* fix(DB/Creature): Posible wrong spawned
- Delete one creature from Borean T. Creature is wrongly spawned there causing issue entering in combat with other creature (CreatureTextMgr: Could not find TextGroup 1 for Creature(Bone Warrior) GuidLow 97670 Entry 26126. Ignoring.
* fix(DB/Creature): Posible wrong spawned
- Deleting two more wrong spawned creatures
* GUID 101638, ID 25660 (Festering Ghoul)
* GUID 101626, ID 25660 (Festering Ghoul)
* fix(DB/Creature): Delete some creatures in Dragonblight
- Posible wrongly spawned
- Creatures are stucked.
- Too many of them are at this place which is wrong.
* fix(DB/Creature): Delete some creatures in Dragonblight
- 4 more wrong
- Typo, grammar corrections.
- Rate.Mining.Amount changed to correct config Rate.Talent (It was set to Rate.Talent for mining amount using default value: 1 which is totally wrong. - Rate.Talent is for talents points per level.)
* Boss re-order
1st attacker is Anger'rel ID 9035
2nd attacker is Seeth'rel ID 9038
3rd Attacker is Dope'rel ID 9040
4th Attacker is Gloom'rel ID 9037
5th attacker is Vile'rel ID 9036
6th attacker is Hate'rel ID 9034
7th attacker is Doom'rel after his death spawnt the chest and the doors go back to ID 9039
* Domrel eventmap
swapped timers to events
* Update boss_tomb_of_seven.cpp
* Update boss_tomb_of_seven.cpp
* Update boss_tomb_of_seven.cpp
* Update boss_tomb_of_seven.cpp
* Update boss_tomb_of_seven.cpp
* Doomrel ain't the first boss
* Don't ignore first boss
* Gossip option
* Gossip done
* fix(DB/SAI): Alterac Valley mobs movement
- Added one more action to SAI (Use random movement in the radious of 10) for the next creatures:
- Frostwolf
- Alterac Ram
- Snowblind Harpy
- Snowblind Windcaller
- Frostwolf Bloodhound SAI
- cleanup phasing after the quest "Return To Angrathar" is rewarded
- add correct phasing for areas "Fordragon Hold" and "Kor'kron Vanguard"
- let the Fleeing Horde / Alliance Soldiers run around and cower in fear (the old SAI did not work correctly, the soldiers were only walking around)
* Kologarn bugfixes
- Doors not closing or opening during and after encounter
- Petrifying gaze should have a start window so the raid doesn't wipe on pull
* Update src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
* override canceled the repeats
* fix(CORE/Commands): .Pinfo
*Now you can see Guild Name, Guild Rank, Note, Officer Note And Xp - Total Xp
* Renamed inappropriate variable names
* Add Guild related informations
- Remove item script for Trident of Naz'jan (Use: Impale Leviroth while he slumbers in the waters below Riplash)
- Restore Immune to PC flag on reset.
- Add missing in-combat spell.
- Change inhabittype so the NPC's corpse doesn't fall to the sea floor when he dies