mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 09:17:18 +00:00
fix(Core/Movement): Removed some leftover after c8f43d8584. (#13524)
Closes #2623
This commit is contained in:
@@ -370,11 +370,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint16 flags) const
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// 0x08000000
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if (unit->m_movementInfo.GetMovementFlags() & MOVEMENTFLAG_SPLINE_ENABLED)
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{
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const G3D::Vector3* p = &unit->movespline->_Spline().getPoints(true)[0];
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if (unit->movespline->_Spline().getPoints(true).empty() || (!unit->movespline->_Spline().getPoints(true).empty() && !p))
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const_cast<Unit*>(unit)->DisableSpline();
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else
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Movement::PacketBuilder::WriteCreate(*unit->movespline, *data);
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Movement::PacketBuilder::WriteCreate(*unit->movespline, *data);
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}
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}
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else
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@@ -80,7 +80,7 @@ namespace Movement
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void MoveSpline::computeFallElevation(float& el) const
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{
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float z_now = spline.getPoint(spline.first(), false).z - Movement::computeFallElevation(MSToSec(time_passed), false);
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float z_now = spline.getPoint(spline.first()).z - Movement::computeFallElevation(MSToSec(time_passed), false);
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float final_z = FinalDestination().z;
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el = std::max(z_now, final_z);
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}
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@@ -96,7 +96,7 @@ namespace Movement
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float start_elevation;
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inline int32 operator()(Spline<int32>& s, int32 i)
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{
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return Movement::computeFallTime(start_elevation - s.getPoint(i + 1, false).z, false) * 1000.f;
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return Movement::computeFallTime(start_elevation - s.getPoint(i + 1).z, false) * 1000.f;
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}
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};
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@@ -138,7 +138,7 @@ namespace Movement
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// init spline timestamps
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if (splineflags.falling)
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{
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FallInitializer init(spline.getPoint(spline.first(), false).z);
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FallInitializer init(spline.getPoint(spline.first()).z);
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spline.initLengths(init);
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}
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else
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@@ -71,7 +71,7 @@ namespace Movement
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void init_spline(const MoveSplineInitArgs& args);
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protected:
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[[nodiscard]] const MySpline::ControlArray& getPath(bool visual) const { return spline.getPoints(visual); }
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[[nodiscard]] const MySpline::ControlArray& getPath() const { return spline.getPoints(); }
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void computeParabolicElevation(float& el) const;
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void computeFallElevation(float& el) const;
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@@ -117,8 +117,8 @@ namespace Movement
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[[nodiscard]] bool isCyclic() const { return splineflags.cyclic; }
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[[nodiscard]] bool isFalling() const { return splineflags.falling; }
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[[nodiscard]] bool isWalking() const { return splineflags.walkmode; }
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[[nodiscard]] Vector3 FinalDestination() const { return Initialized() ? spline.getPoint(spline.last(), false) : Vector3(); }
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[[nodiscard]] Vector3 CurrentDestination() const { return Initialized() ? spline.getPoint(point_Idx + 1, false) : Vector3(); }
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[[nodiscard]] Vector3 FinalDestination() const { return Initialized() ? spline.getPoint(spline.last()) : Vector3(); }
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[[nodiscard]] Vector3 CurrentDestination() const { return Initialized() ? spline.getPoint(point_Idx + 1) : Vector3(); }
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[[nodiscard]] int32 currentPathIdx() const;
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[[nodiscard]] bool HasAnimation() const { return splineflags.animation; }
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@@ -135,11 +135,6 @@ namespace Movement
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data << int8(unit->GetTransSeat());
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}
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Movement::SplineBase::ControlArray* visualPoints = const_cast<Movement::SplineBase::ControlArray*>(move_spline._Spline().allocateVisualPoints());
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visualPoints->resize(move_spline._Spline().getPointCount());
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// Xinef: Apply hover in creature movement packet
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std::copy(move_spline._Spline().getPoints(false).begin(), move_spline._Spline().getPoints(false).end(), visualPoints->begin());
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PacketBuilder::WriteMonsterMove(move_spline, data);
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unit->SendMessageToSet(&data, true);
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@@ -45,7 +45,7 @@ namespace Movement
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MoveSplineFlag splineflags = move_spline.splineflags;
