Commit Graph

172 Commits

Author SHA1 Message Date
Skjalf
731d256420 refactor(Core/Cache): move the GlobalPlayerCache to its own class (#9166) 2021-11-18 16:53:36 +01:00
UltraNix
70fbaefa8e fix(Core/Movement): creatures should not cast while moving (#9141)
- Closes #8843
2021-11-15 14:39:36 +01:00
UltraNix
c3ed68bb5e fix(Core/Spells): health-dependent reactive states should reset on death (#9134)
- Closes #8798
2021-11-14 21:22:50 +01:00
UltraNix
3c8bcf31ac fix(Core/Spells): Steady Shoot should not suspend ranged attack timer. (#9125)
Fixes #9107
2021-11-13 22:58:22 +01:00
Kitzunu
743636c416 fix(Scripts/Spell): don't allow to tame an already owned creature (#9005) 2021-11-13 01:00:30 +01:00
sschepens
b7f8083915 feat(Core/Misc): change how Position struct is retrieved (#9017)
Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bc changes by return a Position object instead of accepting a Position parameter by reference.

Cherry pick of 2585e799f9
2021-11-10 23:43:00 +01:00
IntelligentQuantum
4653641a0b refactor(Scripts/Commands): Convert cs_cast to new system (#8997) 2021-11-08 09:06:51 -03:00
UltraNix
9f0a78a0ca fix(Core/Spells): Slam should suspend attack timers (#8981)
- Closes #8723
2021-11-07 20:40:48 +01:00
UltraNix
1926027066 fix(Core/Pets): controllable guardians (including pets) should not set the combat with its target when commanded to attack it. (#8877) 2021-11-04 23:49:57 +01:00
patou01
ea2c880fc8 fix(Core/Unit): Reduce mobs speed when low on health (#7932) 2021-11-04 10:43:24 -03:00
Kargatum
aa7932e971 feat(Core/EnumUtils): add more enum for support chat command (#8828) 2021-11-03 10:50:11 +01:00
Malcrom
f106de8788 refactor(Core): update getFaction to GetFaction and setFaction to SetFaction (#8708) 2021-11-01 17:04:32 +01:00
Kitzunu
7f69acd466 fix(Core/Unit): remove wrong CombatStop() when charming (#8733) 2021-10-29 15:33:14 +02:00
UltraNix
3cddfb84c1 feat(Core/Spells): Implemented SPELLVALUE_AURA_DURATION. (#8690)
- Closes #8505
2021-10-24 23:06:57 +02:00
UltraNix
db0c27fe43 fix(Core/Combat): Removed some invalid code about auto-acquiring a nearby target if primary target is not detectable by creature. (#8624)
Spells with sanctuary always delete hostile references (if not during encounter).
Update visibility should be always forced in case of invisibility/stealth auras.
Restored old Shadowmeld code.
Fixes #4764
Fixes #7125
2021-10-21 15:54:36 -03:00
jestermaniac
8c126075ff fix(Core/Entities): fix contested flag timer when logging out and in (#8558) 2021-10-16 22:26:13 -03:00
Kitzunu
bc82f36f1f refactor(Core/Unit): clean MonsterText methods (#6957) 2021-10-15 10:25:29 +02:00
jestermaniac
5d36c94a2d fix(CORE/Unit): Fix controllable guardians evading when not posed to be (#7959) 2021-10-14 11:48:37 -03:00
UltraNix
cb71cc0131 fix(Core/Units): clear emote state on attack rather than on combat st… (#8170)
- Closes #6281
2021-10-14 16:18:51 +02:00
jestermaniac
da69fec345 fix(Core/Entities): contested guards attacking after bg/recent pvp (#7518)
* fix(Core/Entities): contested guards attacking after bg/recent pvp

