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fix(Scripts/Naxxramas): Gothik missing visuals at minions death (#18666)
* add sql rev * enable NPC_TRIGGER * add npc_gothik_trigger * add rest of script * spell info correction * fix compile issue * fix desummon call * remove comment * access gothik by GUID * add missing function overrides * add braces * add missing trigger, adjust CGUID value * fixup! add missing trigger, adjust CGUID value * select skulls based on coordinates style invert remove remove CGUID comment fix remove_if check, use correct def * JustSummoned: target same side with mapLOS * select random initial target on the same side * add REACT_AGGRESSIVE and increase CallForHelp radius * refactor spellscript * style
This commit is contained in:
@@ -0,0 +1,42 @@
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--
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-- trigger AI
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UPDATE `creature_template` SET `ScriptName` = 'npc_gothik_trigger' WHERE `entry` = 16137;
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-- re-do spawn locations for triggers
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DELETE FROM `creature` WHERE `id1`=16137;
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SET @CGUID = 127514;
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INSERT INTO `creature` (`guid`, `id1`, `id2`, `id3`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `wander_distance`, `currentwaypoint`, `curhealth`, `curmana`, `MovementType`, `npcflag`, `unit_flags`, `dynamicflags`, `ScriptName`, `VerifiedBuild`, `CreateObject`, `Comment`) VALUES
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(@CGUID+0, 16137, 0, 0, 533, 3456, 3456, 3, 1, 0, 2643.73095703125, -3399.680908203125, 284.18292236328125, 6.091198921203613281, 7200, 0, 0, 17010, 0, 0, 0, 0, 0, '', 46248, 0, 'living side soul trigger (south)'),
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(@CGUID+1, 16137, 0, 0, 533, 3456, 3456, 3, 1, 0, 2739.994873046875, -3399.779296875, 284.294647216796875, 6.108652114868164062, 7200, 0, 0, 17010, 0, 0, 0, 0, 0, '', 46248, 0, 'living side soul trigger (north)'),
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(@CGUID+2, 16137, 0, 0, 533, 3456, 3456, 3, 1, 0, 2643.73095703125, -3321.72705078125, 284.23272705078125, 6.195918560028076171, 7200, 0, 0, 17010, 0, 0, 0, 0, 0, '', 46248, 0, 'spectral side soul trigger (south)'),
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(@CGUID+3, 16137, 0, 0, 533, 3456, 3456, 3, 1, 0, 2739.994873046875, -3321.72705078125, 284.23162841796875, 2.827433347702026367, 7200, 0, 0, 17010, 0, 0, 0, 0, 0, '', 46248, 0, 'spectral side soul trigger (north)'),
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(@CGUID+4, 16137, 0, 0, 533, 3456, 3456, 3, 1, 0, 2692.16064453125, -3430.745849609375, 268.64617919921875, 1.605702877044677734, 7200, 0, 0, 17010, 0, 0, 0, 0, 0, '', 46248, 0, 'living side spawn trigger (center back)'),
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(@CGUID+5, 16137, 0, 0, 533, 3456, 3456, 3, 1, 0, 2714.561767578125, -3430.6103515625, 268.646240234375, 1.413716673851013183, 7200, 0, 0, 17010, 0, 0, 0, 0, 0, '', 46248, 0, 'living side spawn trigger (north back)'),
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(@CGUID+6, 16137, 0, 0, 533, 3456, 3456, 3, 1, 0, 2669.581298828125, -3428.858642578125, 268.64617919921875, 1.378810048103332519, 7200, 0, 0, 17010, 0, 0, 0, 0, 0, '', 46248, 0, 'living side spawn trigger (south front)'),
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(@CGUID+7, 16137, 0, 0, 533, 3456, 3456, 3, 1, 0, 2669.59033203125, -3431.460205078125, 268.64617919921875, 1.343903541564941406, 7200, 0, 0, 17010, 0, 0, 0, 0, 0, '', 46248, 0, 'living side spawn trigger (south back)'),
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(@CGUID+8, 16137, 0, 0, 533, 3456, 3456, 3, 1, 0, 2692.212646484375, -3428.78271484375, 268.64617919921875, 1.48352980613708496, 7200, 0, 0, 17010, 0, 0, 0, 0, 0, '', 46248, 0, 'living side spawn trigger (center front)'),
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(@CGUID+9, 16137, 0, 0, 533, 3456, 3456, 3, 1, 0, 2733.456787109375, -3349.387939453125, 267.7677001953125, 1.780235767364501953, 7200, 0, 0, 17010, 0, 0, 0, 0, 0, '', 46248, 0, 'living side spawn trigger (north front)'),
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(@CGUID+10, 16137, 0, 0, 533, 3456, 3456, 3, 1, 0, 2714.4619140625, -3428.727783203125, 268.64617919921875, 1.65806281566619873, 7200, 0, 0, 17010, 0, 0, 0, 0, 0, '', 46248, 0, 'spectral side spawn trigger (northwest)'),
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(@CGUID+11, 16137, 0, 0, 533, 3456, 3456, 3, 1, 0, 2725.818603515625, -3309.567626953125, 267.89178466796875, 2.827433347702026367, 7200, 0, 0, 17010, 0, 0, 0, 0, 0, '', 46248, 0, 'spectral side spawn trigger (northeast)'),
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(@CGUID+12, 16137, 0, 0, 533, 3456, 3456, 3, 1, 0, 2700.268798828125, -3322.3544921875, 267.767791748046875, 3.525565147399902343, 7200, 0, 0, 17010, 0, 0, 0, 0, 0, '', 46248, 0, 'spectral side spawn trigger (center)'),
