Commit Graph

74 Commits

Author SHA1 Message Date
Skjalf
7377c96cc8 fix(Scripts/BlackwingLair): Razorgore improvements (#10971)
- Rewrite reset events
- Use proper healing spell on phase transition
- Now uses abilities during phase 1
- Phase transition scripted - mobs now run away
2022-03-23 15:42:34 -03:00
UltraNix
617d85a498 fix(Core/Movement): Send proper movement animation visuals. (#10843)
Fixed #10812
Fixed #10814
2022-03-06 12:31:41 -05:00
Skjalf
d4b3e8f201 chore(Core/Creature): clean up an unnecessary function (#10904) 2022-03-06 03:12:06 -03:00
Skjalf
cb7f3d50ed fix(Scripts/Kalimdor): fix Azuregos respawn timer not persisting after restarts (#10823) 2022-02-26 18:36:01 -03:00
Kitzunu
455899dc75 fix(Core/Misc): Change const to be after type name (#10591) 2022-02-14 16:05:45 -03:00
Kargatum
8b7df23f06 feat(Core/Time): Implement saparated manager for game time (#8630) 2022-01-24 17:55:00 +07:00
Francesco Borzì
9dc88def35 refactor(Core): apply clang-tidy modernize-* (#9975)
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2022-01-17 14:35:07 +01:00
Malcrom
dfac47a562 feat(Core/Creature): Allow 3 ids per spawn point. TESTING (#10169)
* feat(Core/Creature): Allow 3 ids per spawn point.

* Move GetRandomId to a function

* Update id to id1

* Fixed some errors crashing core and text

* Set ids to lowercase for GetRandomId function

* Update src/server/database/Database/Implementation/WorldDatabase.cpp

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

Co-authored-by: acidmanifesto <joshua.lee.betts@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2022-01-14 19:21:50 -04:00
acidmanifesto
2d4e17fd16 refactor(Core/Creature): Remove Inhabit Type (#9272)
This is in reference to issue: https://github.com/azerothcore/azerothcore-wotlk/issues/4361
This is comprised of a cherry pick and partial tc cherry pick:
592516ae69
dbadb6369c
34cfa69efd
12de860b4a
a22bc236eb
2022-01-06 10:33:22 -03:00
patou01
801a20fce2 refactor(Core): Clean-up after FD (#8586) 2021-11-28 03:04:14 -03:00
UltraNix
e747716230 feat(Core/SmartScripts): SMART_ACTION_CALL_FOR_HELP should properly call assistance in case of polymorphed creature. (#9231)
Updates #9120
2021-11-19 15:53:59 -03:00
Andrius Peleckas
31f028abfc feat(Core/Formations): implemented a new formation groupAI flag "GROUP_AI_FLAG_EVADE_TOGETHER" (#8758) 2021-11-16 15:14:34 -03:00
UltraNix
70fbaefa8e fix(Core/Movement): creatures should not cast while moving (#9141)
- Closes #8843
2021-11-15 14:39:36 +01:00
Skjalf
2cf4d05867 feat(Core/SAI): Allow forcing creatures/gameobjects's respawn timers when using SMART_ACTION_FORCE_DESPAWN (#8714) 2021-10-27 04:21:29 -03:00
UltraNix
16a54fdeac fix(Core/Spells): Polymorphed targets should call assistance. (#8674)
Fixes #8413
2021-10-24 02:58:54 -03:00
Kargatum
52aa0e9966 feat(License): add new headers information about license (#7941)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-09-30 13:40:52 +07:00
Silker
4dc642d530 fix(Creature/Core): Boss phased reset (#7828)
Co-authored-by: Si1ker <Si1ker@users.noreply.github.com>
Co-authored-by: lineagedr <lineagedr@users.noreply.github.com>
Co-authored-by: Footman <footman@hotmail.de>
2021-09-16 14:32:36 +02:00
UltraNix
7406a01ac3 fix(Core/Spells): several improvements to cooldowns (#7559)
- Reworked spell category cooldowns.
- Implemented category cooldowns for pets.
- Properly shows pet spell cooldowns in player's UI.
- Corrected pet spell cooldowns with infinity duration.
- Do not add/remove infinity spell cooldown on aura apply/remove if casted by item.
- Closes #5263
2021-09-13 20:57:48 +02:00
UltraNix
a8c0a2cc89 fix(Core/Movement): (#7008)
- Get zone/area IDs from vmap data in the liquid update
- Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
- Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields.
- Clean up liquid state handling on Unit and Player
- Implemented getting area id from gameobject spawns.
- Removed old core related to getting movement flags dependent on environment.
- Movement flags are now processed more precisely and dynamically.

Original source: TrinityCore.

- Closes #5086
- Updates #2208.
2021-08-25 12:41:20 +02:00
UltraNix
1b7d3708a6 fix(Core/Loot): (#7452)
- Players that did not participate in killing dungeon boss are not eligible to get loot.
- Players that are too far away from the looted object are not eligible to get loot.
- Players that released spirit and were outside the dungeon when the loot has been released are eligible to get loot.
- Players that have pending bind are not eligible to get loot.
- Properly get loot recipient for some chests in dungeons.
- All above fixes should work in any loot mode (group loot, master loot, etc.)
- Closes #2104.
2021-08-24 23:48:22 +02:00
Shiroe
7f4c556148 fix(Core): Impelement CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ (#7101) 2021-08-01 18:37:49 +02:00
Shiroe
f8c8e98a0a feat(Core): port aggro distance from vMaNGOS (#6214)
Read detection_range values from creature_template
2021-07-08 18:01:27 +02:00
Cláudio Costa
07861d0548 fix(Core/DB): Brewspewer hardcoded conditions (#6301) 2021-06-18 17:04:41 +02:00
Chero
2ae84e2faf fix(Core/Creature): Creatures will periodically call for assistance. (#5065) 2021-05-27 13:42:48 +02:00
Kitzunu
6ac7c559c5 refactor(Core/Creature): Split creature.h (#5974) 2021-05-25 16:25:42 +02:00
Kitzunu
e29acf44d0 feat(Core/Creature): Create & use CREATURE_FLAG_EXTRA_IGNORE_FEIGN_DEATH (#5360)
Co-Authored-By: offl <11556157+offl@users.noreply.github.com>

