UltraNix
3603f44dad
fix(Core/Spells): FIxed calculating LoS for dynamic objects. ( #13795 )
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Fixes #13777
2022-11-16 01:19:29 -03:00
UltraNix
ab9c648504
fix(Core/Movement): Removed some leftover after c8f43d8584. ( #13524 )
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Closes #2623
2022-10-29 07:11:36 -03:00
Skjalf
ca9c19ffd4
feat(Core/GameObject): Add an overload to SummonGameObject() to accep… ( #12821 )
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feat(Core/GameObject): Add an overload to SummonGameObject() to accept positions
2022-08-21 19:48:34 -03:00
Maelthyr
d0d1671745
feat(Core/Debug): GetDebugInfo implementation ( #12705 )
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Cherry-pick: 9a924fb9d5
Co-authored-by: jackpoz <giacomopoz@gmail.com >
Co-authored-by: jackpoz <giacomopoz@gmail.com >
2022-08-15 09:43:41 -03:00
Maelthyr
2c7b274bc5
refactor(Core): Improve struct alignment and codestyle ( #12335 )
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refactor(Core): improve struct alignment and codestyle
2022-07-10 14:19:11 -04:00
UltraNix
12a07ff91f
fix(Core/Spells): Fixed LoS problems with hunter traps. ( #12348 )
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* fix(Core/Spells): Fixed LoS problems with hunter traps.
Fixes #12332
* missing
2022-07-10 14:18:36 -04:00
UltraNix
a2bc0ae028
fix(Core/Objects): Include combat reach instead of object size in LoS… ( #12013 )
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... calculations.
Fixed LoS calculations for dynamic objects.
Modified combat reach of Deep Pool Threshfin.
Fixes #11886
2022-06-13 01:03:06 -03:00
UltraNix
99f1cd84e2
fix(Core/Spells): Improvements to Far Sight spell: ( #11683 )
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* fix(Core/Spells): Improvements to Far Sight spell:
Far Sight should not interrupt while casting another spell.
Corrected setting Far Sight object as an active object.
Fixed grid activation range for active dynamic objects.
When Far Sight is over, the camera be reset to player.
Enable swapping camera between Far Sight and Sentry Totem.
Fixes #6368
* Update.
* Update.
2022-05-23 04:26:51 -03:00
Kitzunu
969cb68c35
fix(Core/Auras): INVISIBILITY_UNK10 also applies the flag PLAYER_FIELD_BYTE… ( #11588 )
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* ore/Auras: INVISIBILITY_UNK10 also applies the flag PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
* cherry-pick commit (230f40f359 )
Co-Authored-By: Meji <2695278+meji46@users.noreply.github.com >
* Update Object.h
* Update Object.h
Co-authored-by: Meji <2695278+meji46@users.noreply.github.com >
2022-05-08 23:10:10 +02:00
IntelligentQuantum
659775548f
feat(Core/SmartScripts): Add an action_param3 to "summon gob" to control when the object will despawn ( #10254 )
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* cherry-pick commit (TrinityCore/TrinityCore@ca4f1e3 )
2022-04-17 03:48:22 +02:00
UltraNix
47790c9714
fix(Core/Vmaps): Stop M2s from occluding for spellcast LoS. Original autho… ( #11341 )
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* Core/Vmaps: Stop M2s from occluding for spellcast LoS. Original authors: @Shauren & @HelloKitty
Fixes #11293
* buildfix.