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(@CGUID+13, 16137, 0, 0, 533, 3456, 3456, 3, 1, 0, 2683.885986328125, -3304.212890625, 267.76800537109375, 2.49582076072692871, 7200, 0, 0, 17010, 0, 0, 0, 0, 0, '', 46248, 0, 'spectral side spawn trigger (southwest)'),
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(@CGUID+14, 16137, 0, 0, 533, 3456, 3456, 3, 1, 0, 2664.871826171875, -3340.7490234375, 267.767364501953125, 5.934119224548339843, 7200, 0, 0, 17010, 0, 0, 0, 0, 0, '', 46248, 0, 'spectral side spawn trigger (southeast)');
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-- make visuals target proper triggers
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-- to anchor 1: 27892 (Trainee), 27928 (DK), 27935 (Rider)
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-- to anchor 2: 27893 (Trainee), 27929 (DK), 27936 (Rider)
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-- anchor -> skull: 27915 (Trainee), 27931 (DK), 27937 (Rider)
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DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=13 AND `SourceEntry` IN (27892,27928,27935,27893,27929,27936,27915,27931,27937);
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INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
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(13,1,27892,0,0,31,0,3,16137,@CGUID+0,0,0,0,'','To Anchor 1 - Target Anchor Living South'),
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(13,1,27892,0,1,31,0,3,16137,@CGUID+1,0,0,0,'','To Anchor 1 - Target Anchor Living North'),
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(13,1,27928,0,0,31,0,3,16137,@CGUID+0,0,0,0,'','To Anchor 1 - Target Anchor Living South'),
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(13,1,27928,0,1,31,0,3,16137,@CGUID+1,0,0,0,'','To Anchor 1 - Target Anchor Living North'),
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(13,1,27935,0,0,31,0,3,16137,@CGUID+0,0,0,0,'','To Anchor 1 - Target Anchor Living South'),
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(13,1,27935,0,1,31,0,3,16137,@CGUID+1,0,0,0,'','To Anchor 1 - Target Anchor Living North'),
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(13,1,27893,0,0,31,0,3,16137,@CGUID+2,0,0,0,'','To Anchor 2 - Target Anchor Spectral South'),
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(13,1,27893,0,1,31,0,3,16137,@CGUID+3,0,0,0,'','To Anchor 2 - Target Anchor Spectral North'),
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(13,1,27929,0,0,31,0,3,16137,@CGUID+2,0,0,0,'','To Anchor 2 - Target Anchor Spectral South'),
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(13,1,27929,0,1,31,0,3,16137,@CGUID+3,0,0,0,'','To Anchor 2 - Target Anchor Spectral North'),
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(13,1,27936,0,0,31,0,3,16137,@CGUID+2,0,0,0,'','To Anchor 2 - Target Anchor Spectral South'),
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(13,1,27936,0,1,31,0,3,16137,@CGUID+3,0,0,0,'','To Anchor 2 - Target Anchor Spectral North');
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@@ -384,12 +384,9 @@ void SpellMgr::LoadSpellInfoCorrections()
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27892, // To Anchor 1
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27928, // To Anchor 1
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27935, // To Anchor 1
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27915, // Anchor to Skulls
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27931, // Anchor to Skulls
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27937 // Anchor to Skulls
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}, [](SpellInfo* spellInfo)
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}, [](SpellInfo* spellInfo)
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{
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spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(13);
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spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_10_YARDS);
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});
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// Wrath of the Plaguebringer
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@@ -47,15 +47,15 @@ enum Spells
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SPELL_TELEPORT_DEAD = 28025,
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SPELL_TELEPORT_LIVE = 28026,
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// Visual spells
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SPELL_INFORM_LIVING_TRAINEE = 27892,
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SPELL_INFORM_LIVING_KNIGHT = 27928,
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SPELL_INFORM_LIVING_RIDER = 27935,
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SPELL_INFORM_DEAD_TRAINEE = 27915,
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SPELL_INFORM_DEAD_KNIGHT = 27931,
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SPELL_INFORM_DEAD_RIDER = 27937,
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/*SPELL_ANCHOR_2_TRAINEE = 27893,
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SPELL_ANCHOR_1_TRAINEE = 27892,