* fix(Core/Entities): contested guards attacking after bg/recent pvp

* Update Unit.cpp

* fix(Core/Entities): contested guards attacking after bg/recent pvp

* fix(Core/Entities): contested guards attacking after bg/recent pvp

* Update Unit.cpp
2021-10-14 13:21:18 +02:00
Axel Cocat
57658d821d fix(Core/Unit): perform melee attack when unit has not enough power for melee spell (#7996) 2021-10-12 12:23:52 +02:00
UltraNix
0769212db5 fix(Core/Spells): Fixed absorb auras not working with spell damage. (#8427)
Fixes #8412
2021-10-11 18:19:22 +02:00
Skjalf
99cc428511 fix(Core/Spells): Improved Drain Soul triggering from every target … (#8144)
...that dies and not just the one affected by Drain Soul and move the Drain Soul code to spell scripts

- TC Ports: d9743c984f (diff-ea612aafadff90005e88b243eb000369be9e5cb6f8dc85a008d31e42b156e0ec) and  2b1b36f561 (diff-ea612aafadff90005e88b243eb000369be9e5cb6f8dc85a008d31e42b156e0ec)
2021-10-07 18:58:46 +02:00
UltraNix
0d411ec2c3 fix(Core/Crash): Evade after cleaning threat references. (#8160) 2021-10-06 01:26:03 -03:00
UltraNix
3223f90bcb feat(Core/Spells): add helper to get clean and unmitigated damage for pro… (#7244) 2021-10-05 23:59:57 +02:00
Skjalf
a61d7c2bc8 fix(Core/Spells): correct hunter's Lock and Load procs (#8177)
- Move related code to spell scripts
- Fixes it proc'ing when the target is immune to snares
- Partial port of 746b838870
2021-10-04 15:49:16 +02:00
UltraNix
0c8fb1ea73 fix(Core/Movement): Properly handled root movement acks. (#8019)
Fixes #7892
2021-10-01 10:41:31 +02:00
Kargatum
52aa0e9966 feat(License): add new headers information about license (#7941)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-09-30 13:40:52 +07:00
UltraNix
c3259dabcf fix(Core/Spells): Implemented PROC_EX_ONLY_FIRST_TICK (#7933) 2021-09-21 06:02:06 -06:00
UltraNix
1bf4f54b32 fix(Core/Combat): Creatures should evade if its only victim is teleporting to other map (#7975) 2021-09-20 16:05:45 -06:00
Kitzunu
b70083599b fix(Core/Unit): Improve check for players to automatically stand if a… (#7869)
* fix(Core/Unit): Improve check for players to automatically stand if attacked

* vicitm -> victim
2021-09-19 22:14:57 +02:00
patou01
10ad759653 fix(Core/Unit): Improve pets behavior (#7836) 2021-09-16 02:27:28 -06:00
Kitzunu
2f449326e0 refactor(Core): Rename ...Manager to ...Mgr (#6910)
* Rename MapManager.h to MapMgr.h

* Rename BanManager.h to BanMgr.h

* Rename MapManager.cpp to MapMgr.cpp

* Rename BanManager.cpp to BanMgr.cpp

* Rename MapRefManager.h to MapRefMgr.h

* Rename ThreatManager.h to ThreatMgr.h

* Rename GridRefManager.h to GridRefMgr.h

* Rename ThreatManager.cpp to ThreatMgr.cpp

* Rename GroupRefManager.h to GroupRefMgr.h

* Rename HostileRefManager.h to HostileRefMgr.h

* Rename HostileRefManager.cpp to HostileRefMgr.cpp

* Rename MMapManager.h to MMapMgr.h

* Rename FollowerRefManager.h to FollowerRefMgr.h

* Rename VMapManager2.h to VMapMgr2.h

* Rename IVMapManager.h to IVMapMgr.h

* Rename MMapManager.cpp to MMapMgr.cpp

* Rename VMapManager2.cpp to VMapMgr2.cpp

* Rename RefManager.h to RefMgr.h

* Rename WaypointManager.h to WaypointMgr.h

* Rename WaypointManager.cpp to WaypointMgr.cpp

* Rename MPQManager.h to MPQMgr.h

* Rename MPQManager.cpp to MPQMgr.cpp

* Rename IMMAPManager.h to IMMAPMgr.h

* fix build

* Update Main.cpp

* chore(Core/Misc): Remove toxic language

* Revert "chore(Core/Misc): Remove toxic language"

