Kargatum
8b7df23f06
feat(Core/Time): Implement saparated manager for game time ( #8630 )
2022-01-24 17:55:00 +07:00
Kargatum
259b9133f6
feat(Core/Common): add new helpers for time utility ( #10207 )
2022-01-19 12:01:59 +07:00
Kitzunu
d1cc65b1c7
refactor(Core/Misc): isEmpty to IsEmpty ( #10011 )
2022-01-13 21:43:15 -05:00
Kitzunu
cb7e355291
refactor(Core/Misc): sin() to std::sin() ( #9795 )
2022-01-06 19:29:40 +01:00
Kitzunu
69683a3472
chore(Scripts/Misc): Cleanup some more JustDied hooks ( #9768 )
2021-12-31 12:00:40 -03:00
Kargatum
c81891fc11
feat(Core/AI): convert SelectAggroTarget to enum class ( #9893 )
2021-12-28 19:13:12 -03:00
Francesco Borzì
cbc7e5466a
refactor(Core): remove unused imports ( #9767 )
2021-12-19 19:41:14 +01:00
Kitzunu
5685a0e401
refactor(Scripts/Events): convert childrens_week to new system ( #9611 )
2021-12-14 21:15:16 -03:00
Kitzunu
695f8350af
refactor(Scripts/Events): convert hallows_end to new system ( #9610 )
2021-12-14 15:41:36 -03:00
Kitzunu
4226976b3e
refactor(Scripts/Events): convert brewfest to new system ( #9612 )
2021-12-13 07:04:56 -03:00
Kitzunu
92d7c276c1
refactor(Scripts/Event): convert pilgrims_bounty into new system ( #9608 )
2021-12-13 05:41:09 -03:00
Kitzunu
2af6e0ee20
refactor(Scripts/Events): convert love_in_air to new system ( #9609 )
2021-12-13 05:22:16 -03:00
Kitzunu
fa1f9085bb
refactor(Script/Spells): convert winter_veil into new system ( #9606 )
2021-12-13 04:39:27 -03:00
UltraNix
6c1846ad8f
fix(Scripts/Brewfest): Set proper npc entry to NPC_NORMAL_VOODOO ( #9262 )
...
* fix(Scripts/Brewfest): Set proper npc entry to `NPC_NORMAL_VOODOO`
Fixes #8027
2021-12-08 17:31:04 -03:00
Kitzunu
c37b6de450
fix(Script/Spell): Winter Wondervolt Trap ( #9464 )
2021-12-07 06:25:16 -03:00
UltraNix
41437acc9c
fix(Scripts/Brewfest): Reload faction auras for revelers after respawn. ( #9264 )
...
Fixes #7871
2021-12-02 14:14:05 -03:00
Kargatum
f62664c987
refactor(Core/Misc): headers cleanup ( #9259 )
2021-11-22 17:24:39 +07:00
Kitzunu
6a430cd2f9
fix(Scripts/Misc): Replace some AddItem/CreateItem with spells ( #9006 )
...
Co-authored-by: offl <11556157+offl@users.noreply.github.com >
2021-11-20 09:59:52 -03:00
Nefertumm
436c60907d
fix(Core/Achievement): Throw food ( #9098 )
2021-11-12 17:07:16 +01:00
sschepens
b7f8083915
feat(Core/Misc): change how Position struct is retrieved ( #9017 )
...
Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bc changes by return a Position object instead of accepting a Position parameter by reference.
Cherry pick of 2585e799f9
2021-11-10 23:43:00 +01:00
Kitzunu
24f9f993cc
refactor(GameObjectAI): Change self-accessor to "me" ( #9041 )
2021-11-08 22:06:04 +01:00
Malcrom
f106de8788
refactor(Core): update getFaction to GetFaction and setFaction to SetFaction ( #8708 )
2021-11-01 17:04:32 +01:00
UltraNix
ba719f0feb
fix(Core/Event): improve "Let the fires come" event ( #8199 )
2021-10-16 16:24:48 +02:00
Kitzunu
bc82f36f1f
refactor(Core/Unit): clean MonsterText methods ( #6957 )
2021-10-15 10:25:29 +02:00
UltraNix
b8345a2f98
fix(Core/DungeonFinder): Seasonal bosses are available only via Dunge… ( #8056 )
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* fix(Core/DungeonFinder): Seasonal bosses are available only via Dungeon Finder tool.
Fixes #7889
* Update.
* Buildfix.
* Missing.
2021-10-14 13:22:37 +02:00
UltraNix
4947887644
fix(Scripts/Brewfest): Rewritten Coren Direbrew's fight( #8040 )
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- Closes #7890
2021-10-08 21:03:38 +02:00
UltraNix
c51fb81df0
fix(DB/Spell): Glodrak Huntsniper should not spaw with his mug throwing spell if player does not have Portable Brewfest Keg. ( #8062 )
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- Closes #7913
2021-10-07 13:10:20 +02:00
UltraNix
c4ebfb4426
fix(Scripts/Event): Always the nearest baker should throw Complimentary Brewfest Sampler back. ( #8204 )
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- Closes #8027
2021-10-07 13:06:08 +02:00
Kargatum
52aa0e9966
feat(License): add new headers information about license ( #7941 )
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Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
2021-09-30 13:40:52 +07:00
UltraNix
115f8ce17e
fix(Scripts/Brewfest): Some tweaks to Dark Iron Attack event. ( #8026 )
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* fix(Scripts/Brewfest): Some tweaks to Dark Iron Attack event.
