Commit Graph

2473 Commits

Author SHA1 Message Date
sudlud
60be029e4c fix(Core/Scripting): fix OnBeforeCreateInstanceScript hook (#19252)
- to me this hook should obviously provide an option to overwrite
  the InstanceScript pointer
- this is e.g. beeing used by mod-eluna (but currently broken)
2024-07-03 14:54:45 -03:00
Kitzunu
e839581649 fix(Core/Player): Allow players to enter the world (#19261) 2024-07-03 12:06:48 +02:00
Kitzunu
0a8175ef03 refactor(Core/ObjectMgr): Handle Profanity & Reserved Names in load (#19259)
* refactor(Core/ObjectMgr): Handle Profanity & Reserved Names in load

* closes https://github.com/azerothcore/azerothcore-wotlk/issues/18556

* Update ObjectMgr.cpp

* Update ObjectMgr.cpp

* I swear I am not drunk

* We already check all of these

* fix build

* Forgot we dont send the responsecode in senderrormessage

* last commit I swear
2024-07-03 00:23:32 +02:00
Kitzunu
f96d4c8670 Revert "Add (core\db): Support for Homebind Orientation (#13389)" (#19257)
* Revert "Add (core\db): Support for Homebind Orientation (#13389)"

This reverts commit 2e6f6e26da.

 Changes to be committed:
	modified:   src/server/database/Database/Implementation/CharacterDatabase.cpp
	modified:   src/server/game/DungeonFinding/LFGScripts.cpp
	modified:   src/server/game/Entities/Player/Player.cpp
	modified:   src/server/game/Entities/Player/Player.h
	modified:   src/server/game/Entities/Player/PlayerStorage.cpp
	modified:   src/server/game/Entities/Player/PlayerUpdates.cpp
	modified:   src/server/game/Handlers/CharacterHandler.cpp
	modified:   src/server/game/Handlers/MiscHandler.cpp
	modified:   src/server/game/Handlers/MovementHandler.cpp
	modified:   src/server/game/Maps/Map.cpp
	modified:   src/server/game/Spells/Spell.cpp
	modified:   src/server/scripts/Commands/cs_misc.cpp
	modified:   src/server/scripts/Commands/cs_tele.cpp
	modified:   src/server/scripts/Northrend/VaultOfArchavon/instance_vault_of_archavon.cpp

 Untracked files:
	data/sql/updates/pending_db_world/rev_1719945200692175000.sql

* Revert "Add (core\db): Support for Homebind Orientation (#13389)"

* whoops
2024-07-02 22:02:15 +02:00
Kitzunu
5a4692e45a chore(Core/Misc): #include cleanup (#19255) 2024-07-02 15:52:02 +02:00
Kitzunu
1289e351a2 fix(Script/Commands): output lookup quest and npc near (#19243)
* close https://github.com/azerothcore/azerothcore-wotlk/issues/19216
2024-07-01 07:24:54 -03:00
Jelle Meeus
ed38e6e550 fix(Scripts/Naxxramas): Gothik missing visuals at minions death (#18666)
* add sql rev

* enable NPC_TRIGGER

* add npc_gothik_trigger

* add rest of script

* spell info correction

* fix compile issue

* fix desummon call

* remove comment

* access gothik by GUID

* add missing function overrides

* add braces

* add missing trigger, adjust CGUID value

* fixup! add missing trigger, adjust CGUID value

* select skulls based on coordinates

style

invert remove

remove CGUID comment

fix remove_if check, use correct def

* JustSummoned: target same side with mapLOS

* select random initial target on the same side

* add REACT_AGGRESSIVE and increase CallForHelp radius

* refactor spellscript

* style
2024-06-29 15:12:12 -03:00
Jelle Meeus
75582eb34b fix(Core/Spell): implement taunt DR CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS (#19128)
* skip other effects in case of taunt DR

* set flags_extra creature_template

fe38b78c87

Co-authored-by: offl <offl@users.noreply.github.com>

* update query to only entries found in acore_world.creature_template

* add name as comment

* fix ci codestyle

---------

Co-authored-by: offl <offl@users.noreply.github.com>
2024-06-29 11:59:16 -03:00
avarishd
63c8c6480e fix(Core/Spells): Eye of Grillok improvements (#19148)
* fix(Core/Spells): Eye of Grillok improvements

* my eyes

* discovery of RegisterSpellAndAuraScriptPair

* comment
2024-06-29 07:33:23 -03:00
Walter Pagani
77be5bb19d fix(Spells/SpellInfoCorrections) Remove friendly mask on goblins (#18912)
Co-authored-by: Jelle Meeus <sogladev@gmail.com>
2024-06-29 00:28:29 -03:00
Jelle Meeus
29f376f9bc fix(Core/Spells): Midsummer spinning visual interrupt on gossip (#19211)
* handle removal in periodic effect

* do removal with aurascript

* Revert "do removal with aurascript"

This reverts commit 383dd7b255e18d52f5fbecbfcb47ac08331ba626.