Co-Authored-By: HelloKitty <5829095+HelloKitty@users.noreply.github.com >
2022-04-10 09:24:35 -03:00
Kitzunu
285504e79d
fix(Core/Object): Fix WorldObject::SetZoneScript unsafe cast to InstanceMap ( #11226 )
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* cherry-pick commit (e9992066a5 )
Co-Authored-By: HelloKitty <5829095+HelloKitty@users.noreply.github.com >
Co-authored-by: HelloKitty <5829095+HelloKitty@users.noreply.github.com >
2022-04-01 19:37:56 -03:00
Kitzunu
535c7451a2
feat(Core/Unit): New helpers for DynamicFlags ( #11230 )
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* feat(Core/Unit): New helpers for DynamicFlags
* cherry-pick commit (d611925dc7 )
Co-Authored-By: Shauren <shauren.trinity@gmail.com >
* oopsie
Co-authored-by: Shauren <shauren.trinity@gmail.com >
2022-04-01 07:14:29 -03:00
UltraNix
ccf7cf82d1
fix(Core/Objects): Fixed typo in m_visibilityDistanceOverride initialization ( #11170 )
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Fixes #9870
Fixes #11127
2022-03-27 10:12:29 -04:00
IntelligentQuantum
7ad65752fa
feat(Core/Maps): Improvements to Cinematic function ( #10765 )
2022-03-11 08:21:54 +01:00
acidmanifesto
69e2f2e3aa
fix/feat: (Core/PacketIO): updated sound and creature addon ( #10813 )
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* fix\feat: (Core/PacketIO): updated sound and creature addon
updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_SOUND via tc cherry pick
https://github.com/TrinityCore/TrinityCore/pull/2363 and 0f1f7ef401 by @joschiwald and @ForesterDev
This so far a attempt to align atleast with sound with tc, and correct a potentional issue of hearing creature sounds that is not in visible range. I notice PlaySound was being defined in some weird dependency as it isnt with tc so I renamed it to Playsound. Notice a isLarge still being used in the creature addon when it was depreciated, so i removed that a that seem to of interfered with visibilitydistanceType.
Co-Authored-By: joschiwald <736792+joschiwald@users.noreply.github.com >
Co-Authored-By: ForesterDev <11771800+ForesterDev@users.noreply.github.com >
2022-02-26 10:05:58 -05:00
UltraNix
4509a36e91
fix(Core): Crashfix. ( #10744 )
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Fixes #10601
Fixes #10733
2022-02-22 11:15:50 -05:00
Kitzunu
455899dc75
fix(Core/Misc): Change const to be after type name ( #10591 )
2022-02-14 16:05:45 -03:00
Kitzunu
cf65cd6baf
refactor(Core/Misc): sqrt/log/exp() to std::sqrt/log/exp() ( #9792 )
2022-02-09 11:59:30 +01:00
Francesco Borzì
cfd9ebe107
fix(Core): macOS build (part 2) ( #10586 )
2022-02-08 12:41:31 +01:00
IntelligentQuantum
93520f6466
feat(Core/Position): own file ( #10505 )
2022-02-08 05:12:42 -03:00
Kitzunu
f4c6a4ce27
fix(Core/Misc): Remove c++ check for c++11 ( #10439 )
2022-02-04 19:00:33 +01:00
Kargatum
5969df4e30
refactor(Core/Logging): switch to fmt style for LOG_ ( #10366 )
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* feat(Core/Common): add support fmt style for ASSERT and ABORT
* correct CheckCompactArrayMaskOverflow
* 1
* Update src/server/game/Spells/Spell.cpp
* rework logging
* add fmt replace logs
* logging
* FMT_LOG_
* settings
* fix startup
* 1
* 2
* 3
* 4
* 5
* fmt::print
* to fmt
2022-01-27 16:44:41 +01:00
Kargatum
8b7df23f06
feat(Core/Time): Implement saparated manager for game time ( #8630 )
2022-01-24 17:55:00 +07:00
Francesco Borzì
abc56842c4
refactor(Core): remove unused imports ( #10296 )
2022-01-22 11:21:35 +01:00
Kargatum
6d7f58e6ed
feat(Core/Common): delete old Tokenizer ( #10121 )
2022-01-21 14:59:05 +07:00
Francesco Borzì
9dc88def35
refactor(Core): apply clang-tidy modernize-* ( #9975 )
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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2022-01-17 14:35:07 +01:00
Skjalf
fe4899202d
feat(Core/Conditions): Implement CONDITION_SOURCE_CREATURE_VISIBILITY ( #10208 )
2022-01-17 06:05:32 -03:00
IntelligentQuantum
725b1266b4
refactor(Core/Packet): Chat ( #9509 )
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* Chat
* .
* Update GameObject.cpp
* Update Object.cpp
* Update Player.cpp
2022-01-08 07:11:06 -03:00
Cláudio Costa
5d45c52c3e
fix(Core/Creature): Fire Elemental Invasion changes ( #9372 )
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* fix(DB): Blazing elemental invasion event
- Fixed Elemental Invader's SmartAI;
- Re-arranged Elemental Rifts SmartAI for controlled spawning of
Invaders.
