Commit Graph

121 Commits

Author SHA1 Message Date
Takenbacon
ee69a569c4 fix(Core/Grids): Grid improvements (#20955) 2025-02-14 22:11:27 +01:00
Andrew
0db39f76de fix(Core/Creature): Creatures should skip confused targets (#21410) 2025-02-13 13:22:02 -03:00
Andrew
b17d69b33c feat(Core/Unit): Add SpellSchoolMask info to the DamageDealt() hook (#21411) 2025-02-12 12:16:02 +01:00
Andrew
d2c28681aa refactor(Scripts/ZulGurub): Modernize Gahzranka script (#20603) 2024-11-17 02:19:46 -03:00
avarishd
cce96d05fc fix(Scripts/ZG): Poisonous Blood not being removed after Blood Siphon (#20463)
* fix(Scripts/ZG): Poisonous blood not being removed at the end of siphon

* don't use doforall

* wrong spell -.-

* AURA_STATE_IMMUNITY

* was modified in SpellInfoCorrections

* drop toplayer
2024-11-06 11:09:55 -03:00
Jelle Meeus
7410175a08 refactor(Scripts/EasternKingdoms): spell scripts use registry macros (#20399) 2024-11-01 16:54:41 -03:00
Benjamin Jackson
1edac37ac3 refactor(Core): Make more use of helpers. (#19835)
* Init.

* Reword.

* Update codestyle script.

Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Add gameobject type ID check, reorder checks.

* Add helper/codestyle check for unit type.

* `IsUnit()` -> `IsCreature()`

* Add `IsUnit()` method.

* Use type mask.

https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com>

* Replace instances of `isType` with `IsUnit`.

---------

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
2024-09-03 14:41:31 -03:00
Grimdhex
643362d697 refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
Grimdhex
61f3a631c3 fix(Server): remove double blank lines at the end of several files (#19735) 2024-08-25 07:21:14 -03:00
Francesco Borzì
e8bd391505 refactor(Scripts/EasternKingdoms): remove unused imports (#19457) 2024-07-23 08:56:46 -03:00
avarishd
e92a5829a0 fix(Scripts/ZG): Jin'do using wrong hex spell (#19389) 2024-07-14 13:24:23 -03:00
Andrew
9e122a0cad fix(Core/AI): Fix bosses being stuck IN_PROGRESS if despawnonevade fl… (#19070)
fix(Core/AI): Fix bosses being stuck IN_PROGRESS if despawnonevade flag is used
2024-06-16 18:57:51 +02:00
Andrew
6df652a8dd fix(Core/Creature): Prevent combat movement disabled creatures from r… (#18428)
* fix(Core/Creature): Prevent combat movement disabled creatures from repositioning if target moves within model boundary

* fixbuild

* Apply suggestions from code review
2024-02-27 10:11:39 -03:00
IntelligentQuantum
6a6cefb512 chore(Scripts/EK): remove useless includes (#18075)
* chore(Scripts/Kalimdor): remove useless includes

* chore(Scripts/EK): remove useless includes
2023-12-28 16:15:16 -03:00
Winfidonarleyan
eb1ecc38a5 feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
2023-12-02 21:13:20 +01:00
Winfidonarleyan
e90d7a2f92 chore(Core/Misc): sort includes (#17776)
* chore(Cleanup): sort includes

* fix build

* fix build again
2023-11-18 17:51:26 +01:00
KJack
05e530317a refactor(Scripts/AI) ZG20: Venoxis (Snake Boss) modernization (#17699)
* npc_razzashi_cobra_venoxis: modernize

* ZG/Venoxis : npc_razzashi_cobra_venoxis

* ZG20/Venoxis - modernize AI

* Reimplement cobras with SAI and DB edits
2023-11-16 21:42:11 +01:00
KJack
bc18526ee7 refactor(Scripts/AI) ZG20: Mar'li (Spider Boss) modernization (#17715)
ZG/Marli modernized
2023-11-16 19:24:11 +01:00
KJack
4fabaee597 fix(Scripts/ZulGurub): Jeklik (Bat Boss) - fix double-run scheduler (#17693)
* Don't double-run scheduler. Only run out of combat when needed.