Fixes #7872
* buildfix.
* typo.
* Crashfix?
* Crashfix.
* Update.
2021-09-24 18:58:52 +02:00
Viste
a9796af174
fix(Core/Misc): bunch of crashfixes ( #7307 )
2021-09-14 14:38:56 +02:00
UltraNix
dd0b964a2a
fix(Scripts/Spells): Unlit Torches cannot be used too far away from the bonfire ( #7644 )
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- Closes #6551
2021-09-01 15:50:42 +02:00
UltraNix
45218224b4
fix(Core/Spells): show Execute/Slam misses/dodges/parries in combat log ( #7494 )
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- Closes #7428 .
2021-08-26 11:45:22 +02:00
Kitzunu
fa03541563
chore(Script/Misc): add comments to some scripts ( #7011 )
2021-07-24 19:37:45 +02:00
Francesco Borzì
172d33d507
refactor(Scripts/Events): code cleanup (part 6) ( #6924 )
2021-07-20 09:55:31 +02:00
Francesco Borzì
4103fca5a4
fix(Core/ObjectGuid): prevent creating copies when looping objects ( #6852 )
2021-07-10 15:54:16 +02:00
Kargatum
5991b2769a
feat(Core/Scripts): split the huge scriptloader into smaller pieces ( #5346 )
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* feat(Core/Scripts): split the huge scriptloader into smaller pieces
* AddSC_swamp_of_sorrows del
* 1
* add mod info
* 1
* 039f0e0faa
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2021-06-22 23:19:02 +02:00
Yehonal
baf437bb98
feat(Core): improved some hooks ( #6302 )
2021-06-13 10:23:24 +02:00
Kitzunu
7152ddc82c
refactor(Core/Grids): Ported cmangos/mangos-wotlk@ea99457 ( #6113 )
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* refactor(Core/Grids): Ported cmangos/mangos-wotlk@ea99457
(cherry picked from commit d6201e5dbb )
Co-Authored-By: Shauren <shauren.trinity@gmail.com >
Co-Authored-By: SilverIce <slifeleaf@gmail.com >
* Update CellImpl.h
* w
* more more brackets
* ew
* fix build
2021-06-03 05:27:51 +02:00
Kitzunu
897a02bb75
refactor(Core/Misc): acore to Acore ( #6043 )
2021-05-31 14:21:54 +02:00
Walter Pagani
d3fcebaac5
fix(Scripts/Event): Removing hardcore texts in Love is in the Air ( #5831 )
2021-05-19 10:20:29 +02:00
UltraNix
f4c226423d
feat(Core/Misc): implement ObjectGuid class (port from TC) ( #4885 )
2021-04-25 22:18:03 +02:00
Cláudio Costa
c0aa1b88e8
fix(Scripts): Pilfering Perfume ( #5043 )
...
Co-authored-by: Silker <61223313+Si1ker@users.noreply.github.com >
2021-03-29 09:09:31 -06:00
Francesco Borzì
f6a17164be
fix(Core/License): issue with old files license ( #4762 )
2021-03-17 09:46:01 -06:00
Kitzunu
28f1dc5c0c
refactor(Core): replace NULL with nullptr ( #4593 )
2021-03-02 01:34:20 +01:00
Kitzunu
dbc0ff6554
refactor(Core): sort #includes alphabetically ( #4579 )
2021-02-24 22:34:42 +01:00
Kitzunu
0d52b4ca4a
feat(Core/Spell): Implement ValidateSpellInfo ( #4323 )
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* feat(Core/Spell): Implement ValidateSpellInfo
* cherry-pick from 2b5d7eef3a & a0a158b5b8
* sLog->outError
* cleanup
* convert to ValidateSpellInfo
* fix error log
* improve sLog->outError
* remove non related spells stuff from Validate
* remove the last
* build
* build x2
2021-02-01 18:57:25 +01:00
Yehonal
c8f43d8584
feat(Core/Movement): Improved pathfinding, collisions and movements ( #4220 )
...
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman
Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.
Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205 , #4203 , #4247 )
Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)
Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks
Co-authored-by: Footman <p.alexej@freenet.de >
Co-authored-by: Helias <stefanoborzi32@gmail.com >
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2021-02-01 01:34:27 +01:00
Kitzunu
da4edd547d
chore(core): remove malformed whitespaces ( #4244 )
...
* from https://www.codefactor.io/repository/github/azerothcore/azerothcore-wotlk/issues?category=Style&groupId=838&lang=5&page=75
2021-01-10 14:27:55 +01:00
Kargatum
ea93a5c1a1
feat(CI/Codestyle): added codestyle check ( #3668 )
2021-01-09 11:59:50 +01:00