Co-authored-by: offl <11556157+offl@users.noreply.github.com>
2021-04-30 14:01:36 +02:00
UltraNix
f4c226423d feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885) 2021-04-25 22:18:03 +02:00
Kargatum
4af4cbd3d9 feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
2021-04-17 11:20:07 +02:00
Kitzunu
33aeadf8b6 refactor(Core/Misc): Define & Rename Attributes and flags (#5193) 2021-04-15 14:16:39 +02:00
UltraNix
fdc29c7a02 feat(Core/Creatures): extend mob leash mechanic assist in-combat creatures (#4897) 2021-04-05 15:35:29 +02:00
Wojciech Nosal
e06d30e686 fix(Core/Creature): Respawning mobs missing aggro "grace period" (#4893) 2021-03-21 15:19:35 +01:00
UltraNix
6c7cc1690f fix(Core/Creatures): Fixed displaying trainer npcflags that are not valid to player. (#4848) 2021-03-21 15:18:41 +01:00
Kitzunu
9f354db7be feat(Core/Creature): Implement c_t_r & c_t_s (#4359) 2021-03-21 15:15:59 +01:00
Hacki95
2031e55ec7 fix(DB/Core) Fix the CLS damage system and update creature_classlevelstats (#4749)
* Fix the CLS dmg system

Thanks to TC: ccfa82e7d5
2021-03-19 17:26:30 -06:00
Francesco Borzì
f6a17164be fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
Kitzunu
dbc0ff6554 refactor(Core): sort #includes alphabetically (#4579) 2021-02-24 22:34:42 +01:00
Footman
695a7402ad fix(Core): creature movement bugs (#4544)
- fix UpdateEnvironmentIfNeeded was changing flying creature status all the time. closes: #4447
- fix hovering state was causing bugs at #4466
- add animation state priority: fly > hover > ground

Co-authored-by: Wotex <fm@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Patrick Lewis <pat@lo5t.com>
2021-02-12 11:42:41 +01:00
Footman
522eb9a7e4 fix(Core/Pathfinding): Creatures regen health, spells LOD (#4509) 2021-02-10 00:37:05 +01:00
Kitzunu
6e1fb0d525 feat(Core/Creature): implement c_t->spell_school_immune_mask (#4358)
* feat(Core/Creature): implement spell_school_immune_mask

* ae878e18ef

Co-Authored-By: Wyreth <32145860+Wyreth@users.noreply.github.com>

* Import from TC

* just capitalize sql keywords

* Update rev_1611769264588956600.sql

Co-authored-by: Wyreth <32145860+Wyreth@users.noreply.github.com>
2021-02-03 03:44:09 +01:00
Yehonal
c8f43d8584 feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
Kitzunu
17d2560ffa fix(Core/Creature): Implement CREATURE_FLAG_EXTRA_NO_SELL_VENDOR (#4233) 2021-01-26 14:12:21 +01:00
Kitzunu
582a211ccd fix(Core/Creature): Move CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK (#4232) 2021-01-25 21:50:23 +01:00
Kitzunu
eddde2198c fix(Core/Creature): Implement INHABIT_ROOT (#4141) 2021-01-18 12:22:33 +01:00
Stefano Borzì
df600f9946 fix(Core/CreatureAI): revert NPC repositioning and path system (temporarily) (#4274) 2021-01-14 19:17:34 +01:00
Kitzunu
da4edd547d chore(core): remove malformed whitespaces (#4244)
* from https://www.codefactor.io/repository/github/azerothcore/azerothcore-wotlk/issues?category=Style&groupId=838&lang=5&page=75
2021-01-10 14:27:55 +01:00
Kitzunu
71b9124f69 fix(Core/Creature): Implement CREATURE_FLAG_EXTRA_GHOST_VISIBILITY (#4129) 2021-01-04 22:53:07 +01:00
Stefano Borzì
b2761626fe feat(Core/CreatureAI): improve npc position during the combat (#3369)
+ tangent equation to find correct angle and distance when moving

+ implemented proper backward

* Improved performance + random angle margin

* chore: add tollerance calculation in instance

* improved LOS checks with movements

* implemented collisions using raycast (imported by TC)

+ improved collision detection for CanReachPositionAndGetCoords

+ improved collision check

+ set correct flags for the backward movement

+ first implementation of slope angle (to improve)

Co-authored-by: Yehonal <yehonal.azeroth@gmail.com>
2021-01-04 20:23:08 +01:00
Francesco Borzì
c5a35efd7b refactor(Core): apply clang-tidy modernize-use-default-member-init (#3827) 2020-12-07 13:34:06 -06:00
Francesco Borzì
0b8ec1f6ee refactor(Core): apply clang-tidy modernize-loop-convert (#3822) 2020-12-07 19:04:19 +01:00
Francesco Borzì
cba126fa84 refactor(Core): apply clang-tidy modernize-use-nullptr (#3819) 2020-12-06 20:55:11 +01:00