Commit Graph

140 Commits

Author SHA1 Message Date
buddiman
4811a14bd6 fix(CORE/Quests): Quest dialog fails to close with follow-up quest (#6309)
- Fixes the problem with the quest dialog which doesn't close/update on a follow-up quest if there is no space in the inventory
- Closes: https://github.com/azerothcore/azerothcore-wotlk/issues/6296
2021-06-18 17:05:29 +02:00
Francesco Borzì
466cdb68d6 refactor(Core): code cleanup (part 2) (#6374) 2021-06-16 20:40:42 +02:00
UltraNix
0d96866cea fix(Core/Packets): sending item's random property in a few packets (#6193)
- Closes #4843
2021-06-15 12:37:58 +02:00
UltraNix
42019c09b1 fix(Core/Spells): Updates autoshoot spell target in case of clientside target change. (#6257)
- Closes #5206
- Closes https://github.com/chromiecraft/chromiecraft/issues/322
2021-06-11 15:30:58 +02:00
Kargatum
d398c34c61 chore(Core/Common): delete macro UNUSED (#6119) 2021-06-01 17:22:29 +02:00
Kitzunu
ca27ce5e37 fix(Script/Command): Build (#6159)
* fix(Script/Command): Build

* codestyle ci is weird

* Update MovementHandler.cpp

* Update cs_server.cpp

* Update cs_server.cpp
2021-05-31 16:51:34 +02:00
Kitzunu
897a02bb75 refactor(Core/Misc): acore to Acore (#6043) 2021-05-31 14:21:54 +02:00
Kargatum
e3c1e739c6 feat(CI/Codestyle): add check core logs (#6012) 2021-05-31 11:03:00 +02:00
Axel Cocat
a355b4d27c fix(Core): fix instance portal not resurrecting when corpse is not spawned (#6106) 2021-05-29 15:37:34 +02:00
Kargatum
d8911d816f feat(Core/PacketIO): correct parsing some opcodes (#6051) 2021-05-28 00:34:54 +02:00
Kargatum
ea5f5f2072 feat(Core/RealmList): port TrinityCore realm api (#5626)
* feat(Core/RealmList): port TrinityCore realm api

* 1

* whitespace cleanup

* Update data/sql/updates/pending_db_auth/rev_1620114805872279900.sql

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* 1

* 2

* Update data/sql/updates/pending_db_auth/rev_1620114805872279900.sql

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* `

* 1

* small corrects

* finish maybe

* realm.Id.Realm

* ws

* 1

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-05-27 00:12:46 +02:00
Kargatum
78e1719c80 feat(Core/Misc): includes cleanup (#5953) 2021-05-26 19:00:08 +07:00
Kargatum
63a273507c feat(Core/Packets): Port packet handling from TrinityCore (#5617)
* feat(Core/Packets): Port packet handling from TrinityCore

* 1

* 2

* 3

* 1

* 2

* #3670

* 3

* 1

* codestyle

* fix msvc warnings
2021-05-22 00:10:46 +02:00
UltraNix
8dd58ebb5b fix(Core): Memleaks fixes - Part II. (#5760) 2021-05-14 10:15:45 +02:00
UltraNix
2189ac0b08 feat(Core/Anticheat): Preparation to implement new passive anticheat … (#5516) 2021-05-07 18:10:44 +02:00
Kargatum
db7d754f3f feat(Core/Common): delete lib game-interface inherited (#5333)
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-05-07 02:16:44 +07:00
Kitzunu
5954d9c739 refactor(Core/Misc): Define & Rename Attributes (#5311) 2021-04-28 14:55:24 +02:00
UltraNix
f4c226423d feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885) 2021-04-25 22:18:03 +02:00
Chaouki Dhib
2d21bfc915 feat(Core/Movement): time synchronisation to better interpret client timestamps (#5300) 2021-04-23 15:53:09 +02:00
Kargatum
4af4cbd3d9 feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
2021-04-17 11:20:07 +02:00
Kargatum
b2861be1cd feat(Core/Threading): replace ace threading (#4821) 2021-04-16 19:45:29 +02:00
Kitzunu
33aeadf8b6 refactor(Core/Misc): Define & Rename Attributes and flags (#5193) 2021-04-15 14:16:39 +02:00
Kargatum
2b3d46bd4f feat(Core/Hooks): added collection of hooks to extends AC (#3047)
This collection of hooks comes from the Maelstrom project. It allows to release modules such as :
- 3v3-soloqueue
- 1v1 arena
- pvestats

and many others
2021-04-13 13:26:39 +02:00
UltraNix
c19ea1f7ad fix(Core/Loot): Items below group threshold should not be blocked by master looter. (#5041) 2021-04-07 13:30:34 +02:00
r0m1ntik
2f2d84ac5c fix(Core/FriendStatus): Alerted when friends log in/out (#4995) 2021-04-06 14:17:07 +02:00
UltraNix
485f7e7639 feat(Core/DB/Authserver): remove sha_pass_hash (#4827) 2021-03-21 15:17:57 +01:00
r0m1ntik
cb0fb719db fix(Core/MailHandler): Fix display of item enchantments in mailbox (#4872)
* fix(Core/MailHandler): Fix display of item enchantments in mailbox

