Kitzunu
339d58ecdc
refactor(Core/Misc): Use .empty() instead of == "" ( #7870 )
2021-09-20 00:46:00 +02:00
Kitzunu
2f449326e0
refactor(Core): Rename ...Manager to ...Mgr ( #6910 )
...
* Rename MapManager.h to MapMgr.h
* Rename BanManager.h to BanMgr.h
* Rename MapManager.cpp to MapMgr.cpp
* Rename BanManager.cpp to BanMgr.cpp
* Rename MapRefManager.h to MapRefMgr.h
* Rename ThreatManager.h to ThreatMgr.h
* Rename GridRefManager.h to GridRefMgr.h
* Rename ThreatManager.cpp to ThreatMgr.cpp
* Rename GroupRefManager.h to GroupRefMgr.h
* Rename HostileRefManager.h to HostileRefMgr.h
* Rename HostileRefManager.cpp to HostileRefMgr.cpp
* Rename MMapManager.h to MMapMgr.h
* Rename FollowerRefManager.h to FollowerRefMgr.h
* Rename VMapManager2.h to VMapMgr2.h
* Rename IVMapManager.h to IVMapMgr.h
* Rename MMapManager.cpp to MMapMgr.cpp
* Rename VMapManager2.cpp to VMapMgr2.cpp
* Rename RefManager.h to RefMgr.h
* Rename WaypointManager.h to WaypointMgr.h
* Rename WaypointManager.cpp to WaypointMgr.cpp
* Rename MPQManager.h to MPQMgr.h
* Rename MPQManager.cpp to MPQMgr.cpp
* Rename IMMAPManager.h to IMMAPMgr.h
* fix build
* Update Main.cpp
* chore(Core/Misc): Remove toxic language
* Revert "chore(Core/Misc): Remove toxic language"
* fix build
* build
2021-09-15 17:50:28 +02:00
Efymer
aa9a39e07f
feat(Core/debug): Add commad to debug lfg ( #6638 )
...
* feat(Core/debug): Add commad to debug lfg
* Update LFGMgr.h
* Update rev_1624914323095978900.sql
* Code review fixes
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2021-09-14 17:08:49 +02:00
IntelligentQuantum
e6143a1efd
feat(Core/Commands): Gear ( #7717 )
2021-09-12 12:19:14 +02:00
lineagedr
ae8a78d90a
feat(Core/Gameobject): add a range check for gameobjects ( #7521 )
2021-08-31 10:34:43 +02:00
Kitzunu
6978d62482
refactor(Script/Command): modify mount & dismount ( #7413 )
...
* refactor(Script/Command): modify mount
* oopsies
* Update rev_1629233438552386300.sql
* codestyle
* Update src/server/scripts/Commands/cs_modify.cpp
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com >
* Update src/server/scripts/Commands/cs_modify.cpp
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com >
* Update src/server/scripts/Commands/cs_modify.cpp
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com >
* some improvements
* When using .dismount also update speed to 100%
* remove atoul
* Update cs_modify.cpp
* test
Co-authored-by: Kargatum <dowlandtop@yandex.com >
* Update cs_modify.cpp
* fix tyop
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com >
Co-authored-by: Kargatum <dowlandtop@yandex.com >
2021-08-29 10:45:43 +02:00
UltraNix
a8c0a2cc89
fix(Core/Movement): ( #7008 )
...
- Get zone/area IDs from vmap data in the liquid update
- Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
- Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields.
- Clean up liquid state handling on Unit and Player
- Implemented getting area id from gameobject spawns.
- Removed old core related to getting movement flags dependent on environment.
- Movement flags are now processed more precisely and dynamically.
Original source: TrinityCore.
- Closes #5086
- Updates #2208 .
2021-08-25 12:41:20 +02:00
Petric
56a2f6d976
fix(Core/Crash): reload page GetSession check to avoid crash ( #7451 )
2021-08-22 16:40:40 +02:00
UltraNix
261d5c62cd
fix(Core/Collision): typo in VMap BIH generation. ( #7066 )
...
* Core/Collision: Fix typo in VMap BIH generation.
Fixed #5768 .
* Bump vmap and mmap versions.
* chore: update data version in the bash installer
2021-08-08 12:21:29 +02:00
Francesco Borzì
fab0fc421b
refactor(Scripts/Commands): code cleanup (part 4) ( #6921 )
2021-07-18 13:25:44 +02:00
Kargatum
8568c4fb33
feat(Core): replace ACE network with Boost.Asio ( #6574 )
2021-07-16 10:43:56 +02:00
Francesco Borzì
ebb80145b3
refactor(Core): replace boost::filesystem with std::filesystem ( #6800 )
2021-07-09 16:43:51 +02:00
Kitzunu
2ce0739838
feat(Scripts/Commands): show SpellSchoolImmuneMask in .npc info ( #6788 )
2021-07-09 11:39:48 +02:00
Francesco Borzì
aa3896d52a
fix(Core): Undefined symbols ArenaSpectator::HandleSpectatorSpectateC… ( #6580 )
2021-06-26 16:41:05 +02:00
Kargatum
5991b2769a
feat(Core/Scripts): split the huge scriptloader into smaller pieces ( #5346 )
...
