Decreases the respawn time of the Ammo Crate (entry: 176785, guid: 10663) from 900 s to 15 s.
The Ammo Crate doesn't despawn at all in Classic WoW, but in AC we need to wait til the old crate is despawned, before spawning a new one.
- Get zone/area IDs from vmap data in the liquid update
- Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
- Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields.
- Clean up liquid state handling on Unit and Player
- Implemented getting area id from gameobject spawns.
- Removed old core related to getting movement flags dependent on environment.
- Movement flags are now processed more precisely and dynamically.
Original source: TrinityCore.
- Closes#5086
- Updates #2208.
- Players that did not participate in killing dungeon boss are not eligible to get loot.
- Players that are too far away from the looted object are not eligible to get loot.
- Players that released spirit and were outside the dungeon when the loot has been released are eligible to get loot.
- Players that have pending bind are not eligible to get loot.
- Properly get loot recipient for some chests in dungeons.
- All above fixes should work in any loot mode (group loot, master loot, etc.)
- Closes#2104.
Adds all ores which have the same position, but are not in a pool, to a pool. This removes the chance of ores spawning in the same position, as seen in the closed issues.
- Closes issue #5735
- Closes issue #5742
- Closes issue #5789
- Closes issue #5883
- Closes issue #5904
- Closes issue #5998
- Closes issue #6215
- Closes issue #6947
- Closes issue #6603
Removes Chimaera Leather from `skinning_loot_template` (this item was removed from Skinning in Patch 3.1.0). Furthermore, this PR increases the Skinning Loot chance for all remaining Skinning Loot (Thick Leather, Thick Hide (if present), Rugged Leather & Rugged Hide) to add up to 100 %, so that there is no chance of no Skinning Loot after removing Chimaera Leather.
The increase was calculated by multiplying with the following factor: 100/(100-[%chance of Chimaera Leather])