* feat(Core/Chat): Provide a fully-formed protocol for addons to interact with GM commands
* Send success/fail state, allow interleaving, and indicate end of output. Add framework for supporting non-human-readable output in commands.
* cherry-pick commit (508c9d2fc1)
This PR implements a well-formed protocol for addons to communicate with the server, outlined below:
- All communication happens over the addon channel (`LANG_ADDON` in terms of the core, `CHAT_MSG_ADDON`/`SendAddonMessage` for the client). The prefix used for all messages is `AzerothCore` (in client terms - in core terms, every message starts with `AzerothCore\t`).
- In each message, the first character is the opcode. The following four characters are a unique identifier for the invocation in question, and will be echoed back by the server in every message related to that invocation. Following is the message body, if any.
- The following opcodes are supported:
- Client to server:
- `p` - Ping request. The core will always respond by ACKing with the passed identifier. No body.
- `i` or `h` - Command invocation. The message body is the command text without prefix. `i` requests machine-readable output, `h` requests human-readable.
- Server to client:
- `a` - ACK. The first message sent in response to any invocation (before any output). No body.
- `m` - Message. Sent once per line of output the server generates. Body = output line.
- `o` - OK. Indicates that the command finished processing with no errors. No body.
- `f` - Failed. Indicates that command processing is done, but there was an error. No body.
Expected overhead is minimal, and this integrates seamlessly with existing command scripts (no changes necessary).
PS: There's also a client-side addon library that exposes this protocol in a developer-friendly way over at https://github.com/azerothcore/LibAzerothCore-1.0
---------
Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com>
* chore(Scripts/Commands): QOL server debug
* England
* might as well do updatetime while we are at it. Consistency right?
* Hey let's sneak this ENGLAND in
* fix(Core/Unit): Invalidate update object cache when changing health in the same world update tick.
Should fix an issue when the client sees dead NPCs when they are not.
* Fix styling
* Another codestyle fix
* Create rev_1719945200692175000.sql
Migrate to the correct folder
* Delete data/sql/updates/pending_db_character directory
f96d4c8670
The SQL file was placed in the wrong folder
* fix(Scripts/Shattrath): Daily Dungeon quests holographs
* Move to single script + doaction SAI
* ocd
* use NEAR_PLAYER
* use only Wind Trader as SAI
* use creature_guid target
* rename action
* cleanup
* zzz
* Update zone_shattrath_city.cpp
* init
* update movement
* updates and debug
* stuck :/
scheduler doesn't seem to update when at the end of wp movement???
* fix wps and implement fight
* finalise
* unused
* Update boss_nalorakk.cpp
* keep oprientation
* ran_intro
* add sai
* Remove duplicates
* Gossip Menu 2 may only appear if Silver Dawn has reached Friendly or higher (being able to confirm that neutrality is none)