SaW
64d524f889
fix(Core/Threading): Modernize/Improve thread safety, performance, and maintainability of the MapUpdater class ( #21081 )
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Co-authored-by: Anton Popovichenko <walkline.ua@gmail.com >
2025-01-08 10:40:57 -03:00
Kitzunu
4b8dca1ea2
fix(Core/Misc): Correct some fmt logs ( #21106 )
2025-01-07 06:08:19 +01:00
Kitzunu
275ff66e29
chore(Core/World): improve server restart/shutdown logging ( #21046 )
2025-01-04 10:36:23 +01:00
Jelle Meeus
fa9718b737
fix(Core/Spells): Remove level scaling from Booming Voice ( #21054 )
2025-01-01 20:24:39 -03:00
Kitzunu
6ea9b7a9cb
fix(Core/Player): fix output for disabled maps ( #21068 )
2024-12-30 16:42:09 -03:00
Jelle Meeus
638b8ea621
fix(Scripts/Spells): Death Knight Army of the Dead auras ( #19795 )
2024-12-28 14:23:14 +01:00
Saqra1
af9f416751
fix(Core/Spells): Initial threat for periodic effects ( #21045 )
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Co-authored-by: tarwyn <tarwyn@thesilvercircle.org >
2024-12-26 18:25:08 +01:00
Kitzunu
bff594c4f5
feat(Unit/Misc): HasAnyAuras() HasAllAuras() HasAuras() ( #21040 )
2024-12-26 05:51:54 -03:00
Takenbacon
0a70ebc3af
fix(Core/Auctionhouse): Fix auctionhouse searches with locales other than enUS ( #21019 )
2024-12-23 08:26:18 +01:00
Exitare
7be3c82505
feat(Core/Creature): Add new config option for npc speeds ( #20617 )
2024-12-22 09:45:39 +01:00
Exitare
b4d04b1af1
refactor(Core/Event): Load event vendors seperatly ( #20906 )
2024-12-22 09:44:50 +01:00
EricksOliveira
2110f7cc84
Core/TempSummons: avoid use MoveInLineOfSight before InitSummon ( #20999 )
2024-12-22 09:03:28 +01:00
Jelle Meeus
f011cbb602
refactor(Core/Unit): Add naming for all ShapeshiftFlags ( #20989 )
2024-12-22 08:56:54 +01:00
Kitzunu
d2b88bdc1e
feat(CI/Codestyle); Check for double semicolons ( #20996 )
2024-12-21 22:19:49 +01:00
Exitare
25fb6cca47
fix(Core/WorldSession): incorrect fmt formatting ( #20926 )
2024-12-20 15:38:17 +01:00
Kitzunu
ceefd89a06
feat(CI/Codestyle): check for curly brackets before/after if/else statements ( #20977 )
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* feat(CI/Codestyle): check for braces after if/else statements
* right need to edit a cpp file to trigger cpp check
* Revert "right need to edit a cpp file to trigger cpp check"
This reverts commit 2e34d8c52f35216549107a3476e79e79ea2ae077.
* fix codestyle in cpp
* Update oculus.cpp
* Update codestyle.py
* Update codestyle.py
* Update codestyle.py
* Update codestyle.py
2024-12-19 21:14:58 +01:00
Exitare
4d1dba4a09
fix(Core/Player): Quest failure sound when inventory full ( #20970 )
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* Add quest failure sound when inventory is full or quest failed
* Fix sound being played for all players & move call to correct function
2024-12-18 21:58:32 -03:00
Takenbacon
a23b13defe
fix(Core/Database): Gracefully close database workers ( #20936 )
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* Gracefully close database workers
* Change init order. Such a silly compiler flag
* Fix hang if db connection failed to open
2024-12-18 20:24:17 +01:00
Takenbacon
c8734af4bc
fix(Core/Movement): Fix creatures not resuming movement after being talked to ( #20945 )
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Fix creatures not resuming movement after being talked to
2024-12-18 20:19:31 +01:00
Takenbacon
4d349e87b5
feat(Core/AuctionHouse): Rework auctionhouse search threading ( #20830 )
2024-12-18 15:50:26 +01:00
Takenbacon
e9c86737fb
refactor(Core/Random): Remove unused map based RNG ( #20939 )
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Remove unused map based RNG
2024-12-18 13:48:06 +01:00
Jelle Meeus
88eb6fbb2b
fix(Core/Player): SpellQueue fix typo StartRecoveryCategory ( #20944 )
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fix: typo StartRecoveryCategory
should be category
2024-12-17 10:38:24 -03:00
Exitare
7fd8b04a56
feat(Core/Motd): Allow localized motd ( #20542 )
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* Initial commit for localized motd
* Rename function that created world packages
* Update to satisfy code check
* Update code to accomodate localized motd
* Update command to support multiple optionales & adjusted db
* Code cleanup
* Update sql name
* Fix codestyle issues
* Remove hardcoded schema
* Add check for valid player in reload command
* Update to better code style
* Add missing include
* Fix redundant code usage
* Add missing include
* Remove sql files and create new rev sql files
* Address minor code reviews
* Fix code style
* Update code to address code revisions.
