Added a cooldown to amplify damage in phase 3, else it's cast every frame. Used random between 20 and 30 seconds as that's what's set at the start of phase 3.
@AyaseCore
* fix: Stuck at "Retrieving character list".
* change 2 to 1.1.
* Use the rochet2 solution.
@Rochet2
* Add more logic from InstanceSaveManager::Update
In `InstanceSaveManager::Update` the `bool warn = event.type < 5;` affects how much time is added to the next reset schedule. This commit takes that into account to the next_reset calculation when skipping resets.
* Simplify code and move it to data loading
People should now be able to queue again, after last boss is killed.
(Closes issue #856)
Commits:
* fix:Dungeon Queue - Not working(#856)
* only the leader can re-queue
* Update LFGHandler.cpp
* azerothcore + eluna done.
* Remove the Eluna single thread limit.
* Read Eluna Settings file.
* submodule change.
* fix(test) Ubuntu - Cant Link Library after Compile
* The ELUNA is disabled by default.
* remove submodule luaEngine.
* some change
* fix a error
* change cmake
* fix: some onplayerchat does not have hooks.
* Eluna: Add BG event Hooks.
* fix:cmake hook AFTER_LOAD_CONF not work.
* Remove the eluna switch.
* Remove some define in the core.
* fix conf file not read in the linux.
* eluna : change bg hook parameter type
* Remove TC log function call
* change bg hook OnBGEnd parameter type.
Note: to enable Eluna, the module is required
* Minion spells
added spells for living and dead side
* spell events and enter combat updated
* finished adding spells to minions
needs testing
* Minions now cast spells correctly.
Bugfixed
* travis?
Support for both OpenSSL 1.0 LTS and OpenSSL 1.1 versions.
Many Linux distributions are still on 1.0 and will stay on LTS for quite
some time.
Port of CMaNGOS commit: cmangos/mangos-wotlk@e1b0048
For a more educated fix would need to get access to git history for why the hook was moved here.
Or alternatively, try research what would be the correct place for the hook.