
|
||||
|
||||
@@ -58,6 +58,7 @@ DoorData const doorData[] =
|
||||
|
||||
ObjectData const creatureData[] =
|
||||
{
|
||||
{ NPC_JANALAI, DATA_JANALAI },
|
||||
{ NPC_SPIRIT_LYNX, DATA_SPIRIT_LYNX },
|
||||
{ NPC_HARRISON_JONES, DATA_HARRISON_JONES },
|
||||
{ 0, 0 }
|
||||
@@ -71,6 +72,12 @@ ObjectData const gameObjectData[] =
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
ObjectData const summonData[] =
|
||||
{
|
||||
{ NPC_AMANI_HATCHLING, DATA_JANALAI },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
BossBoundaryData const boundaries =
|
||||
{
|
||||
{ DATA_HEXLORD, new RectangleBoundary(80.50557f, 920.9858f, 155.88986f, 1015.27563f)}
|
||||
@@ -93,6 +100,7 @@ public:
|
||||
LoadObjectData(creatureData, gameObjectData);
|
||||
LoadBossBoundaries(boundaries);
|
||||
LoadDoorData(doorData);
|
||||
LoadSummonData(summonData);
|
||||
|
||||
for (uint8 i = 0; i < RAND_VENDOR; ++i)
|
||||
RandVendor[i] = NOT_STARTED;
|
||||
|
||||
@@ -53,7 +53,8 @@ enum CreatureIds
|
||||
NPC_AMANISHI_WARBRINGER = 23580,
|
||||
NPC_AMANISHI_TRIBESMAN = 23582,
|
||||
NPC_AMANISHI_MEDICINE_MAN = 23581,
|
||||
NPC_AMANISHI_AXE_THROWER = 23542
|
||||
NPC_AMANISHI_AXE_THROWER = 23542,
|
||||
NPC_AMANI_HATCHLING = 23598 // 42493
|
||||
};
|
||||
|
||||
enum GameobjectIds
|
||||
|
||||
Reference in New Issue
Block a user