* Revert "handle removal in periodic effect"

This reverts commit ab6984e95613df3fa32d45489f607650c9700ff7.

* add AURA_INTERRUPT_FLAG_TALK to 45406
2024-06-28 13:41:47 -03:00
avarishd
5b2a088da0 fix(Core/Auras): Add SPELL_ATTR0_CU_ONLY_ONE_AREA_AURA (#19209)
https: //github.com/azerothcore/azerothcore-wotlk/pull/19208

Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
2024-06-28 05:23:38 -03:00
Greg Wilkinson
2835f883c8 fix(Core/Misc): fmt (#19192)
Update LOG_ERROR for Model data query.
2024-06-27 18:06:40 +02:00
Andrew
c9725dd4b2 fix(Core/AI): Don't set boss state to none if already complete (#19139) 2024-06-26 22:40:04 +02:00
Jelle Meeus
40b63666ad feat(Core/Movement): implement Pause and Resume to WaypointMovementGenerator (#19176)
* implement Pause and Resume for WaypointMovementGenerator

Co-authored-by: ccrs <ccrs@users.noreply.github.com>

* prevent restart from external sources if wp is paused

* don't update stopmove on every update

SetFacing breaks otherwise

* timer args not used

---------

Co-authored-by: ccrs <ccrs@users.noreply.github.com>
2024-06-26 22:24:59 +02:00
Jelle Meeus
77d3eb52df fix(Core/Spell): Bladestorm remove reset swing and allow meleeSwingSpell during (#19093)
* remove reset swing

* allow meleeswingspell on PLAYER_ALLOW_ONLY_ABILITY
2024-06-26 22:23:09 +02:00
sudlud
b3f21d909a fix(Core/PlayerQuest): Introduce flag QUEST_SPECIAL_FLAGS_CAN_FAIL_IN… (#19116)
fix(Core/PlayerQuest): Introduce flag QUEST_SPECIAL_FLAGS_CAN_FAIL_IN_ANY_STATE

- this allows flagging quests so that they are allowed to fail in Player::FailQuest()
  independant of their current state
- update quest 853 accordingly as a first use case
2024-06-22 03:04:56 -03:00
Benjamin Jackson
af722d4e88 fix(Core/Spells): Partially revert spell cancel behavior change. (#19101)
Init.
2024-06-20 14:16:21 -03:00
Jelle Meeus
0d977c986e fix(Core/SmartAI): add prevent almost infinite spinning of mutual target to pets (#19090)
fix(Core/SmartAI)petspin
2024-06-19 21:13:34 -03:00
Benjamin Jackson
8ea13ca778 fix(Scripts/Spells): Implement damage scaling based off DoT stack count for Seal of Vengeance and Corruption. (#19073)
* Init.

* Whoops.

* Move comment.

Someone should fix this darn CI.

* Logic adjustment.

* Revert logic adjustment.

This reverts commit ee09ee55df47c9a66ecf536be58a4a040f384b72.

* Requested changes?
2024-06-19 00:45:02 +02:00
atrapalis
dea3748629 fix(Core/Quest): Correct XP Display when modified by SPELL_AURA_MOD_XP_QUEST_PCT (#19060)
* fix(Core): Correct Quest XP Display when modified by SPELL_AURA_MOD_XP_QUEST_PCT

The quest XP displayed on the gossip window was not modified for auras that increase quest XP gain (e.g. spell ID 57353). This commit corrects the quest XP display when accepting/returning quests.

* refactor(Entities/Player): Added a `CalculateQuestRewardXP()` function to reduce duplicated code

* cleanup(Entities/Creature): Removed now unused variable `playerLevel`

* Apply suggestions from code review

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

---------

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2024-06-19 00:41:39 +02:00
avarishd
2cf95ca6cb fix(Core/Spells): Don't send SMSG_CAST_FAILED for interrupted spells … (#19082)
fix(Core/Spells): Don't send SMSG_CAST_FAILED for interrupted spells after they were launched or channelling was started (this clears cooldown on client)

https: //github.com/TrinityCore/TrinityCore/commit/63bc405faeb7afcf99de6f7531e4ea59065165f4

Co-authored-by: Shauren <shauren.trinity@gmail.com>
2024-06-17 21:26:18 -03:00
Lyuboslav Kotsev
10892a519d fix(core/spell): Presence of Mind should not apply cooldown mods on c… (#17890)
fix(core/spell): Presence of Mind should not apply cooldown mods on category spells.