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SPELL_ANCHOR_1_DK = 27928,
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SPELL_ANCHOR_1_RIDER = 27935,
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SPELL_ANCHOR_2_TRAINEE = 27893,
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SPELL_ANCHOR_2_DK = 27929,
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SPELL_ANCHOR_2_RIDER = 27936, fix me */
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SPELL_ANCHOR_2_RIDER = 27936,
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SPELL_SKULLS_TRAINEE = 27915,
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SPELL_SKULLS_DK = 27931,
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SPELL_SKULLS_RIDER = 27937,
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// Living trainee
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SPELL_DEATH_PLAGUE = 55604,
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// Dead trainee
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@@ -82,7 +82,7 @@ enum Misc
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NPC_DEAD_KNIGHT = 16148,
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NPC_DEAD_HORSE = 16149,
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NPC_DEAD_RIDER = 16150,
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//NPC_TRIGGER = 16137, fix me
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NPC_TRIGGER = 16137
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};
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enum Events
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@@ -277,31 +277,41 @@ public:
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void JustSummoned(Creature* summon) override
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{
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summons.Summon(summon);
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if (Unit* target = SelectTarget(SelectTargetMethod::MinDistance, 0, 200.0f))
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// If central gate is open, attack any one
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if (gateOpened)
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{
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if (gateOpened)
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if (Unit* target = SelectTarget(SelectTargetMethod::MinDistance, 0, 200.0f))
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{
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summon->AI()->AttackStart(target);
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summon->CallForHelp(40.0f);
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summon->SetInCombatWithZone();
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summon->SetReactState(REACT_AGGRESSIVE);
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summon->CallForHelp(150.0f);
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}
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else
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}
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// Else look for a random target on the side the summoned NPC is
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else
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{
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Map::PlayerList const& pList = me->GetMap()->GetPlayers();
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std::vector<Player*> tList;
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for(Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
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{
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if (summon->GetEntry() == NPC_LIVING_TRAINEE ||
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summon->GetEntry() == NPC_LIVING_KNIGHT ||
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summon->GetEntry() == NPC_LIVING_RIDER )
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if (!me->IsWithinDistInMap(itr->GetSource(), 200.0f, true, false) || !itr->GetSource()->IsAlive() || itr->GetSource()->IsGameMaster())
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{
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if (IN_LIVE_SIDE(target))
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{
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summon->AI()->AttackStart(target);
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}
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continue;
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}
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else
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if (IN_LIVE_SIDE(itr->GetSource()) != IN_LIVE_SIDE(summon))
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{
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if (!IN_LIVE_SIDE(target))
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{
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summon->AI()->AttackStart(target);
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}
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continue;
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}
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tList.push_back(itr->GetSource());