* feat(Core/Scripts): split the huge scriptloader into smaller pieces
* AddSC_swamp_of_sorrows del
* 1
* add mod info
* 1
* 039f0e0faa
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2021-06-22 23:19:02 +02:00
Kargatum
9ac6fddcae
feat(Core/Database): port TrinityCore database API ( #5611 )
2021-06-22 06:21:07 +02:00
Kitzunu
1be561e03b
fix(Core/Player): Use SkillLineAbility.dbc to determine player initia… ( #6015 )
...
* fix(Core/Player): Use SkillLineAbility.dbc to determine player initial spells - skill assignment done in a new table `playercreateinfo_skills`
* Cherry-pick 2a3546ca36
* Cherry-Pick d28b66bca8
* Cherry-Pick 193408f335
- Closes https://github.com/azerothcore/azerothcore-wotlk/issues/1659
- Closes https://github.com/azerothcore/azerothcore-wotlk/issues/6036
- Closes https://github.com/chromiecraft/chromiecraft/issues/693
Co-Authored-By: Shauren shauren.trinity@gmail.com
Co-Authored-By: Rothend 67004168+Rothend@users.noreply.github.com
Co-Authored-By: claudiodfc claudio.daniel.f.c@gmail.com
2021-06-21 21:23:18 +02:00
Kargatum
5787d00d54
chore(Core/Logging): replace most server loggers ( #5726 )
...
* chore(Core/Logging): replace most server loggers
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2021-06-21 03:07:12 +02:00
buddiman
8e9643c3b0
feat(Core/Commands): GM command to display strings ( #6268 )
...
- Implements a new GM command to display strings from the acore_string table
- Syntax: .string #id [#locale]
- Closes https://github.com/azerothcore/azerothcore-wotlk/issues/1052
2021-06-18 17:09:52 +02:00
Axel Cocat
848bb0891b
feat(Core): add argument to .character rename to add name to reserved_name ( #6163 )
2021-06-18 17:09:29 +02:00
Kargatum
3da83cc0e6
feat(Common/IPLocation): replace ip2nation by ip2location ( #5653 )
2021-06-17 22:02:08 +02:00
Kitzunu
7152ddc82c
refactor(Core/Grids): Ported cmangos/mangos-wotlk@ea99457 ( #6113 )
...
* refactor(Core/Grids): Ported cmangos/mangos-wotlk@ea99457
(cherry picked from commit d6201e5dbb )
Co-Authored-By: Shauren <shauren.trinity@gmail.com >
Co-Authored-By: SilverIce <slifeleaf@gmail.com >
* Update CellImpl.h
* w
* more more brackets
* ew
* fix build
2021-06-03 05:27:51 +02:00
Kitzunu
ca27ce5e37
fix(Script/Command): Build ( #6159 )
...
* fix(Script/Command): Build
* codestyle ci is weird
* Update MovementHandler.cpp
* Update cs_server.cpp
* Update cs_server.cpp
2021-05-31 16:51:34 +02:00
Kitzunu
897a02bb75
refactor(Core/Misc): acore to Acore ( #6043 )
2021-05-31 14:21:54 +02:00
Kitzunu
ae665f7ec3
feat(Core/Command): server debug ( #6007 )
...
* initial work
* fix query
* load
* clean up
* remove from startup
* ACE
* remove static
* Update MySQLThreading.cpp
* not used
* Update MySQLThreading.cpp
* unit testing
* Update WorldMock.h
* show Boost ver
* Update WorldMock.h
* include
* Now we have boost::filesystem woo
* fix build
* fix typo
2021-05-30 21:12:01 +02:00
Kargatum
ea5f5f2072
feat(Core/RealmList): port TrinityCore realm api ( #5626 )
...
* feat(Core/RealmList): port TrinityCore realm api
* 1
* whitespace cleanup
* Update data/sql/updates/pending_db_auth/rev_1620114805872279900.sql
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* 1
* 2
* Update data/sql/updates/pending_db_auth/rev_1620114805872279900.sql
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* `
* 1
* small corrects
* finish maybe
* realm.Id.Realm
* ws
* 1
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2021-05-27 00:12:46 +02:00
HEBAN Simon
8ac74e475f
fix(Core): GUID of GameObject ( #6001 )
2021-05-22 15:11:41 +02:00
Kargatum
63a273507c
feat(Core/Packets): Port packet handling from TrinityCore ( #5617 )
...