Mage T4 set 4 set bonus puts cooldown reduction on Presence of Mind which should not be passed down to category spells,
because in case of infinity cooldown on Arcane Power it does not get reset when you lose the Presence of Mind aura and Arcane Power stays forever in cooldown
or more specifically for 1 month(infinity cooldown).

Closes https://github.com/azerothcore/azerothcore-wotlk/issues/17800
Patch 3.0.9 https://wowpedia.fandom.com/wiki/Patch_3.0.9

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2024-06-17 22:05:07 +02:00
AnchyDev
e0cf15db93 fix(Scripts/Misc) CanExecuteCommand renamed and moved to be executed for all commands. (#19081)
* Fix CanExecuteCommand only being executed on command failure.

* Updated for style guide.

* Removed pointless hook call.

* Modified the name of the hook to better reflect function and moved the call to trigger for non-existent commands.

* Updated to OnTryExecuteCommand because Foe has a special place in my heart.

* Forgot to change these 2 areas.
2024-06-17 21:39:11 +02:00
Andrew
9e122a0cad fix(Core/AI): Fix bosses being stuck IN_PROGRESS if despawnonevade fl… (#19070)
fix(Core/AI): Fix bosses being stuck IN_PROGRESS if despawnonevade flag is used
2024-06-16 18:57:51 +02:00
Benjamin Jackson
d6d49a9e45 refactor(Core/ObjectMgr): Implement display probabilities. (#19068)
* Init.

Cherry-picked from TC commits 9d210476e5 and c488fb219a

Co-Authored-By: Traesh <9392905+traesh@users.noreply.github.com>
Co-Authored-By: Shauren <shauren.trinity@gmail.com>

* Add brute data.

Needs validation against what existed before, i.e. Classic change prevention.

* Add validation info for brute data.

* Remove incomplete data queries.

* Requested changes.

* Whitespace.

* Requested change.

Table name.

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Requested change.

Table name.

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Resolve the funny merge conflicts.

I wonder why git blame doesn't work on a file with 20k lines in it that's odd huh champ.

* Remove unused parameter.

* Remove uses of unused parameter.

* Use unused parameter.

Hopefully?

* I will cry.

* Sobbing endlessly.

* Remove comment.

* Adjust table structure query.

Remove length parameters and allow null for build value.

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Adjust column datatype and add check constraint.

---------

Co-authored-by: Traesh <9392905+traesh@users.noreply.github.com>
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2024-06-16 18:12:16 +02:00
Andrew
78aaa136cc fix(Scripts/BlackTemple): Fix Free Friend spell (#19065) 2024-06-15 13:43:30 -03:00
Jelle Meeus
f846d79478 fix(Core/Pet): Warlock pet handling (#19054)
* dismiss summoned non-hunter pets by removing them

* store createdbyspellid

* Revert "dismiss summoned non-hunter pets by removing them"

This reverts commit eb539e841d882a6c90f743792c91304b0d365a5c.
2024-06-13 10:31:35 -03:00
Kitzunu
744067b389 fix(Core/Player): Delete by group (#19015)
* fix(Core/Player): Delete by group

* closes https://github.com/azerothcore/azerothcore-wotlk/issues/19014

Co-Authored-By: trickerer <onlysuffering@gmail.com>

* Update Player.cpp

* fix build

---------

Co-authored-by: trickerer <onlysuffering@gmail.com>
2024-06-06 20:58:43 +02:00
Benjamin Jackson
4909a31328 fix(Core/Battleground): Adjust Eye of the Storm tick rate. (#19007) 2024-06-04 20:19:43 +02:00
sudlud
3913618f87 fix(Core/PlayerQuest): make timed quests failable (#18940) 2024-06-04 18:30:10 +02:00
Jelle Meeus
a6425c3630 fix(Core/PetHandler): when dismissing a charmed unit owned by another unit; stop the charm instead of despawning (#18989)
2cdea49d81
2024-06-03 00:42:06 -03:00
sudlud
1663045da6 fix(Core/Mail): calculate unReadMails and m_nextMailDelivereTime usin… (#18996)
* fix(Core/Mail): calculate unReadMails and m_nextMailDelivereTime using mail cache

- these values were grepped directly from DB before
-> this change was introduced with azerothcore/azerothcore-wotlk#3420

- the whole mailing system relies on the mails beeing cached in the core
-> these get stored in DB regularly or on specific events

- so apparently the DB is not always in sync with the current mail cache state of the core
-> so grepping data directly from DB is not a good idea at this point

* Update PlayerUpdates.cpp
2024-06-02 09:29:54 -03:00
Jelle Meeus
0793a979bb fix(Unit/ProcessTerrainStatusUpdate): prevent removal swimming auras if swimming (#18902)
* do not remove swimming auras if we are swimming