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}
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if (!tList.empty())
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{
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Player* target = tList[urand(0, tList.size() - 1)];
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summon->AI()->AttackStart(target);
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summon->SetInCombatWithZone();
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summon->SetReactState(REACT_AGGRESSIVE);
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summon->CallForHelp(150.0f);
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}
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}
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}
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@@ -404,25 +414,6 @@ public:
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return false;
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}
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void SpellHit(Unit* /*caster*/, SpellInfo const* spellInfo) override
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{
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uint8 pos = urand(0, 4);
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switch (spellInfo->Id)
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{
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case SPELL_INFORM_LIVING_TRAINEE:
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me->SummonCreature(NPC_DEAD_TRAINEE, PosSummonDead[pos].GetPositionX(), PosSummonDead[pos].GetPositionY(), PosSummonDead[pos].GetPositionZ(), PosSummonDead[pos].GetOrientation());
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break;
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case SPELL_INFORM_LIVING_KNIGHT:
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me->SummonCreature(NPC_DEAD_KNIGHT, PosSummonDead[pos].GetPositionX(), PosSummonDead[pos].GetPositionY(), PosSummonDead[pos].GetPositionZ(), PosSummonDead[pos].GetOrientation());
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break;
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case SPELL_INFORM_LIVING_RIDER:
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me->SummonCreature(NPC_DEAD_RIDER, PosSummonDead[pos].GetPositionX(), PosSummonDead[pos].GetPositionY(), PosSummonDead[pos].GetPositionZ(), PosSummonDead[pos].GetOrientation());
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me->SummonCreature(NPC_DEAD_HORSE, PosSummonDead[pos].GetPositionX(), PosSummonDead[pos].GetPositionY(), PosSummonDead[pos].GetPositionZ(), PosSummonDead[pos].GetOrientation());
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break;
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}
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me->HandleEmoteCommand(EMOTE_ONESHOT_SPELL_CAST);
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}
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void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
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{
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if (!secondPhase)
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@@ -593,13 +584,13 @@ public:
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switch (me->GetEntry())
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{
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case NPC_LIVING_TRAINEE:
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me->CastSpell(me, SPELL_INFORM_LIVING_TRAINEE, true);
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DoCastAOE(SPELL_ANCHOR_1_TRAINEE, true);
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break;
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case NPC_LIVING_KNIGHT:
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me->CastSpell(me, SPELL_INFORM_LIVING_KNIGHT, true);
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DoCastAOE(SPELL_ANCHOR_1_DK, true);
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break;
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case NPC_LIVING_RIDER:
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me->CastSpell(me, SPELL_INFORM_LIVING_RIDER, true);
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DoCastAOE(SPELL_ANCHOR_1_RIDER, true);
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break;
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}
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}
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@@ -688,6 +679,109 @@ public:
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};
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};
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class npc_gothik_trigger : public CreatureScript
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{
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public:
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npc_gothik_trigger() : CreatureScript("npc_gothik_trigger") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_gothik_triggerAI(creature);
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}