* SmartAI: SetCounter to be able to subtract
* Target unit or summoner changed for worldobjects
* extra checks and last sql file
* Codestyle
* codestyle
* adding Baron to elemental invasions
* changed owner or summoner target (SmartAI)
* codestyle
2022-01-06 19:30:23 +01:00
Kitzunu
cb7e355291
refactor(Core/Misc): sin() to std::sin() ( #9795 )
2022-01-06 19:29:40 +01:00
Kitzunu
317e793b12
refactor(Core/Misc): atan2() to std::atan2() ( #9793 )
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- prefer std functions over C functions
2022-01-03 13:24:06 -03:00
Francesco Borzì
6d7b024deb
fix(Core/Object): macOS build ( #9968 )
2022-01-02 09:08:33 -03:00
Kitzunu
913e65f97f
refactor(Core/Misc): fabs() to std::fabs() ( #9790 )
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- prefer std functions over C functions
2021-12-31 20:41:00 -03:00
Kitzunu
ac99eb48e1
refactor(Core/Misc): abs() to std::abs() ( #9789 )
2021-12-31 19:29:39 -03:00
Noxies
bbf08c1aaa
fix(Core/TemporarySummon): Implement TEMPSUMMON_TIMED_DESPAWN_OOC_ALIVE ( #9915 )
2021-12-30 08:05:46 -03:00
Kitzunu
7617ae4645
refactor(Core/Misc): fmod() to std::fmod() ( #9796 )
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- prefer std functions over C functions
2021-12-21 01:16:59 -03:00
Francesco Borzì
cbc7e5466a
refactor(Core): remove unused imports ( #9767 )
2021-12-19 19:41:14 +01:00
Kargatum
51adbffae4
feat(Core/Modules): add separated lib for modules ( #9281 )
2021-12-02 20:28:58 +07:00
Kargatum
f62664c987
refactor(Core/Misc): headers cleanup ( #9259 )
2021-11-22 17:24:39 +07:00
acidmanifesto
de6af87bd3
fix(Core/Objects): increase sight range of objects & correct general defau… ( #9180 )
2021-11-17 16:00:01 -03:00
UltraNix
7201d8840f
fix(Scripts/BlackrockSpire): Urok Doomhowl - improvements: ( #9067 )
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The mobs should attack the pike if there is no players around
The boss should not despawning after summon
Urok's Tribute Pile with Pike and Head should disapear after Urok appear
Fixes #9023
2021-11-12 09:46:07 -03:00
sschepens
b7f8083915
feat(Core/Misc): change how Position struct is retrieved ( #9017 )
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Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bc changes by return a Position object instead of accepting a Position parameter by reference.
Cherry pick of 2585e799f9
2021-11-10 23:43:00 +01:00
sschepens
fb2a0a8336
refactor(Core): move complex functions from Object.h to Object.cpp ( #9016 )
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Co-authored-by: QAston <qaston@gmail.com >
2021-11-09 20:32:44 +01:00
Skjalf
b2ce49135e
feat(Core/Scripting): implement OnlyOnceAreaTrigger & Zul'Gurub's in… ( #8850 )
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Co-authored-by: Treeston <treeston.mmoc@gmail.com >
2021-11-03 23:43:03 +01:00
Malcrom
f106de8788
refactor(Core): update getFaction to GetFaction and setFaction to SetFaction ( #8708 )
2021-11-01 17:04:32 +01:00
Kitzunu
bc82f36f1f
refactor(Core/Unit): clean MonsterText methods ( #6957 )
2021-10-15 10:25:29 +02:00
UltraNix
b8345a2f98
fix(Core/DungeonFinder): Seasonal bosses are available only via Dunge… ( #8056 )
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* fix(Core/DungeonFinder): Seasonal bosses are available only via Dungeon Finder tool.
Fixes #7889
* Update.
* Buildfix.
* Missing.
2021-10-14 13:22:37 +02:00
acidmanifesto
430157f71d
feat(Core): GetDeadCreatureListInGrid helper added, for aoe loot ( #8445 )
2021-10-13 11:32:01 -03:00
UltraNix
69243c4e5d
fix(Core/Movement): Improved player's pet follow movement. ( #8217 )
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Fixes #8127
2021-10-08 10:13:00 -03:00