* fix build

* build
2021-09-15 17:50:28 +02:00
Viste
a9796af174 fix(Core/Misc): bunch of crashfixes (#7307) 2021-09-14 14:38:56 +02:00
UltraNix
7406a01ac3 fix(Core/Spells): several improvements to cooldowns (#7559)
- Reworked spell category cooldowns.
- Implemented category cooldowns for pets.
- Properly shows pet spell cooldowns in player's UI.
- Corrected pet spell cooldowns with infinity duration.
- Do not add/remove infinity spell cooldown on aura apply/remove if casted by item.
- Closes #5263
2021-09-13 20:57:48 +02:00
UltraNix
132f6c3c19 fix(DB/Spells): define Dust Field as a positive spell (#7798)
- Closes #5392
- Closes #6285
2021-09-13 16:10:31 +02:00
Francesco Borzì
efdb64af07 Revert "fix(Core/Unit): NPC enters into EvadeMode, he loses all his Auras (#6379)" (#7793)
This reverts commit 569e3399c6.
2021-09-09 10:51:19 +02:00
Kitzunu
df6ad0db29 refactor(DBC/Misc): Redefine & Define FactionTemplateFlags (#7697) 2021-09-07 02:07:37 +02:00
UltraNix
50991bdce4 fix(Core/Creatures): Creatures' guardian should not despawn on summon… (#7607)
- Closes #6211
2021-09-05 01:34:52 +02:00
UltraNix
a8c0a2cc89 fix(Core/Movement): (#7008)
- Get zone/area IDs from vmap data in the liquid update
- Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
- Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields.
- Clean up liquid state handling on Unit and Player
- Implemented getting area id from gameobject spawns.
- Removed old core related to getting movement flags dependent on environment.
- Movement flags are now processed more precisely and dynamically.

Original source: TrinityCore.

- Closes #5086
- Updates #2208.
2021-08-25 12:41:20 +02:00
UltraNix
1b7d3708a6 fix(Core/Loot): (#7452)
- Players that did not participate in killing dungeon boss are not eligible to get loot.
- Players that are too far away from the looted object are not eligible to get loot.
- Players that released spirit and were outside the dungeon when the loot has been released are eligible to get loot.
- Players that have pending bind are not eligible to get loot.
- Properly get loot recipient for some chests in dungeons.
- All above fixes should work in any loot mode (group loot, master loot, etc.)
- Closes #2104.
2021-08-24 23:48:22 +02:00
UltraNix
1becd73f09 fix(Core/Movement): Rewritten follow movement generator for pets (#7324)
- Closes #7296
2021-08-24 11:08:50 +02:00
UltraNix
bd9b02a3af fix(Core/Movement): Properly updates MOVE_WALK in case of slowing auras. (#7371)
fixed #7301
2021-08-18 11:59:13 +02:00
UltraNix
3fa1aa1c17 fix(Core/Pets): controllable guardians (including pets) should not set the combat with its target when commanded to attack it (#7315)
- Closes #7264
2021-08-16 17:43:56 +02:00
UltraNix
622c9bc0dd fix(Core/Visibility): notify AI of nearby creatures immediately if forced update object visibility is called (#7274)
- Closes #7126
2021-08-12 19:10:03 +02:00
UltraNix
700878f483 fix(Core/Spells): remove hack-fix for sword specialization proc (#7245)
- Closes #6935
2021-08-10 19:19:06 +02:00
KiK0
2b5144c8fe fix(Core/Spells): Glyph of Freezing Trap Applying Slow Incorrectly (#7184) 2021-08-08 15:09:51 +02:00
UltraNix
d3d6d0be12 fix(Core/Spells): always select correct item on weapon skill update (#7135)
- Closes #6158
2021-08-07 14:17:14 +02:00
UltraNix
5831c336df fix(Scripts/Spells): Windfury Weapon should not consume Flurry stacks. (#7151)
* fix(Scripts/Spells): Windfury Weapon should not consume Flurry stacks.

Fixed #6234

* Update src/server/scripts/Spells/spell_shaman.cpp
2021-08-07 00:28:07 +02:00
UltraNix
14ad1def8b fix(Core/Spells): pets should not dispel beneficials bufs from neutral units not being at war with pet's owner (#7230)
- Closes #6691
2021-08-06 18:39:35 +02:00