* refactor to isSwimming()

* Update src/server/game/Entities/Unit/Unit.cpp

Co-authored-by: Andrew <47818697+Nyeriah@users.noreply.github.com>

---------

Co-authored-by: Andrew <47818697+Nyeriah@users.noreply.github.com>
2024-05-29 20:17:25 +02:00
Andrew
2a1d23e520 fix(Scripts/Hyjal): Implement Eternal Silence spell when going into t… (#18960)
fix(Scripts/Hyjal): Implement Eternal Silence spell when going into the Well of Eternity
2024-05-28 01:24:10 +02:00
Jelle Meeus
99004116a5 fix(Scripts/Ulduar): falling down Kologarn's pit should kill (#18945)
* add insersectboundary

* add kill bunny to kologarn's pit

* Update data/sql/updates/pending_db_world/rev_1716571588345702920.sql

Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>

* refactor: use Map DoForAllPlayers

---------

Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
2024-05-26 14:38:16 -03:00
silviu20092
3988e9581d feat(core): add hooks for applying item mods (#18760) 2024-05-18 10:02:57 +02:00
sudlud
e2029c3633 fix(Core/BattlegroundAV): spawn generic gameobjects in Alterac Valley (#18764)
* fix(Scripts/PVP): correctly spawn generic gameobjects in Alterac Valley

I've been "collecting" these in the DB for a while, now it's time to move
these spawns to the AV script and actually spawn them.

* add 2 additional generic gameobjects
2024-05-15 20:41:59 +02:00
Jelle Meeus
ac203da3d3 fix(Core/Unit): SPELLMOD_RESIST_MISS_CHANCE should decrease miss chance (#18849)
fix: hitchance should decrease misschance
2024-05-11 13:51:17 +01:00
sudlud
cd63cc0bc4 fix(Conf): align LeaveGroupOnLogout default in core with worldserver.conf.dist (#18859) 2024-05-11 14:37:22 +02:00
Jason Mok
d34f64a832 fix(Core/Misc): Correct typo when loading reference loot templates (#18872)
- Fix typo when loading reference loot templates
- Closes #18870

Co-authored-by: Jason Mok <jasonmok@Jasons-MacBook-Air-4.local>
2024-05-09 13:19:28 +02:00
Anton Popovichenko
9815025341 feat(Core/Network): Add Proxy Protocol v2 support. (#18839)
* feat(Core/Network): Add Proxy Protocol v2 support.

* Fix codestyle and build.

* Another codestyle fix.

* One more missing include.
2024-05-04 13:38:32 -03:00
Walter Pagani
715b290cb7 feat(Map): Add open world LOS settings (#18816)
* chore. Add open world LOS settings

* Name change and conditional deny

* modify information in worldserver.conf.dist

* Remove pvp from variables and constants
2024-05-04 12:10:24 -03:00
sudlud
ab7405f94e fix(Core/Map): remove hackfix that blocked update of GOs beeing set active (#18812)
- this just broke the whole purpose of setActive(true) if the
  gameobjects is still not really beeing set active afterwards
- GetGridActivationRange() returns 0.0f for gameobjects anyways
- so CalculateCellArea() will result in the minimal cell area
  around the gameobject's position
- if the cell around the gameobject should not be updated, the
  gameobject should not have been set active in the first place
2024-04-30 06:56:17 -03:00
Knindza
21698031c5 fix(Scripts/Arenas): Updating timer for Shadow Sight spawns (#18748)
* Updating Creature.

* Updating Arenas

* Delete data/sql/updates/pending_db_world/rev_1713104748708628400.sql
2024-04-30 02:09:27 -03:00
天鹿
f203b1b9dc fix(Scripts/PlayerScript): PlayerScript Error (#18806)
Update PlayerScript.cpp
2024-04-29 02:31:14 -03:00
Balleny
7a2f6ff8e5 fix(Core/Battleground): EOTS adjust flag respawn timer (#18759)
adjust flag respawn timer
2024-04-27 06:17:11 -03:00
sudlud
0a376bdc76 fix(Core/GameObject): load guid based scripts correctly (#18811)
- m_goData must be assigned before Create() is beeing called
- otherwise GetScriptId() can't load the correct scriptiD
  in Create()
- all in all this is now more in line with how it's beeing
  done in Creature.cpp
2024-04-26 20:56:46 -03:00
Anton Popovichenko
b90136d80d fix(Core/Pet): Fix pets chasing when pet and target spins uncontrollable (#18798) 2024-04-24 16:25:37 -03:00
Walter Pagani
03f6dde549 fix(Core/SmartAI) fatal error: unused parameter pathId (#18795)
fix. fatal error: unused parameter pathId
2024-04-24 08:22:24 -03:00