- Remove two unused functions
- Remove map
- Use available function to resolve LocaleConstant
* Fix code style
* Add check for base motd and update locale to DEFAULT_LOCALE
* Code docs
* Removed some docs, readd defaultd motd formatting
* Fix oversight in variable declaration
* Code style fix
* Update code based on code review
* ready for merge
* Fix set motd command due to changes to DEFAULT_LOCALE
* Fix CI
* Fix trailing whitespace
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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2024-12-15 19:50:02 +01:00
Exitare
98b426bf3a
feat(Core/Player) Option to adjust max rest bonus via config ( #20836 )
2024-12-14 20:51:28 +01:00
Exitare
6f65f5f22b
feat(Core/Player)Add quest failure sound when inventory is full or quest failed ( #20917 )
2024-12-14 09:46:41 +01:00
Grimdhex
a4e2b1d743
feat(Core/WorldObjects): implement Heartbeat timers ( #20872 )
2024-12-13 08:50:45 +01:00
Jelle Meeus
993bdcb84e
feat(Core/Player): implement Spell Queue ( #20797 )
2024-12-12 11:59:52 +01:00
IntelligentQuantum
9f37794f5c
Fix(Core/Player): Energy regen rate bonuses ( #20321 )
2024-12-12 06:53:39 +01:00
Andrew
d94dda9d93
feat(Core/SAI): Implement SMART_ACTION_DISMOUNT (206) ( #20899 )
2024-12-12 06:11:42 +01:00
Benjamin Jackson
2654ec83cd
fix(Core/AI): Increase movement leash extension interval. ( #20867 )
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Init.
2024-12-08 21:04:41 +01:00
Jelle Meeus
00eeb0051a
fix(Core/SpellAuraEffects): use caster's level to scale amount to break crowd control auras ( #20153 )
2024-12-06 12:19:03 +01:00
Andrew
02cacd2341
feat(Core/Unit): Implement GetCompanionPet() helper ( #20819 )
2024-12-02 16:34:24 -03:00
Andrew
0f1618faf5
feat(Core/Scripting): Implement SetAutoAttackAllowed() to disable aut… ( #20805 )
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* feat(Core/Scripting): Implement SetAutoAttackAllowed() to disable autoattacks
* Update ScriptedCreature.cpp
2024-12-02 08:11:18 -03:00
Tereneckla
8e080f1e60
fix(Core/Pet): Remove unnecessary Pet Class reassignments ( #20614 )
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remove unnecessary class assignment
2024-12-01 17:16:13 -03:00
gontrannopier
cf7959238a
fix(Core/Players): don't set full heath/mana/rage while Dead ( #20723 )
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fix level up while dead -> check if player is not dead, then update health/mana/rage/..
Co-authored-by: gontrannopier <gontrannopier@gontrannopier.com >
2024-12-01 17:09:26 -03:00
Kitzunu
490c90bdd7
feat(Core/SAI): Add pet variable to SMART_TARGET_INVOKER_PARTY ( #20804 )
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* feat(Core/SAI): Add pet variable to SMART_TARGET_INVOKER_PARTY
* closes https://github.com/azerothcore/azerothcore-wotlk/issues/15755
* mb
2024-12-01 13:57:39 -03:00
Kitzunu
ed008a8780
refactor(Core/Spells): Add helpers for HasAuraType ( #20802 )
2024-12-01 08:50:59 -03:00
Kitzunu
10a79441b6
fix(Core/Spells): Logic misstake for spells that can be cast on dead … ( #20800 )
2024-12-01 11:11:33 +01:00
Kitzunu
5e4f6ac576
fix(Script/Commands): tele add should only check exact match ( #20785 )
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* fix(Script/Commands): tele add should only check exact match
* closes https://github.com/azerothcore/azerothcore-wotlk/issues/20268
* better describe the variable
2024-11-30 20:06:26 -03:00
Riley S.
e9137d4d4d
fix(Core/Spells): Resolve invalid spell casts on dead players when the cast is valid. ( #20712 )
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* Initial fix for #20509
* small revert
* Two way visibility between ghosts.
* clean up temporary changes.
* clean up debug code.
* small typo
* revert .gitignore
* fix codestyle
* Add missing flag, resolve issue where cast was failing while alive.
* Update SpellInfo.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2024-11-30 20:18:32 +01:00
Andrew
afc81098f2
fix(Scripts/ZulAman): Fix Vortex not following players and also spell… ( #20780 )
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* fix(Scripts/ZulAman): Fix Vortex not following players and also spell missing
* Update boss_zuljin.cpp
2024-11-30 12:28:19 -03:00
Jelle Meeus
6b5f50cdbe
fix(Core/Database): prevent crash due to special chars in branch name ( #20776 )
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add prepared statements to escape special characters in branch name
2024-11-30 12:26:57 -03:00
sudlud
9d422136f6
fix(Core/LootMgr): add startup error for unsupported reference minCou… ( #20725 )
2024-11-30 11:31:02 +01:00
Andrew
2649ca2d65
feat(Core/Spells): Allow modifying MiscValues during cast ( #20731 )
2024-11-26 12:17:02 -03:00
sudlud
b2c04603f7
feat(Core/SmartAI): add startup error for non existent SmartAI entries ( #20694 )
2024-11-24 21:25:02 +01:00
Grimdhex
9874a47de5
refactor(Core): fix few static analysis ( #20566 )
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* refactor(Core): fix few static analysis
* fix builds
* revert FacingInfo change and fix GraveYard ID use in a log
2024-11-24 17:02:32 -03:00
Andrew
c5876bff6f
fix(Scripts/ZulAman): Fix Amani Hatcher behaviour ( #20687 )
2024-11-24 07:56:18 -03:00
Andrew
0b771cbc92
fix(Core/Creature): Don't call reset if still in combat ( #20675 )
2024-11-23 10:57:26 +01:00
Jelle Meeus
4b03e97a63
fix(Core/Creature): Set RespawnTime before AI Reset ( #20684 )
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fix(Core/Creature): Set RespawnTIme before AI Reset
2024-11-22 12:23:21 -03:00
Jelle Meeus
640f84e280
feat(Core/SmartAI): introduce new SMART_EVENT_IS_IN_MELEE_RANGE ( #20575 )
2024-11-20 06:36:17 -03:00