* Comment clarification

* Rename variable

* Replace janky scheduling with `DespawnOnEvade()`
2023-11-13 03:42:16 -03:00
KJack
3c8adc71cd (Scripts/AI) ZG20: Jeklik (Bat Boss) - Implement Bat Riders, other fixes and improvements (#17573)
---------

Co-authored-by: AG <43139552+AGandrup@users.noreply.github.com>
2023-11-12 09:35:35 +01:00
KJack
896e7c5656 (Scripts/AI) ZG20: Improvements to Thekal (Tiger Boss) (#17603)
Co-authored-by: AG <43139552+AGandrup@users.noreply.github.com>
2023-11-11 08:13:43 +01:00
Anton Popovichenko
f4658a1df2 fix(Core/Scripts): Fix scripts where LoadObjectData can leave arrays boundaries. (#17070)
* fix(Core/Scripts): Fix scripts where LoadObjectData can leave arrays boundaries.

* Fix build
2023-08-25 09:15:07 -03:00
KJack
7945e11557 fix(Scripts/ZulGurub): fix timing regression for Venoxis cobras (#16309)
Fixes timing regression caused by conversion miss in #14876
2023-05-18 15:34:50 -03:00
天鹿
df77b5f4f7 chore(core): cleanup code p3 (#16073)
* Update MMapMgr.cpp

* Update UpdateFetcher.cpp

* Update AuctionHouseMgr.cpp

* Update AuctionHouseMgr.h

* Update BattlegroundAV.cpp

* Update ChannelMgr.cpp

* Update ThreatMgr.h

* Update Player.h

* Update PlayerSettings.cpp

* Update ObjectMgr.cpp

* Update Guild.cpp

* Update Guild.h

* Update Map.cpp

* Update World.cpp

* Update boss_nefarian.cpp

* Update boss_prince_malchezaar.cpp

* Update boss_venoxis.cpp

* Update zone_elwynn_forest.cpp

* Update zulfarrak.cpp

* Update boss_novos.cpp
2023-04-24 08:13:07 -03:00
Kitzunu
bd6034e1a9 refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026)
Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com>
2023-02-13 21:39:40 +01:00
Skjalf
0dbb8c814c refactor(Core/InstanceScript): refactored load and save methods (#14977)
Co-authored-by: joschiwald <736792+joschiwald@users.noreply.github.com>
2023-02-12 15:53:48 -03:00
Maelthyr
afb071bb04 refactor(Scripts): Update vanilla scripts to std::chrono (#14876)
Co-authored-by: Maelthyrr <AmanThul-Project@proton.me>
Co-authored-by: Skjalf <47818697+Nyeriah@users.noreply.github.com>
2023-02-05 12:35:48 -03:00
Skjalf
bf30c66ba4 feat(Core/GameObject): Expand IsSummonedBy() to GameObjects (#14789)
Co-authored-by: jackpoz <giacomopoz@gmail.com>
2023-01-29 09:44:33 -03:00
UltraNix
08ff2f277b fix(Scripts/BlackwingLair): Razorgore the Untamed should not reset enco… (#13782)
* fix(Raids/BlackwingLair): Razorgore the Untamed should not reset encounter upon casting Conflagrate when soloing.

Fixes #13761

* Update.
2022-12-06 09:47:08 -03:00
Maelthyr
3024bee3ba refactor(Core/UnitAI): Update target selector (#13169)
* refactor(Core/UnitAI): Update TargetSelector.

Cherry-pick:
*https://github.com/TrinityCore/TrinityCore/pull/19930

Co-authored-by: Treeston <treeston@users.noreply.github.com>

* fix GGC/CLang errors in scripts

* .

* missing a file and fix a script error

* .

* fix path changes dude to a miss click in the second commit

* .