* feat(Core/Packets): Port packet handling from TrinityCore
* 1
* 2
* 3
* 1
* 2
* #3670
* 3
* 1
* codestyle
* fix msvc warnings
2021-05-22 00:10:46 +02:00
Kargatum
26f2abaaa9
feat(Core/Authserver): TOTP rewrite ( #5620 )
2021-05-12 18:57:10 -06:00
UltraNix
2189ac0b08
feat(Core/Anticheat): Preparation to implement new passive anticheat … ( #5516 )
2021-05-07 18:10:44 +02:00
UltraNix
87a35b6569
fix(Core/GameObjects): Gameobject rotation and moving actions not updating to client ( #5223 )
2021-05-02 19:25:50 -06:00
Kitzunu
46c9aa6f3a
fix(Script/Command): HandleAddItemCommand ( #5412 )
...
* fix(Core/Command): Additem
* Update cs_misc.cpp
2021-05-01 17:07:15 +02:00
UltraNix
f4c226423d
feat(Core/Misc): implement ObjectGuid class (port from TC) ( #4885 )
2021-04-25 22:18:03 +02:00
Kargatum
4af4cbd3d9
feat(Core/Logging): rework logging ( #4692 )
...
* feat(Core/Logging): rework logging
* correct level for sql.sql
* del unused config options
* Correct build
* correct after merge
* whitespace
20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)
* 1
* correct logging
* correct affter merge
* 1
* 2
* LOG_LEVEL_WARN
* #include "AppenderDB.h"
* 3
* 4
* 5
* 1. 'WorldSocket.cpp'. Replace (1)
* 6
* 1
2021-04-17 11:20:07 +02:00
Kargatum
b2861be1cd
feat(Core/Threading): replace ace threading ( #4821 )
2021-04-16 19:45:29 +02:00
Kitzunu
33aeadf8b6
refactor(Core/Misc): Define & Rename Attributes and flags ( #5193 )
2021-04-15 14:16:39 +02:00
Kargatum
2b3d46bd4f
feat(Core/Hooks): added collection of hooks to extends AC ( #3047 )
...
This collection of hooks comes from the Maelstrom project. It allows to release modules such as :
- 3v3-soloqueue
- 1v1 arena
- pvestats
and many others
2021-04-13 13:26:39 +02:00
Kargatum
c053e111d3
fix(Scripts/Commands): correct reloading creature_template table ( #5020 )
2021-03-30 09:55:05 +07:00
Petric
f11d3a5402
feat(CORE/Instance): access_requirement db refactor and improved output ( #3696 )
2021-03-29 10:24:52 -06:00
r0m1ntik
edd6d65fb2
fix(Core/Command): crash on set model to npc if not valid ( #4874 )
2021-03-21 15:19:18 +01:00
UltraNix
485f7e7639
feat(Core/DB/Authserver): remove sha_pass_hash ( #4827 )
2021-03-21 15:17:57 +01:00
Kitzunu
9f354db7be
feat(Core/Creature): Implement c_t_r & c_t_s ( #4359 )
2021-03-21 15:15:59 +01:00
Hacki95
2031e55ec7
fix(DB/Core) Fix the CLS damage system and update creature_classlevelstats ( #4749 )
...
* Fix the CLS dmg system
Thanks to TC: ccfa82e7d5
2021-03-19 17:26:30 -06:00
Francesco Borzì
f6a17164be
fix(Core/License): issue with old files license ( #4762 )
2021-03-17 09:46:01 -06:00
Kitzunu
28f1dc5c0c
refactor(Core): replace NULL with nullptr ( #4593 )
2021-03-02 01:34:20 +01:00
Kitzunu
dbc0ff6554
refactor(Core): sort #includes alphabetically ( #4579 )
2021-02-24 22:34:42 +01:00
Francesco Borzì
3c670cb5a0
fix(DB/Commands): align core and DB ( #4479 )
2021-02-08 23:45:00 +01:00
Kitzunu
05a8217270
refactor(Core/Player): add helper method for PLAYER_FLAGS_DEVELOPER ( #4395 )
...
Co-Authored-By: ForesterDev <11771800+ForesterDev@users.noreply.github.com >
2021-02-08 16:55:04 -05:00
55Honey
47160f3c36
fix(Core/Commands): remove character creation flag from .save command
2021-02-05 19:12:53 +01:00
Yehonal
c8f43d8584
feat(Core/Movement): Improved pathfinding, collisions and movements ( #4220 )
...
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman
Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.
Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205 , #4203 , #4247 )
Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)
Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks
Co-authored-by: Footman <p.alexej@freenet.de >
Co-authored-by: Helias <stefanoborzi32@gmail.com >
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2021-02-01 01:34:27 +01:00