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data << uint8(0); // sets/unsets MOVEMENTFLAG2_UNK7 (0x40)
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data << move_spline.spline.getPoint(move_spline.spline.first(), true);
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data << move_spline.spline.getPoint(move_spline.spline.first());
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data << move_spline.GetId();
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switch (splineflags & MoveSplineFlag::Mask_Final_Facing)
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@@ -99,7 +99,7 @@ namespace Movement
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void WriteLinearPath(const Spline<int32>& spline, ByteBuffer& data)
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{
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uint32 last_idx = spline.getPointCount() - 3;
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const Vector3* real_path = &spline.getPoint(1, true);
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const Vector3* real_path = &spline.getPoint(1);
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data << last_idx;
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data << real_path[last_idx]; // destination
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@@ -120,7 +120,7 @@ namespace Movement
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{
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uint32 count = spline.getPointCount() - 3;
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data << count;
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data.append<Vector3>(&spline.getPoint(2, true), count);
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data.append<Vector3>(&spline.getPoint(2), count);
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}
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void WriteCatmullRomCyclicPath(const Spline<int32>& spline, ByteBuffer& data, bool flying)
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@@ -129,12 +129,12 @@ namespace Movement
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data << uint32(count + 1);
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if (flying)
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{
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data << spline.getPoint(1, true); // fake point, client will erase it from the spline after first cycle done
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data.append<Vector3>(&spline.getPoint(2, true), count);
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data << spline.getPoint(1); // fake point, client will erase it from the spline after first cycle done
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data.append<Vector3>(&spline.getPoint(2), count);
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}
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else
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{
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data.append<Vector3>(&spline.getPoint(2, true), count);
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data.append<Vector3>(&spline.getPoint(2), count);
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data << Vector3::zero(); //Xinef: fake point
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}
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}
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@@ -189,9 +189,9 @@ namespace Movement
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data << move_spline.vertical_acceleration; // added in 3.1
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data << move_spline.effect_start_time; // added in 3.1
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uint32 nodes = move_spline.getPath(true).size();
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uint32 nodes = move_spline.getPath().size();
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data << nodes;
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data.append<Vector3>(&move_spline.getPath(true)[0], nodes);
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data.append<Vector3>(&move_spline.getPath()[0], nodes);
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data << uint8(move_spline.spline.mode()); // added in 3.1
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data << (move_spline.isCyclic() ? Vector3::zero() : move_spline.FinalDestination());
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}
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@@ -286,7 +286,6 @@ namespace Movement
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index_lo = 0;
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index_hi = 0;
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points.clear();
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pointsVisual.clear();
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}
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std::string SplineBase::ToString() const
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@@ -42,7 +42,6 @@ namespace Movement
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protected:
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ControlArray points;
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ControlArray pointsVisual;
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index_type index_lo{0};
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index_type index_hi{0};
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@@ -112,10 +111,9 @@ namespace Movement
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[[nodiscard]] bool isCyclic() const { return cyclic;}
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// Xinef: DO NOT USE EXCEPT FOR SPLINE INITIALIZATION!!!!!!
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[[nodiscard]] const ControlArray* allocateVisualPoints() const { return &pointsVisual; }
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[[nodiscard]] const ControlArray& getPoints(bool visual) const { return visual ? pointsVisual : points;}
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[[nodiscard]] const ControlArray& getPoints() const { return points;}
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[[nodiscard]] index_type getPointCount() const { return points.size();}
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[[nodiscard]] const Vector3& getPoint(index_type i, bool visual) const { return visual ? pointsVisual[i] : points[i];}
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[[nodiscard]] const Vector3& getPoint(index_type i) const { return points[i];}
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/** Initializes spline. Don't call other methods while spline not initialized. */
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void init_spline(const Vector3* controls, index_type count, EvaluationMode m);
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