Co-authored-by: Maelthyrr <lynethris@protonmail.ch>
Co-authored-by: Treeston <treeston@users.noreply.github.com>
2022-12-06 09:27:13 -03:00
Angelo Venturini
5cf7d3d198 fix(Core/Scripts): Renataki crash (#13811) 2022-11-13 18:41:10 -03:00
Maelthyr
c1c9dc6105 refactor(Core/ScriptedAI): few improvements with threat methods (#13146)
improve threat scripts

Co-authored-by: Maelthyrr <lynethris@protonmail.ch>
2022-11-12 13:29:28 +01:00
UltraNix
e4ecb086e7 fix(DB/Spells): Spell Axe Flurry should target only one player. (#13208)
* fix(DB/Spells): Spell Axe Flurry should target only one player.

Fixes #12525

* Update.

* Update.
2022-10-25 15:26:48 -03:00
Maelthyr
1f472bddd3 refactor(Core/Combat): Code style and improvement of ThreatMgr (#12992) 2022-09-25 15:20:34 -03:00
Eddy Vega
2f5e976ce9 fix(Scripts/ZulGurub): Mandokir engage combat after Speaker's death (#12771)
init

Co-authored-by: Si1ker <Si1ker@users.noreply.github.com>
2022-08-21 10:59:18 -03:00
Eddy Vega
61a2f3b5d3 fix(Scripts/ZulGurub): Set timer for Ohgan's Thrash (#12772)
init

Co-authored-by: Si1ker <Si1ker@users.noreply.github.com>
2022-08-21 10:58:49 -03:00
Skjalf
c1257b3628 fix(Scripts/Zul'Gurub): Prevent multiple spawns of Gazhranka (#12663) 2022-08-08 14:12:02 -03:00
Nefertumm
cee21c022a fix(Core): Crash on Mandokir gaze (#12611) 2022-08-03 09:06:28 -03:00
UltraNix
775172c5dc fix(Core): Crashfix. (#12594) 2022-07-31 12:26:38 -03:00
Nefertumm
35194434d7 chore(Scripts): remove double method calling for ZG script (#12517) 2022-07-25 01:13:18 -03:00
UltraNix
801e68b1dd fix(Core/Creatures): Added new AI function OnTeleportUnreacheablePlayer to teleport all unreachable players. (#12193)
* fix(Core/Creatures): Implemented CREATURE_FLAG_EXTRA_TELEPORT_UNREACHABLE_PLAYERS.

Fixed #11750

* Update.

* Update.

* Update.
2022-07-24 13:10:41 -03:00
Maelthyr
b77fbf61da fix(Scripts/ZulGurub): Adjust Arlokk timers (#12458)
follow up 9aeb236368
2022-07-20 10:45:41 -03:00
UltraNix
1078ad720c fix(Scripts/ZulGurub): Improvements to Jindo the Hexxer (#12395) 2022-07-19 12:11:44 -03:00
UltraNix
700dfde2af fix(Scripts/ZulGurub): Threat caused by SPELL_AURA_DAMAGE_SHIELD au… (#12398)
...ras should not count to Threating Gaze Charge mechanic.

Fixes #12379
2022-07-19 11:59:02 -03:00
UltraNix
9aeb236368 fix(Scripts/ZulGurub): Corrected timers on Arlokk. (#12397)
Fixes #12366

Co-authored-by: Maelthyr <maelthyrr@users.noreply.github.com>
2022-07-19 11:52:49 -03:00
Skjalf
6b2361312c fix(Scripts/ZulGurub): fix Thekal not dying in phase 2 (#12353) 2022-07-10 18:08:48 -03:00
Nefertumm
9c09857b19 fix(Core/ZulGurub): Jin'do the Hexxer rewrite (#12233)
Co-authored-by: UltraNix <ultranix@users.noreply.github.com>
2022-07-09 18:36:51 -03:00
Nefertumm
bafac46639 fix(Core/ZulGurub): Hakkar hardmode (#12333) 2022-07-09 16:49:35 -03:00
UltraNix
dfe28a75a6 fix(Scripts/ZulGurub): Added more missing areatrigger whispers (#12326) 2022-07-09 13:56:25 -03:00
UltraNix
a9e872bd64 fix(Scripts/ZulGurub): Prevent from summoning multiple Edge of Madnes… (#12331)
...s bosses.
2022-07-09 12:58:14 -03:00