* Update MailHandler.cpp

Co-authored-by: r0m1ntik <r.badanin94@yandex.ru–>
2021-03-19 11:23:01 +01:00
Francesco Borzì
f6a17164be fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
Kitzunu
28f1dc5c0c refactor(Core): replace NULL with nullptr (#4593) 2021-03-02 01:34:20 +01:00
Kargatum
b9e132a941 chore(Misc): correct double includes (#4647) 2021-02-26 17:44:08 +07:00
Kitzunu
dbc0ff6554 refactor(Core): sort #includes alphabetically (#4579) 2021-02-24 22:34:42 +01:00
Francesco Borzì
a4115862de feat(Core/Hooks): OnBattlegroundDesertion (#4619) 2021-02-21 22:12:25 +01:00
Walter Pagani
5106e8234b fix(Core): loot party (#4409) 2021-02-12 13:03:49 +01:00
Yehonal
c8f43d8584 feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
Kitzunu
17d2560ffa fix(Core/Creature): Implement CREATURE_FLAG_EXTRA_NO_SELL_VENDOR (#4233) 2021-01-26 14:12:21 +01:00
Silker
0a8a7ef149 fix(Core): Activate creatures and objects during opening cinematics (#4045)
Co-authored-by: Si1ker <55638679+Sombranator@users.noreply.github.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2021-01-22 01:03:30 +01:00
Francesco Borzì
8d5347b9ab fix(Core/QuestTracker): do not store quest if quest_id is null (#4027) 2021-01-20 01:14:04 +01:00
FALL1N1
0181b73bc2 feat(Core/Opcodes): Implement CMSG_CHANNEL_MODERATE (#4021)
* Core/Opcodes: Implement CMSG_CHANNEL_MODERATE

* Cleanup, prettify

* fix build

* whitespaces
2021-01-18 19:37:50 +01:00
Andrius Peleckas
2794842553 feat(Core/Warden): optimization + PQR detection (#3875)
* Update AuctionHouseHandler.cpp

* feat(warden): block PQR

* wip

* Update Warden.cpp

* Core/Warden: minor preperation

* Core/Misc: implemented some needed container wrapper functions

* Core/Warden: more preperations

* Core/Warden: more rework
* LUA checks now are splitted to seperate config
* LUA checks are always in front of queue
* Fixed "Other" checks
* Fixed PQR detection

* Core/Warden: adjusted and optimized

* Core/Warden: optimization

* Core/Warden: more optimization

* Core/Warden: use warden comments in ban reason

* Core/Warden: more warden work

* Core/Warden: more optimizations

* Core/Warden: more refactors

* Core/Warden: some more refactors + use default SHA definitions

* Core/Warden: more refactoring

* Core/Warden: fixed PQR detection again

* Core/Warden: improved detection logging

* Core/Misc: removed SmartEnums - we do not need it here + maybe should go as seperate commit

* Core/Warden: fixed some warnings

* Core/Warden: codestyle

* Core/Warden: include warden check comment to console logs

* Core/Warden: minor adjustment for previous commit

* Core/Warden: fixed static analysis warning

* Core/Warden: compilers, you're drunk this time... function is not unused...

* Core/Warden: minor correction for logs

* Core/Warden: one more improvement for logs

* Core/Warden: added missing overrides

* Core/Warden: some codestyle

* Core/Misc: more codestyle

* Core/Misc: more codestyle!

* Core/Warden: restored default config options... (if you change it, change in core source too)

* Core/Warden: addition to previous commit

* DB/Warden: added EWT and WOWPlus checks (provided by lineagedr)

* DB/Warden: addition to previous commit

* fix: codestyle

* Core/Warden: fixed build when extra logs are enabled in cmake

Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-01-17 18:36:35 +01:00
Kitzunu
da4edd547d chore(core): remove malformed whitespaces (#4244)
* from https://www.codefactor.io/repository/github/azerothcore/azerothcore-wotlk/issues?category=Style&groupId=838&lang=5&page=75
2021-01-10 14:27:55 +01:00
FALL1N1
7cf097eab2 fix(Core/Opcodes): Implement CMSG_GROUP_SWAP_SUB_GROUP (#4020) 2021-01-10 01:03:01 +01:00
Kargatum
ea93a5c1a1 feat(CI/Codestyle): added codestyle check (#3668) 2021-01-09 11:59:50 +01:00
Degen
2dd6141afa fix(Core/ArenaTeam): Arena team queue protections (#3803) 2021-01-08 02:39:09 +01:00
Francesco Borzì
f5f3360e01 refactor(Core/Social): Cleanup (#3843) 2020-12-14 13:45:43 -06:00
Meltie2013
af53598fa2 fix(Core/Game): Rest & Inn Improvements (#3780) 2020-12-11 08:23:09 -06:00
Viste
755e30f916 fix(Core/Social): cleanup + fix crash in friend system (#3832)
fix crash when a friend or ignore get GUID 0 and also double friend list
2020-12-04 01:20:35 +01:00
Petric
d5bb6ba1c4 refactor(Core/Mail): avoid big mail loading/saving time, only load 50 mails at a time (#3420) 2020-10-21 15:20:32 +02:00
Kargatum
a2b26272d2 refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
Francesco Borzì
b61ae8abcd fix(Core/Misc): all GCC warnings (#3457) 2020-09-14 17:31:12 +02:00
Kitzunu
1f89282b22 refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2020-08-31 11:55:09 +02:00