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struct npc_gothik_triggerAI : public ScriptedAI
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{
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npc_gothik_triggerAI(Creature* creature) : ScriptedAI(creature) { creature->SetDisableGravity(true); }
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void EnterEvadeMode(EvadeReason /*why*/) override {}
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void UpdateAI(uint32 /*diff*/) override {}
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void JustEngagedWith(Unit* /*who*/) override {}
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void DamageTaken(Unit* /*who*/, uint32& damage, DamageEffectType /*damagetype*/, SpellSchoolMask /*damageSchoolMask*/) override { damage = 0; }
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Creature* SelectRandomSkullPile()
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{
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std::list<Creature*> triggers;
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me->GetCreatureListWithEntryInGrid(triggers, NPC_TRIGGER, 150.0f);
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// Remove triggers that are on live side or soul triggers on the platform
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triggers.remove_if([](Creature* trigger){
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return ((trigger->GetPositionY() < POS_Y_GATE) || (trigger->GetPositionZ() > 280.0f));
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});
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if (!triggers.empty())
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{
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std::list<Creature*>::iterator itr = triggers.begin();
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std::advance(itr, urand(0, triggers.size() - 1));
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return *itr;
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}
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return nullptr;
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}
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void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
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{
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if (!spell)
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{
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return;
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}
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switch (spell->Id)
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{
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case SPELL_ANCHOR_1_TRAINEE:
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DoCastAOE(SPELL_ANCHOR_2_TRAINEE, true);
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break;
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case SPELL_ANCHOR_1_DK:
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DoCastAOE(SPELL_ANCHOR_2_DK, true);
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break;
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case SPELL_ANCHOR_1_RIDER:
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DoCastAOE(SPELL_ANCHOR_2_RIDER, true);
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break;
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case SPELL_ANCHOR_2_TRAINEE:
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if (Creature* target = SelectRandomSkullPile())
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{
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DoCast(target, SPELL_SKULLS_TRAINEE, true);
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}
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break;
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case SPELL_ANCHOR_2_DK:
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if (Creature* target = SelectRandomSkullPile())
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{
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DoCast(target, SPELL_SKULLS_DK, true);
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}
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break;
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case SPELL_ANCHOR_2_RIDER:
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if (Creature* target = SelectRandomSkullPile())
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{
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DoCast(target, SPELL_SKULLS_RIDER, true);
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}
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break;
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case SPELL_SKULLS_TRAINEE:
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DoSummon(NPC_DEAD_TRAINEE, me, 0.0f, 15 * IN_MILLISECONDS, TEMPSUMMON_CORPSE_TIMED_DESPAWN);
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break;
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case SPELL_SKULLS_DK:
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DoSummon(NPC_DEAD_KNIGHT, me, 0.0f, 15 * IN_MILLISECONDS, TEMPSUMMON_CORPSE_TIMED_DESPAWN);
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break;
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case SPELL_SKULLS_RIDER:
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DoSummon(NPC_DEAD_RIDER, me, 0.0f, 15 * IN_MILLISECONDS, TEMPSUMMON_CORPSE_TIMED_DESPAWN);
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DoSummon(NPC_DEAD_HORSE, me, 0.0f, 15 * IN_MILLISECONDS, TEMPSUMMON_CORPSE_TIMED_DESPAWN);
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break;
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}
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}
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// dead side summons are "owned" by gothik
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void JustSummoned(Creature* summon) override
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{
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if (Creature* gothik = ObjectAccessor::GetCreature(*me, me->GetInstanceScript()->GetGuidData(DATA_GOTHIK_BOSS)))
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{
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gothik->AI()->JustSummoned(summon);
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}
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}
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void SummonedCreatureDespawn(Creature* summon) override
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{
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if (Creature* gothik = ObjectAccessor::GetCreature(*me, me->GetInstanceScript()->GetGuidData(DATA_GOTHIK_BOSS)))
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{
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gothik->AI()->SummonedCreatureDespawn(summon);
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}
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}
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};
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};
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class spell_gothik_shadow_bolt_volley : public SpellScript
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{
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PrepareSpellScript(spell_gothik_shadow_bolt_volley);
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@@ -712,6 +806,7 @@ void AddSC_boss_gothik()
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{
|
||||
new boss_gothik();
|
||||
new npc_boss_gothik_minion();
|
||||
new npc_gothik_trigger();
|
||||
RegisterSpellScript(spell_gothik_shadow_bolt_volley);
|
||||
}
|
||||
|
||||
|
||||
@@ -137,6 +137,7 @@ public:
|
||||
GuidList PatchwerkRoomTrash;
|
||||
ObjectGuid _patchwerkGUID;
|
||||
ObjectGuid _thaddiusGUID;
|
||||
ObjectGuid _gothikGUID;
|
||||
ObjectGuid _stalaggGUID;
|
||||
ObjectGuid _feugenGUID;
|
||||
ObjectGuid _zeliekGUID;
|
||||
@@ -227,6 +228,9 @@ public:
|
||||
case NPC_FEUGEN:
|
||||
_feugenGUID = creature->GetGUID();
|
||||
return;
|
||||
case NPC_GOTHIK:
|
||||
_gothikGUID = creature->GetGUID();
|
||||
return;
|
||||
case NPC_LADY_BLAUMEUX:
|
||||
_blaumeuxGUID = creature->GetGUID();
|
||||
return;
|
||||
@@ -1092,6 +1096,8 @@ public:
|
||||
return _stalaggGUID;
|
||||
case DATA_FEUGEN_BOSS:
|
||||
return _feugenGUID;
|
||||
case DATA_GOTHIK_BOSS:
|
||||
return _gothikGUID;
|
||||
case DATA_LICH_KING_BOSS:
|
||||
return _lichkingGUID;
|
||||
default:
|
||||
|
||||
@@ -58,25 +58,26 @@ enum NXData
|
||||
DATA_STALAGG_BOSS = 108,
|
||||
DATA_FEUGEN_BOSS = 109,
|
||||
DATA_THADDIUS_GATE = 110,
|
||||
DATA_GOTHIK_ENTER_GATE = 111,
|
||||
DATA_GOTHIK_INNER_GATE = 112,
|
||||
DATA_GOTHIK_EXIT_GATE = 113,
|
||||
DATA_HORSEMEN_GATE = 114,
|
||||
DATA_LICH_KING_BOSS = 115,
|
||||
DATA_KELTHUZAD_FLOOR = 116,
|
||||
DATA_ABOMINATION_KILLED = 117,
|
||||
DATA_FRENZY_REMOVED = 118,
|
||||
DATA_CHARGES_CROSSED = 119,
|
||||
DATA_SPORE_KILLED = 120,
|
||||
DATA_HUNDRED_CLUB = 121,
|
||||
DATA_DANCE_FAIL = 122,
|
||||
DATA_IMMORTAL_FAIL = 123,
|
||||
DATA_KELTHUZAD_GATE = 124,
|
||||
DATA_HAD_THADDIUS_GREET = 125,
|
||||
DATA_KELTHUZAD_PORTAL_1 = 126,
|
||||
DATA_KELTHUZAD_PORTAL_2 = 127,
|
||||
DATA_KELTHUZAD_PORTAL_3 = 128,
|
||||
DATA_KELTHUZAD_PORTAL_4 = 129
|
||||
DATA_GOTHIK_BOSS = 111,
|
||||
DATA_GOTHIK_ENTER_GATE = 112,
|
||||
DATA_GOTHIK_INNER_GATE = 113,
|
||||
DATA_GOTHIK_EXIT_GATE = 114,
|
||||
DATA_HORSEMEN_GATE = 115,
|
||||
DATA_LICH_KING_BOSS = 116,
|
||||
DATA_KELTHUZAD_FLOOR = 117,
|
||||
DATA_ABOMINATION_KILLED = 118,
|
||||
DATA_FRENZY_REMOVED = 119,
|
||||
DATA_CHARGES_CROSSED = 120,
|
||||
DATA_SPORE_KILLED = 121,
|
||||
DATA_HUNDRED_CLUB = 122,
|
||||
DATA_DANCE_FAIL = 123,
|
||||
DATA_IMMORTAL_FAIL = 124,
|
||||
DATA_KELTHUZAD_GATE = 125,
|
||||
DATA_HAD_THADDIUS_GREET = 126,
|
||||
DATA_KELTHUZAD_PORTAL_1 = 127,
|
||||
DATA_KELTHUZAD_PORTAL_2 = 128,
|
||||
DATA_KELTHUZAD_PORTAL_3 = 129,
|
||||
DATA_KELTHUZAD_PORTAL_4 = 130
|
||||
};
|
||||
|
||||
enum NXGOs
|
||||
@@ -162,6 +163,9 @@ enum NXNPCs
|
||||
NPC_LIVING_MONSTROSITY = 16021,
|
||||
NPC_SURGICAL_ASSIST = 16022,
|
||||
NPC_SLUDGE_BELCHER = 16029,
|
||||
|
||||
// Gothik
|
||||
NPC_GOTHIK = 16060
|
||||
};
|
||||
|
||||
enum NXMisc
|
||||
|
||||
Reference in New Issue
Block a user